Stinger554, on 27 February 2018 - 07:22 PM, said:
While not apparent coding that PGI has, because that's not how LPPCs interact (they get treated as another bigger PPC for ghost heat purposes in ANY combination of bigger PPCs). Regardless, if PGI were to code it in then you're just picking winners and losers in the Laser Vomit Alpha war. It wouldn't go away, the weapon combination would just change. It's been the same way for several years now . . . the weapon groups are just changing based on what finagled Ghost Heat weapon combination is most desirable. You can't just pick winners and losers like that in the mess. You need an actual solution that looks at all weapons available.
Unified Ghost Heat across all weapons, as a potential solution, I'm not against. It's just Energy Draw in another form; and I wasn't against Energy Draw (I just wanted PGI to tune it and implement it better). However, at least Energy Draw had a UI element in the Mech Lab and matches that actively showed you your limits and heat penalties . . . while Ghost Heat just as a tiny Mech Lab element that says "Firing combination XYZ incurs additional heat," without telling you how much or breaking down specifics.
Regardless, we do need a solution. "Consensus" will probably turn into PGI implementing something whether we like it or not because the community obviously cannot come to any real "consensus" on said Alpha problem.
Stinger554, on 27 February 2018 - 07:22 PM, said:
Actually, per Russ, we will revisit Energy Draw eventually -or something similar- in the future. PGI is currently focused on their Solaris development for MWO. Don't be surprised if it -or something similar- does come back.