The6thMessenger, on 03 March 2018 - 04:53 PM, said:
No it shouldn't. We've been over this it devalues the use of Gauss at it's intended role for the other side. Just increase it's CD so less shots that way.
um thats the whole point. it weighs 12 tons instead of 15 tons. so it SHOULD be less powerful in its intended role.
your suggestion of increasing its cooldown isnt even a nerf since its not a dps weapon. its a poking weapon and cares very little about dps. anyone who cares about cooldown is going to use autocannons instead.
my way is a better way of balancing it.
The6thMessenger, on 03 March 2018 - 04:53 PM, said:
Supposed that we change the damage approach and made it so that they fire faster instead, we just turned it into a semi AC gauss that has a slightly good suppressive power.
not really. heres an example:
clan gauss = 12 damage, 0.8 heat, 3.5+0.5 cooldown (3 dps), 780m range
clan UAC10 = 3.33 damage x 3 bursts (4 dps single tap, 5 dps double tap), 3.5 heat, 2.5 cooldown, 450m range
theyre really nothing alike at all.
you could even feasibly allow x3 PPC/Gauss with the 12 damage clan gauss.
The6thMessenger, on 03 March 2018 - 04:53 PM, said:
True, but then again it's NOT supposed to affect the strongest meta gauss-vomit build, it's just supposed to offset the weight-difference between the IS Gauss and Clan Gauss. Personally i'm fine with the C-Gauss being somewhat OP that way, but then Khobai has this itch.
cgauss weighs 3 tons less than std gauss, it needs to be considerably worse
if it was 12v10, then it mightve been okay for cgauss to be 20% better than ISgauss
but its not 12v10
its 12v12 and as such, cgauss, at best, should perform somewhere in between a light gauss and a standard gauss.
IS and Clan will never be balanced as long as Clans get weapons/equipment that are outright superior
The biggest offenders being the CGauss, CXL, CDHS, and CES/FF. Those are all examples of clan tech being straight up superior to the IS versions.
And the more PGI tries to balance that out with superquirks the more ridiculously lopsided the game gets. Like the bushwhacker being more survivable than the timberwolf. they need to balance out the tech base fundamentals better and give clan weapons an actual downside when they weigh 3 tons less. And get rid of some of the absurd superquirks.
Edited by Khobai, 03 March 2018 - 05:47 PM.