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Pgi Pls: Add Additional Tiers To The Psr System

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#21 Metus regem

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Posted 05 February 2018 - 09:07 AM

View PostWater Bear, on 05 February 2018 - 06:18 AM, said:


If only. My experience in life so far is that there are literal 10 year olds that make me look bad at almost everything I do...except for my ability to be employed. Posted Image



And being decent human-beings to others... have you heard the language they use in online games these days? If my Boy ever talks like to someone in an online game when he's 10-ish I'm going to pull his internet for a month....

#22 Novakaine

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Posted 05 February 2018 - 09:49 AM

View PostBEST EGG, on 05 February 2018 - 08:59 AM, said:


Don't worry, I won't be seeing tier 5 players for much longer.


T2😂

#23 Metus regem

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Posted 05 February 2018 - 09:53 AM

View PostNovakaine, on 05 February 2018 - 09:49 AM, said:

T2������



Kids these days... am I right Nova?

#24 Ghogiel

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Posted 05 February 2018 - 10:12 AM

If they add more tiers doesn't do anything as they will just make the MM spread across more of them to compensate for the unacceptable waiting times

#25 Dinochrome

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Posted 05 February 2018 - 02:23 PM

Hailz Mechwarriors:

I agree with Koniving because of the way I play this game. I play because I enjoy the design aspect and the challenge playing as underdog. Playing a meta mech is absolutely boring. Have no interest in tiers, it isn't my goal. Nothing interesting at tier 1, that's why a lot of tier 1 players have alt accounts. I really enjoy hunting meta heavy and assaults using maybe an HBK or something similar, do it right and you get 500-700 score, do it wrong, you get 100 LOL. In my opinion there should be some maps that are purely short range brawler maps, we have medium range and long range maps galore (i.e. sniper fest maps). Just some thoughts.

V/R Dinochrome

#26 Brain Cancer

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Posted 05 February 2018 - 02:39 PM

You could add twenty new tiers if you wanted to.

It'd have no long-term effect until they actually change the PSR system to allow people to decline, rather than make it almost impossible to do anything save advance.

#27 Sjorpha

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Posted 05 February 2018 - 02:40 PM

View PostDinochrome, on 05 February 2018 - 02:23 PM, said:

Hailz Mechwarriors:

I agree with Koniving because of the way I play this game. I play because I enjoy the design aspect and the challenge playing as underdog. Playing a meta mech is absolutely boring. Have no interest in tiers, it isn't my goal. Nothing interesting at tier 1, that's why a lot of tier 1 players have alt accounts. I really enjoy hunting meta heavy and assaults using maybe an HBK or something similar, do it right and you get 500-700 score, do it wrong, you get 100 LOL. In my opinion there should be some maps that are purely short range brawler maps, we have medium range and long range maps galore (i.e. sniper fest maps). Just some thoughts.

V/R Dinochrome


If you actually want to "hunt meta heavies" and "play as an underdog" you definitely want to be tier 1 since that is where you'll find most heavies and be the most underdog.

#28 ShaneoftheDead

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Posted 05 February 2018 - 02:44 PM

As Sjorpha said, the Tier system is broken in its present implementation. Too much emphasis on winning and not enough on performance. But fixing that is only half the answer to the original problem.

When OP says they run into a "skill cliff", it is not only the skill of the players but also the builds they take. Just as Sjorpha stated, not all Tier 1 players are equal, it is also true that not all Mechs and builds are equal. Take any player out of a top tier Mech and put them in a bottom tier Mech and their performance will suffer. It very well could be that a lot of the "skill cliff" for players is in the Mech Lab.

Therefore, Mech load-out potential must be taken into account as well as a players skill level when trying to balance teams.

#29 ANOM O MECH

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Posted 05 February 2018 - 02:46 PM

The current system doesn't work very well outside of keeping really, really terrible players in four and five.

Not much if anything would be gained by simply adding tiers.

They need to move towards rating skill and not wins.

#30 The Basilisk

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Posted 05 February 2018 - 02:54 PM

View PostChampion of Khorne Lord of Blood, on 05 February 2018 - 06:02 AM, said:


Would probably get better in time if more T1 players weren't driven off by bad matches and players that shouldn't be in T1 were kept in tiers where they wouldn't just get crushed.


