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Mwo End Game?


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#41 InvictusLee

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Posted 08 February 2018 - 10:56 AM

View PostBud Crue, on 08 February 2018 - 07:26 AM, said:

This is the only game I currently play and the only online game I have ever played. As someone who came for the nostalgia and then stayed for the competition and the community, I believe that the end game is that which reflects the combination of those two aspects, in short: team play.

Be it in CW or group queue, learning the mechanics of the game, and then applying that knowledge to the formation of a team and then playing as one as effectively as possible is the end game. Call it comp play if you like, but I think it is more basic than that; comp play is just the pinnacle as it combines that team play with the highest level of skill. What I am getting at is the sublime joy of working together as a group, taking into account your mechs, builds, the map, the mode, your players idocyncracies and just having a blast...hopefully winning to be sure, but having a good match where you worked together is where it’s at for me. Be it in a 12 man bum rushing in Crabs, or a carefully crafted strategy culminating in an effective invasion push; just working together and the engineering of that effort is to me the epitome of what this game offers.
I've found that aspect quite enjoyable myself, especially after getting my butt kicked with random pugs at my side who dont like to communicate.

View PostFupDup, on 08 February 2018 - 10:15 AM, said:

When PGI has discussed an "endgame" in the past it's always been dumb things like the old module system or maxing out LP on every CW faction to get exclusive access to Wolf's Dragoons OP tech. Be careful what you ask for...
I dont see how certain factions getting various forms of lostech as a bad thing. Heck even if the FP rewards were better, id probably play it more. give me free mechs or free guns or something lol.

Edited by November11th, 08 February 2018 - 10:56 AM.


#42 MechaBattler

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Posted 08 February 2018 - 11:09 AM

Rewards for unlocking X isn't really interesting. It's nice. But I don't know if it would bring people back. I supposed it depends on what it is. Like unlocking Faction HUDs, sound packs, and perhaps faction specific variants only available through faction play and while under faction contract. But even then. I doubt I would go back to a mode with so little quality control.

Some kind of lore oriented out of battle campaign tracker. That's what I'm imagining. Even if you're just playing QP. Your matches should count toward something. Something like a choose your own adventure mini-game that is effected by how your next match goes, regardless of the circumstances of the match. So I feel like I'm working toward something. It's kinda silly. But I bet some people would really enjoy it.

#43 InvictusLee

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Posted 08 February 2018 - 11:11 AM

View PostMechaBattler, on 08 February 2018 - 11:09 AM, said:

Rewards for unlocking X isn't really interesting. It's nice. But I don't know if it would bring people back. I supposed it depends on what it is. Like unlocking Faction HUDs, sound packs, and perhaps faction specific variants only available through faction play and while under faction contract. But even then. I doubt I would go back to a mode with so little quality control.

Some kind of lore oriented out of battle campaign tracker. That's what I'm imagining. Even if you're just playing QP. Your matches should count toward something. Something like a choose your own adventure mini-game that is effected by how your next match goes, regardless of the circumstances of the match. So I feel like I'm working toward something. It's kinda silly. But I bet some people would really enjoy it.

That would be super fun!

I'd love to have an all black marauder with special quirks for a certain faction xD

#44 JohnnyWayne

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Posted 08 February 2018 - 11:33 AM

View Postmeteorol, on 08 February 2018 - 10:52 AM, said:


No, posts like this are made by people who have seen multiple iterations of PVP shooters existing with playerbases countless times larger than MWO for years with nothing but rock solid gameplay and zero "endgame".

They "motivated" more players than MWO could ever dream off.


He keeps talking without grasping what I said. Sad... Ok, just for you: Different people are motivated by different things. To get as many people as possible to play a game, you have to cater to more than just one group. Best case multiple ones.

"Playing is motivation" may be true for you but is wrong for others. Multiple perspectives and thinking ahead.

#45 InvictusLee

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Posted 08 February 2018 - 11:52 AM

View PostJohnnyWayne, on 08 February 2018 - 11:33 AM, said:


He keeps talking without grasping what I said. Sad... Ok, just for you: Different people are motivated by different things. To get as many people as possible to play a game, you have to cater to more than just one group. Best case multiple ones.

"Playing is motivation" may be true for you but is wrong for others. Multiple perspectives and thinking ahead.



Just leave it be.

#46 Darrious Quinn

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Posted 08 February 2018 - 12:14 PM

This dead horse again? Super...

I love how there seems to be the general opinion that MWO was supposed to have and/or currently has anything that would resemble an end game. It doesn’t nor was it ever supposed to.

In order to have an end game, you need a true motivation – a cause – to play. Right now we just play to play. Gameplay is just as mindless as the original shooters like Doom, Unreal, and Quake. You play just for the sake of blowing up giant robots with lazors, or to collectively stroke your e-peen in comp play.

