Stinger554, on 28 February 2018 - 04:32 PM, said:
So I think you want this,
cHLL -------- heatPenaltyID="3,10"
cERLL -------- heatPenaltyID="3,10"
cLPL -------- heatPenaltyID="3,10"
This way, the large laser family all belongs to the "large laser penalty group" (3) and also belongs to the "small/medium laser penalty group" (10).
Correct?
... and there's no point to doing that. Because it would result in the same behaviour as setting all the larges to heatPenaltyID="10".
This way, the large laser family all belong to the "large laser penalty group" (10)' and also belongs to the "small/medium laser penalty group" (10).
Stinger554, on 28 February 2018 - 04:32 PM, said:
So what you actually want is maybe...
cHLL -------- heatPenaltyID="3"
cERLL -------- heatPenaltyID="10"
cLPL -------- heatPenaltyID="10"
So that cHLL gets ghost heat when combined with medium and small lasers.
The side effect would be that you could fire something like 2x cHLL + 2x cLPL with zero penalty.
UNLESS, you want this:
cHLL -------- heatPenaltyID="3,10"
cERLL -------- heatPenaltyID="10"
cLPL -------- heatPenaltyID="10"
So that ONLY the heavy large laser is a part of the small/medium penalty group, but it also is a part of the large laser penalty group. So what this is saying:
2x cLPL + 6x cERML ======= okay
2x cERLL + 6x cERML ====== okay
2x cHLL + 1x cERML ======= NOT okay
Why hate on ONLY the cHLL? Clan alphavomit isn't overpowered because of the heavy large laser. It's overpowered because of the heavy large laser, AND the large pulse, AND the ER large. Any one of them can be used to make a massive lolvomit build, and which one is the best combination is even up for debate, it's not widely agreed upon which is the strongest combo.
And that's assuming that it's possible to assign two separate penalty groups to one weapon. Which... should be possible if PGI left the code open-ended when they wrote it 5 years ago. But I wouldn't be surprised if they didn't, and it's thus not possible.