The only thing that seariously drives of players is that the game has gotten pretty stale and boring.

The same all deathmatch game modes in qp for years, the same maps for years, fp is either get unorganized trial mech pilots or overorganized minmax abusing meta build wh...s to play with.

#31 Sjorpha

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Posted 05 February 2018 - 03:23 PM

View Posttker 669, on 05 February 2018 - 02:46 PM, said:

The current system doesn't work very well outside of keeping really, really terrible players in four and five.

Not much if anything would be gained by simply adding tiers.

They need to move towards rating skill and not wins.


Being good at winning/making your teams win more often than they lose is the literal definition of skill in games, therefore how often you win and against how strong opponents is the only relevant metric there is.

#32 SFC174

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Posted 05 February 2018 - 03:57 PM

More Tiers is fine. But as others have pointed out, the rankings need to be better, and more granular.

It is not an issue to mix Tier 1,2 and 3 players together in a match. I've posted about this before, but it is perfectly reasonable to have matches with 2 Tier1, 4 Tier2 and 6 Tier3 players per team and expect to have quality matches, but.......

.....this only works if the Tier rankings accurately reflect player skill and contribution to the team. If I and Proton are the only Tier1 players in a game and we're on opposite teams, the outcome is almost predetermined because he is an order of magnitude better than I am. Yet we are both Tier 1 ranked players under the current system. This simply does not work. Until we implement rankings with meaning (and that includes zero sum ranking IMO) the MM will always be broken.

#33 PocketYoda

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Posted 05 February 2018 - 08:58 PM

The current tiers don't even keep bad players in tier 4 or 5 as i'm now tier 3...

#34 Trenchbird

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Posted 05 February 2018 - 09:04 PM

View PostBEST EGG, on 05 February 2018 - 06:08 AM, said:

Get back in quickplay so I can destroy you

OP is child confirmed.

#35 Exilyth

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Posted 05 February 2018 - 09:19 PM

Tier 3 is hell:
There is not much consistency in actual player skill.
Half the games feel like you're with tier 5, the other half feel like you're up against tier 1.
One match you can pull off stunts you shouldn't be able to pull against a competent enemy,
the next match you get killed across the map the moment you poke around a ridge or corner.

Did I mention there's no consistency?
That makes it hard to judge what was a skillfull tactic of your team and what was a blunder by the enemy.
This in turn makes it harder to improve.

Edited by Exilyth, 05 February 2018 - 09:19 PM.


#36 kesmai

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Posted 06 February 2018 - 12:07 AM

View PostBEST EGG, on 05 February 2018 - 06:08 AM, said:

Get back in quickplay so I can destroy you

O.K.


#37 justcallme A S H

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Posted 06 February 2018 - 01:29 AM

Yeah let's just make the experience bar that most people cap out, have a few extra levels.

That will really fix things...

Edited by justcallme A S H, 06 February 2018 - 02:22 AM.


#38 Zigmund Freud

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Posted 06 February 2018 - 02:03 AM

View PostTLBFestus, on 05 February 2018 - 08:09 AM, said:

You can fiddle with PSR and tiers as much as you like, but nothing you or PGI does will fix whats wrong with this game.

The number of players is too low to support any significantly effective ranking system.

Logged in just to say that it's a big pile of bs.
It doesn't have anything to do with low population, the only problem is crap XP system that allows XP creeping up to T1 even it you're a scrub.
If you have enough population to launch a 12x12 game (like now), then given proper tier system you can make the game balanced by mixing different tier players is equal proportion. It would be balanced if players of same tier would have remotely similar skill level. So population is fine, just fix the tire system and make it easier to drop back to scrub tiers if you don't play to well.

#39 justcallme A S H

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Posted 06 February 2018 - 02:24 AM

No, he is right.

It absolutely does have to do with active population.

It's the same reason I have T5s in my games currently. The population IS low. It's dropped 25% in 12 months and the game quality has followed as it's mostly good players leaving (going off my declining friends list)

#40 LordNothing

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Posted 06 February 2018 - 04:04 AM

why bother, its not like it matters. everyone gets t1 eventually. tier level would have to actually represent skill for more to even work at all.

Edited by LordNothing, 06 February 2018 - 04:06 AM.






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