I did some quick math, not very accurate, but enough to get a clue. Given an ideal spread of 3 mechs per category of sensible types, a team only need to deal 1300 damage to CT to kill the whole of the opposing team (EDIT: Talking about QP). That's assuming no crits. It then stands to reason that any surplus damage caused is because it's spread out where it doesen't kill, ie misses.
If you shoot only where it counts (and can't get at their backs) you'll have caused damage equal to one kill (averageing the mechs armor of course) at 110 damage. If you killed the whole enemy team yourself and none of your team-mates did a single point of damage, dealing 2k damage yourself, that would entail roughly 300 dmg worth of misses.
If 12 perfect players won a skirmish doing equal amounts of damage, they would only cause 110 damage each. If a real life tier-1 team win, each doing 1k dmg on average (I don't think there is that much armor and HP present in any given match), that would mean 900 damage worth of essentially misses on average.
(EDIT: "misses" is in this context just for making a point, inaccuracies are what I'm talking about. Also, that matches and players aren't ideal is a matter of course. It's a baseline, a measure of "perfect", for comparison of skill. It's like the French university grading system, that ranges from 0-100% but where 100% is unattainable "because nothing is perfect".)
So I'm wondering what I'm missing regarding the whole "if you do less than 2k damage you're dung" attitude?
PS: I'm not being salty, I know I'm dung and quite comfortable with it. I'm just puzzled.
Edited by PoohPuss, 05 February 2018 - 05:53 PM.