Khobai, on 03 February 2018 - 07:59 PM, said:
results of 1v1 are meaningless in 12v12
No they're not actually, not at all. There is a lot of overlap between dueling and 12v12 in terms of what works. Especially for brawling but also for other playstyles.
Just because it's not a 1:1 translation doesn't mean it's not revealing. Same is true for comp play vs. casual play, it's a fallacy to say they have nothing in common when actually they have most of the game dynamics in common and the metagame isn't THAT different.
Dismissing testing and training your combat skills through dueling is to miss out on an lot of valuable information and personal improvement.
My skills have improved a lot through dueling because in duels you can isolate lessons that are harder to focus on in a 12v12 because of information overload, like for example remembering to use jumpjet tapping to spread damage, finding optimal torso twist angles for a given mech against incoming fire, protecting your remaining leg with your destroyed leg and so on.
Those skills are just as important in a 12v12 as in a duel, but the duel is where you discover the exact mistakes you're making and train to fix them.