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What If... We Buff Trial Mechs?


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#21 Khobai

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Posted 07 February 2018 - 09:41 PM

Quote

The problem with that is you need to start with at least one mech to earn CBills in.


everyone gets a free starter hunchie

thats what they shouldve done a long time ago

#22 BEST EGG

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Posted 07 February 2018 - 11:02 PM

The first thing that needs to be done is the removal of community voting on trial mech builds. Absolute garbage builds are constantly voted for by buffoons and tier 5 bads who have no idea what they're talking about. Trial mechs should be built by experienced good PSR1 players, and competitive players. The lack of skills would then prevent any issues with trial mechs being as good as the best fully customized mech.

#23 sycocys

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Posted 07 February 2018 - 11:08 PM

What if they just get rid of single heat sinks since they refuse to make them a useful option in the name of sticking to canon.

Then you can do the tutorial and have enough to buy a useful mech that would more or less match up with everything else.

View PostKhobai, on 07 February 2018 - 09:41 PM, said:


everyone gets a free starter hunchie

thats what they shouldve done a long time ago

Or this.

#24 Knuckles OTool

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Posted 08 February 2018 - 01:38 PM

I feel like the current income system would be fine if experience gain was tripled and the cost of skill points was cut in half at least. It is fairly costly and time consuming to skill up just one mech and you have very little cbills left while doing so to try other loadouts or save towards a new mech. Getting players into their own mech faster and getting it skilled while giving them the chance to start collecting by earning their 2nd or 3rd in a week of solid playing would help get them into that "gotta try them all" mentality.

It feels like in a win where you perform well, 400-500 damage, you make maybe 200k and 45k goes to the 1 skill point you managed to unlock. If they use a consumable thats another 40k. So in a good game you walk away with 100k and 1 skill point which wouldnt be bad if it didnt take 10m to buy most decent mechs with an ok loadout. That's 100 good games and more like 200-300 normal games for a new person just to try out their second giant stompy robot.

I definitely agree some of those trial mechs could be tweaked and built better.

Edited by Knuckles OTool, 08 February 2018 - 04:20 PM.


#25 InvictusLee

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Posted 08 February 2018 - 03:07 PM

View PostKnuckles OTool, on 08 February 2018 - 01:38 PM, said:

I feel like the current income system would be fine if experience gain was liked tripled and the cost of skill points was cut in half at least. It is fairly costly and time consuming to skill up just one mech and you have very little cbills left while doing so to try other loadouts or save towards a new mech. Getting players into their own mech faster and getting it skilled while giving them the chance to start collecting by earning their 2nd or 3rd in a week of solid playing would help get them into that "gotta try them all" mentality.

It feels like in a win where you perform well, 400-500 damage, you make maybe 200k and 45k goes to the 1 skill point you managed to unlock. If they use a consumable thats another 40k. So in a good game you walk away with 100k and 1 skill point which wouldnt be bad if it didnt take 10m to buy most decent mechs with an ok loadout. That's 100 good games and more like 200-300 normal games for a new person just to try out their second giant stompy robot.

I definitely agree some of those trial mechs could be tweaked and built better.

Well I feel like part of that is due to MWO being a FTP Game and therefore it MUST BE grindy as **** to encourage you to spend real money. Which is a shame. Mwo could be way way waaaay more fun if PGI would quit being stubborn with sweeping changes.

#26 Exilyth

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Posted 08 February 2018 - 03:20 PM

What if trial mechs generated more general XP for the first X matches so new players could get started with a few nodes on their skilltree instead of suffering the full grind?

#27 Marquis De Lafayette

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Posted 08 February 2018 - 03:26 PM

View PostNovember11th, on 05 February 2018 - 01:55 PM, said:

What if we buff trial mechs with crazy ammounts of armor and structure and meta load outs for a new accounts up to say, their first 28 matches, after which the buffs fall off and we encourage our new pilots to come to the forums for mech advice?

On that topic, what if we had an in game internet browser that will allow players to reach the forums without having to alt tab much like the way EVE online does things?

Im just spitballing. Throw your noob friendly ideads together in this thread and lets see what we get? :D


But what if I like farming noobs? Asking for a friend...

#28 InvictusLee

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Posted 08 February 2018 - 03:53 PM

View PostMarquis De Lafayette, on 08 February 2018 - 03:26 PM, said:

But what if I like farming noobs? Asking for a friend...

IT would make for some hilarious f2p only alts if pgi decided to buff the new accounts with bonus.

#29 Magnus Santini

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Posted 08 February 2018 - 09:29 PM

I think the player should be able to keep the XP earned in a trial mech. What is the big deal? PGI keeps statistics on your games in them. Even more important, someone should look at the weapon groups on them. That trial Kintaro-18(C) has five LRM5s, a tag laser, and an ER Large Laser, all on weapon group 1. Not exactly newbie friendly.

#30 InvictusLee

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Posted 08 February 2018 - 09:30 PM

View PostMagnus Santini, on 08 February 2018 - 09:29 PM, said:

I think the player should be able to keep the XP earned in a trial mech. What is the big deal? PGI keeps statistics on your games in them. Even more important, someone should look at the weapon groups on them. That trial Kintaro-18(C) has five LRM5s, a tag laser, and an ER Large Laser, all on weapon group 1. Not exactly newbie friendly.

In all seriousness, that kintaro build is effective as hell once you chain it properly.

although not as effective as the srm builds.

Edited by November11th, 08 February 2018 - 09:31 PM.






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