There is no real reason to fight, because there isn’t anything to lose! Each team squares off because the Reds are standing at the other end of the map like dopes looking back at you! Why do you engage the enemy? Cbills? Match Score? How about to earn near useless XP to grind up yet another mech? What do you lose if you don’t fight? What is lost if you lose a match? Not a damn thing right? Don’t give me that lame “I waste my time if I don’t win” crap either. If your time is so frigging valuable then why are you wasting on a video game??

You can’t have an End game without Motivation. You can’t have Cause without risk of loss. You can’t have loss in this game because everyone is going to lose their minds and cry like F’ing 2 year olds… Look at the Clam Wolf Wornhorn insanity.

The game, as much as I hate to admit it, is shallow as hell. If there was a real sense of the on-going struggle between the Great Houses and Clan, maybe then the “End Game” would still only result in a “Faction win” with one side wiping the other factions out in Planetside style. After said faction win, just like now in current FP, it resets and you start all over again.

This is where the argument turns into a FP vs QP thing all over again. I’m only saying this one thing about this topic:
Quick pay shouldn’t exist (and I spend 80% of my game time in QP). QP was a mistake that drove the game in the wrong direction. It should have only been a Faction based game from the get go, in which Scouting would have filled the role of the quick, small team game for those who couldn’t, wouldn’t, won’t do regular FP. In this instance, in a world without QP…. The End game starts to make sense doesn’t it? FP isn’t lore or canon, so it doesn’t matter who wins… but a faction win would actually be significant enough to play for, despite rewards remaining shallow and minor.

Now if you love QP and that’s all you live for, but still want an End Game…If it makes you feel better, think of it this way.

MWO QP End Game is MW5.

Edited by Darrious Quinn, 08 February 2018 - 12:15 PM.


#47 Ghogiel

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Posted 08 February 2018 - 12:24 PM

MWO end game is community warfare. And by that I mean trolling EYEZ, **** posting on the forum, and 10v1s irl etc

#48 InvictusLee

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Posted 08 February 2018 - 12:33 PM

View PostDarrious Quinn, on 08 February 2018 - 12:14 PM, said:

This dead horse again? Super...

I love how there seems to be the general opinion that MWO was supposed to have and/or currently has anything that would resemble an end game. It doesn’t nor was it ever supposed to.

In order to have an end game, you need a true motivation – a cause – to play. Right now we just play to play. Gameplay is just as mindless as the original shooters like Doom, Unreal, and Quake. You play just for the sake of blowing up giant robots with lazors, or to collectively stroke your e-peen in comp play.

There is no real reason to fight, because there isn’t anything to lose! Each team squares off because the Reds are standing at the other end of the map like dopes looking back at you! Why do you engage the enemy? Cbills? Match Score? How about to earn near useless XP to grind up yet another mech? What do you lose if you don’t fight? What is lost if you lose a match? Not a damn thing right? Don’t give me that lame “I waste my time if I don’t win” crap either. If your time is so frigging valuable then why are you wasting on a video game??

You can’t have an End game without Motivation. You can’t have Cause without risk of loss. You can’t have loss in this game because everyone is going to lose their minds and cry like F’ing 2 year olds… Look at the Clam Wolf Wornhorn insanity.

The game, as much as I hate to admit it, is shallow as hell. If there was a real sense of the on-going struggle between the Great Houses and Clan, maybe then the “End Game” would still only result in a “Faction win” with one side wiping the other factions out in Planetside style. After said faction win, just like now in current FP, it resets and you start all over again.

This is where the argument turns into a FP vs QP thing all over again. I’m only saying this one thing about this topic:
Quick pay shouldn’t exist (and I spend 80% of my game time in QP). QP was a mistake that drove the game in the wrong direction. It should have only been a Faction based game from the get go, in which Scouting would have filled the role of the quick, small team game for those who couldn’t, wouldn’t, won’t do regular FP. In this instance, in a world without QP…. The End game starts to make sense doesn’t it? FP isn’t lore or canon, so it doesn’t matter who wins… but a faction win would actually be significant enough to play for, despite rewards remaining shallow and minor.

Now if you love QP and that’s all you live for, but still want an End Game…If it makes you feel better, think of it this way.

MWO QP End Game is MW5.

I dont want anything. I just asked a question lol.

Although, it would be neat if you lost a certain amount of c-bills for every time you lose a match.
or lose your mech to the victors.
That would effectively lockout all the drunk guys from the game lol.

#49 Darrious Quinn

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Posted 08 February 2018 - 12:47 PM

View PostNovember11th, on 08 February 2018 - 12:33 PM, said:


I dont want anything. I just asked a question lol.

