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Can All The Atlases Get The Armor Quirks?


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#1 Angus McFife VI

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Posted 07 February 2018 - 05:05 PM

Only the Atlas K, D and RS have armor quirks which make them actually useful and effective in the battlefield. The D-DC, S and Boars Head all have structure quirks instead, which is useless because by the time your armor is destroyed you'll just get your weapons critted instantly. No use of having a component if it can't carry anything in it.

The Atlas S is no longer superior because the Atlas D can just load two MRM30's and deal around the same amount of damage 4 SRM6's could do but much further away with much less heat. Not to mention it can even do it with a light fusion engine. THIS DOES NOT MEAN NERF THE ATLAS D.

The Atlas D-DC is also very weak and very useless since ECM on a big giant assault isn't even that big of a deal, and 3 SRM6+A can't fit in it's side torso if you want it with ECM with a light engine at the same time. It's just bad, give it armor like the others!

And finally, the boars head. Not just do you have to expose your entire body to use it's arm lasers but other mechs can do what it does so much better, and it doesn't even have armor quirks. Also, all it's other hardpoints are almost the same as the Atlas K, an objectively superior Atlas with armor and gauss quirks over 2 lousy arm laser hardpoints (which are super low, by the way!). Please, make the Atlas great again.

That doesn't mean nerf the D. That means just give all the Atlases the same armor quirks. Please.




PS: I could also make a similar argument with the Nightstars but I don't own a nightstar, but out of what I've heard they're horrible.

Edited by Dont LRM me please, 07 February 2018 - 05:06 PM.


#2 Khobai

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Posted 07 February 2018 - 05:08 PM

why not both armor and structure quirks? but in lesser amounts. not the full amounts for both.

even if the atlas had both armor and structure quirks it still wouldnt be good. but it would be better than it is now.

Instead of +31a, +28a, +28a give it +26a/+13s, +23a/+12s, +23a/+12s

the atlas also needs its torso pitch increased to 20-25 degrees. 16 degrees is not enough.




also the direwolf needs structure quirks at the very least

Edited by Khobai, 07 February 2018 - 05:17 PM.


#3 Angus McFife VI

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Posted 07 February 2018 - 05:12 PM

View PostKhobai, on 07 February 2018 - 05:08 PM, said:

why not both?

even if the atlas had both armor and structure quirks it still wouldnt be good. but it would be better than it is now.


also the direwolf needs structure quirks at the very least


I honestly feel that it would be too much, unless you're suggesting we have the armor/structure values split in half, in which I'm not sure if that would be a good idea but it's certainly an improvement.

And yes, direwolf needs LIFE SUPPORT.

Edited by Dont LRM me please, 07 February 2018 - 05:12 PM.


#4 Khobai

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Posted 07 February 2018 - 05:15 PM

I dont think its too much the atlas is pretty bad lol

#5 Angus McFife VI

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Posted 07 February 2018 - 05:18 PM

View PostKhobai, on 07 February 2018 - 05:15 PM, said:

I dont think its too much the atlas is pretty bad lol


I'm just thinking make the Atlas as tanky or near so as the Annihilators, and I feel as if the D and K do it adequately, although maybe a bit less tanky.

#6 Khobai

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Posted 07 February 2018 - 05:23 PM

annihilators are much better offensively than atlases

so atlases should be better defensively. the atlas should be tankiest mech in the game by a good margin.

even PGI said that, thats why they nerfed the annihilators quirks. Unfortunately nerfing the annihilator didnt make the atlas better. It just made the annihilator worse.

and the atlas needs to be better

#7 Angus McFife VI

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Posted 07 February 2018 - 05:24 PM

View PostKhobai, on 07 February 2018 - 05:23 PM, said:

annihilators are much better offensively than atlases

so atlases should be better defensively. the atlas should be tankiest mech in the game by a good margin.

even PGI said that, thats why they nerfed the annihilators quirks. Unfortunately nerfing the annihilator didnt make the atlas better. It just made the annihilator worse.

and the atlas needs to be better


Alright, hey if you say so I'm not complaining, I already do great in my Atlases. But then couldn't one argue at the Atlases are much faster?

Edited by Dont LRM me please, 07 February 2018 - 05:25 PM.


#8 Khobai

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Posted 07 February 2018 - 05:25 PM

I do fine in my atlases too

but when I pilot my annihilator it just feels like a better mech

the torso pitch is way better. the hitboxes are better. the weapons are better.

the atlas doesnt feel like it has any real advantages over the annihilator

#9 N0ni

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Posted 07 February 2018 - 05:27 PM

If you don't mind eating the ghost heat, Atlas S still packs more firepower than the D. MRM70 > 60

It only comes down to the armor quirks and missile cooldown that the D gets and the S doesn't. The only reason the K and RS get armor quirks too imo is that you never see them for good reason (because they suck compared to the other choices).

