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Twice The Mg Weight, Half The Hardpoints: Why Not Buff Is Machineguns?


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#101 Jay Leon Hart

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Posted 08 February 2018 - 11:03 AM

View PostAthom83, on 07 February 2018 - 06:20 PM, said:

So... Juggernaut when?
Spoiler


Ah yes, I do so want this thing, even though it's not possible with MWO weapon limits.

12B, 6E on the most common variant, with X-Pulse Lasers
16B, 10E on the original variant
Magshots on the other variant

#102 Daurock

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Posted 08 February 2018 - 11:42 AM

I think there's quite a bit of middle ground between the mirror image they currently have, and a 2X theoretical fire rate.
Honestly, Doubling the fire rate of an IS MG probably pushes other problems; needing a full ton of ammo for every MG for example due to greater ammo consumption would make the things surprisingly heavy for an array. of them. Additionally, we have the aforementioned problem where a similar clan mech and IS mech have 1 or 2 extra B. hardpoints, and the IS can get MUCH more use out of them. That's not exactly a huge issue, but is something to keep generally in mind.

As an alternative plan, I think a smarter route would be a 33% damage increase for IS MGs instead. Why that specific? Assuming most people put in about 1/2 ton of MG ammo per MG, it Puts them on even footing Ton/Ton with clan stuff. A cMG plus 1/2 ton ammo is .75 Ton for 1 DPS, an isMG plus 1/2 ton ammo comes to 1 ton for 1.33 DPS. Essentially, a 4 MG IS array would be similar to a clan 6MG array. If we decide that IS REALLY needs an MG light, we can probably quirk a mech from that point to gap the last 20% or so. to match the Lynx/Cheetah. (MG locust for example would pretty much be a match for the Lynx with such a quirk change, plus the MG change.) As for the fairly unique piranha case, I don't think IS is going to see a piranha copy anytime soon. If that's too unbalancing, i'd sense some piranha nerfs incoming

#103 Yellonet

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Posted 08 February 2018 - 01:29 PM

Checking the forums every few months, threads like these remind me why I left.
Even hope of a balanced game has left me.
PGI wants Clans to be better than IS, it's that simple, they just don't have the spine to say it.
Off to other games.

Edited by Yellonet, 08 February 2018 - 01:29 PM.


#104 Brain Cancer

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Posted 08 February 2018 - 03:21 PM

View PostDaurock, on 08 February 2018 - 11:42 AM, said:

I think there's quite a bit of middle ground between the mirror image they currently have, and a 2X theoretical fire rate.
Honestly, Doubling the fire rate of an IS MG probably pushes other problems; needing a full ton of ammo for every MG for example due to greater ammo consumption would make the things surprisingly heavy for an array. of them.


But it doesn't.

It means that two Clan MGs consume the exact same amount of ammo as one IS MG does,

Two Clan MG's = 0.5 tons of gun firing 2 shots per cycle. One IS MG = 0.5 tons of guns firing 2 shots per the same amount of time. Ammo consumption is identical for the same damage delivery. That's the point. Then you make the other stats identical and that Mist Lynx with it's 8 guns is burning ammo and dealing damage exactly the same way as the Locust is with 4. Both have the same amount of firing time. If anything, one could also note the Clanner will have more distributed and less crit-vulnerable dakka layouts as a bonus.

That the IS robot has a more compact mount doesn't bother me- they get less space to mount stuff to begin with. Fair's fair.

#105 GX9900 Gundam X

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Posted 09 February 2018 - 05:08 PM

View PostDer Geisterbaer, on 07 February 2018 - 01:43 PM, said:

Considering that the canon Piranha 4 does have two machine gun arrays (one with lcmgs one with standard cmgs) that "solution" only "works" for the period of (less than) 1 year within lore: IS got arrays in 3068 ... clans in 3069. So ..



... consider mg arrays on both sides of the fence in mwo and think of any Pir / Lynx variant that has 6 (or more ballistic) slots that can utilize mg arrays with 4 mgs per array at 0.5t per array. Doesn't sound like the most clever idea to me.


Those mechs you mentioned already have 8-12 ballistic hardpoints, weight less than 30 tons and have no slots, so MGAs can only harm them. MGAs under the current proposal disproportionately benefit mechs with few ballistic hardpoints, or with lots of slots and tonnage. This is the second time someone has tried to say "but muh hardpoints", I hope people stop and think about this in the future before making kneejerk responses.

View PostYellonet, on 08 February 2018 - 01:29 PM, said:

PGI wants Clans to be better than IS, it's that simple, they just don't have the spine to say it.
Off to other games.

It's not even just PGI, Clans were always supposed to have a slight technological edge for the clan war era in the original tabletop. All things considered PGI has done a great job adjusting the properties of clan weapons to make them more balanced while still sticking to tabletop values.

Edited by GX9900 Gundam X, 09 February 2018 - 05:11 PM.






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