Although, it would be neat if you lost a certain amount of c-bills for every time you lose a match.
or lose your mech to the victors.
That would effectively lockout all the drunk guys from the game lol.


No I'm not accusing you of wanting anything, I was in rant mode.
Once upon a long time ago... we had to suffer rearm and reload charges. CBill deductions out of the earnings of each match based on ammo used and damage taken.

Personally I didn't mind it much, but it wasn't balanced to the earning ratio. People could actually leave a match in the red, losing CBills for playing a match. Needless to say, it wasn't a popular feature.

It was more of a fault with the Earnings then with Ammo and Repair costs. I woundnt mind seeing them come back now we are earning money hand over fist with the current system.

Edited by Darrious Quinn, 08 February 2018 - 12:47 PM.


#50 InvictusLee

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Posted 08 February 2018 - 12:49 PM

View PostDarrious Quinn, on 08 February 2018 - 12:47 PM, said:

No I'm not accusing you of wanting anything, I was in rant mode.
Once upon a long time ago... we had to suffer rearm and reload charges. CBill deductions out of the earnings of each match based on ammo used and damage taken.

Personally I didn't mind it much, but it wasn't balanced to the earning ratio. People could actually leave a match in the red, losing CBills for playing a match. Needless to say, it wasn't a popular feature.

It was more of a fault with the Earnings then with Ammo and Repair costs. I woundnt mind seeing them come back now we are earning money hand over fist with the current system.

if I could earn millions per QP match instead of busting my hump for 400k at best, that would be awesome. IDC if I lose the mech lol.

#51 FupDup

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Posted 08 February 2018 - 12:51 PM

Ammo costs are horrible because they punish you for using anything that isn't laser or PPC vomit.

Repair costs are horrible because they punish you for effectively twisting damage across your mech instead of letting yourself get CT cored immediately (less damage to repair therefore more C-Bills saved). They also punish you for being aggressive against the enemy (likely getting shot in the process) instead of playing passively from extreme range (i.e. ERLL Raven trolls) to avoid getting your paint scratched.

#52 Novakaine

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Posted 08 February 2018 - 12:51 PM

View PostNovember11th, on 08 February 2018 - 11:11 AM, said:

That would be super fun!

I'd love to have an all black marauder with special quirks for a certain faction xD


I feel obligated to throw in the obligatory.
"Why it gotta be black??!"

Edited by Novakaine, 08 February 2018 - 12:52 PM.


#53 Cnaiur

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Posted 08 February 2018 - 12:53 PM

The endgame is whatever you make of it; everyone sets their own goals. When I first started I was a total potato that mostly drunk dropped with friends and that was enough. My friends stopped playing and I decided to make reaching T2 my goal. I know, really shooting for the stars there. Upon heroically making T2, I took a well earned break, but always figured I'd come back eventually. Eventually came and my next goal was to git gud, or at least git adequate, and reach T1. After I did that my goal was to buy and master a bunch of crappy mechs. Now that the great Vindicator/Spider experiment is about over, I'll probably see if I can hit 95% on the Jarl's List. After that, maybe I'll work on one of those 20k assist titles.

But as others have said, all those goals are contingent on me finding the gameplay enjoyable, because the game is what it is. Giant stompy robots shooting each other. If you like that, finding an endgame is easy. If you don't, you're probably boned.

#54 InvictusLee

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Posted 08 February 2018 - 02:25 PM

View PostNovakaine, on 08 February 2018 - 12:51 PM, said:

I feel obligated to throw in the obligatory.
"Why it gotta be black??!"

i see your troll and raise you with lore trolling

http://www.sarna.net.../Black_Marauder

#55 Johnny Z

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Posted 08 February 2018 - 06:02 PM

View Postmeteorol, on 08 February 2018 - 08:42 AM, said:

It's a PVP arena shooter, not an PVE mmo for gods sake.

PVP arena shooters, or any kind of PVP games with good core gameplay are chugging along for years without any kind of endgame. It's PVP after all.


MechWarrior Online is the best of them though. I really think so. Some MMO wouldn't hurt it unless there is a rule against it somewhere.

Edited by Johnny Z, 08 February 2018 - 06:03 PM.


#56 InvictusLee

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Posted 08 February 2018 - 06:33 PM

View PostJohnny Z, on 08 February 2018 - 06:02 PM, said:

MechWarrior Online is the best of them though. I really think so. Some MMO wouldn't hurt it unless there is a rule against it somewhere.

mwo is a pilot sim with PVP and some Arena shooter elements.

I think overwatch is scoffing at your comment there.

#57 Ngamok

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Posted 08 February 2018 - 06:39 PM

View PostJohnny Z, on 07 February 2018 - 09:06 PM, said:

Reaching 10k posts on the forums. Posted Image


Requires a few more Zeros to feel epic end game.





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