#10 Champion of Khorne Lord of Blood

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Posted 07 February 2018 - 05:29 PM

Would recommend bigger armor and structure boosts to Atlases, they should have much more than the Annihilators due to the Annihilators having better hitboxes and better offensive ability.

Would say for CT a good place would be +30 armor and +15 structure, sides +24 and +12.

#11 Angus McFife VI

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Posted 07 February 2018 - 05:33 PM

View PostN0ni, on 07 February 2018 - 05:27 PM, said:

If you don't mind eating the ghost heat, Atlas S still packs more firepower than the D. MRM70 > 60

It only comes down to the armor quirks and missile cooldown that the D gets and the S doesn't. The only reason the K and RS get armor quirks too imo is that you never see them for good reason (because they suck compared to the other choices).


Can you explain how the Atlas S can have an MRM70? And with a light fusion engine?

#12 Nema Nabojiv

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Posted 07 February 2018 - 05:34 PM

That couln't hurt.

In fact annihilator is the only 100 tonner that seems to be doing ok-ish. At least I see people taking them often and perform well in them.
The rest are meh while being not that faster than annihilators and not having generous hardpoints and quirks to compensate their hundred-tonnes.

#13 Khobai

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Posted 07 February 2018 - 05:35 PM

Atlas-K and -RS arnt that hard to fix

K should get +1B hardpoint
RS should get +1M hardpoint

That would at least bring them upto par with other atlases.

#14 Angus McFife VI

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Posted 07 February 2018 - 05:37 PM

View PostKhobai, on 07 February 2018 - 05:35 PM, said:

Atlas-K and -RS arnt that hard to fix

K should get +1B hardpoint
RS should get +1M hardpoint

That would at least bring them upto par with other atlases.


But the K is already viable. Just use Hgauss and an MRM40.

#15 N0ni

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Posted 07 February 2018 - 05:37 PM

View PostDont LRM me please, on 07 February 2018 - 05:33 PM, said:

Can you explain how the Atlas S can have an MRM70? And with a light fusion engine?

Why would you put a LFE on a ST shell magnet that people have known about since Closed Beta to begin with?

#16 Khobai

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Posted 07 February 2018 - 05:39 PM

Quote

But the K is already viable. Just use Hgauss and an MRM40.


yeah but you can use Hgauss/MRM40 with any atlas. That doesnt make the K unique.

the K is supposed to be a long range atlas anyway

giving it +1B would help it in that regard. maybe give it the +1B in the opposite torso as the other 1B though.

you could do dual gauss then. which would make it unique among atlases.

Quote

Why would you put a LFE on a ST shell magnet that people have known about since Closed Beta to begin with?


because its a CT shell magnet too, and its still harder to kill both STs than the CT

the atlas is HUGE. if people wanna shoot you somewhere theyre gonna shoot you there. theres no avoiding it.

plus the LFE saves you tonnage over the STD

Edited by Khobai, 07 February 2018 - 05:45 PM.


#17 Angus McFife VI

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Posted 07 February 2018 - 05:40 PM

View PostN0ni, on 07 February 2018 - 05:37 PM, said:

Why would you put a LFE on a ST shell magnet that people have known about since Closed Beta to begin with?


Because you can twist? And you barely get a penalty for losing that side? It's not we're running XL here. You lose a bit of speed, big deal. In trade off you get a ton of space in your engine for much needed internal heatsinks, and more weight to work with for big guns.

View PostKhobai, on 07 February 2018 - 05:39 PM, said:


the K is supposed to be a long range atlas though

giving it +1B would help it in that regard


"Long Range Atlas" is a joke, plus Hgauss and MRM's have decent range. I dunno what you intend on sniping with those low-*** hardpoints.

Edited by Dont LRM me please, 07 February 2018 - 05:42 PM.


#18 Khobai

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Posted 07 February 2018 - 05:45 PM

Quote

"Long Range Atlas" is a joke, plus Hgauss and MRM's have decent range. I dunno what you intend on sniping with those low-*** hardpoints.


well its more about making the K unique

because any atlas can run hgauss+mrm40

giving the K 1B in each side torso would make it unique

#19 Angus McFife VI

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Posted 07 February 2018 - 05:46 PM

View PostKhobai, on 07 February 2018 - 05:45 PM, said:


well its more about making the K unique

because any atlas can run hgauss+mrm40

giving the K 1B in each side torso would make it unique


Gauss quirks make it unique? Dual AMS too, I actually use the Dual AMS.

#20 Khobai

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Posted 07 February 2018 - 05:47 PM

Quote

Gauss quirks make it unique? Dual AMS too, I actually use the Dual AMS


giving up two weapon hardpoints for an extra AMS is a crappy tradeoff though

if it had 1B in each side torso people would actually use the K then

and for more than just a generic heavygauss/MRM40 build that literally any atlas can do (UAC20/MRM30x2 is better IMO anyway)

it would open up a lot more possibilities for the variant than it has now

Edited by Khobai, 07 February 2018 - 05:50 PM.






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