ramp4ge, on 08 February 2018 - 09:40 AM, said:
It basically becomes the go-to all-in-one missile, which is kind of what it was designed to do (in tabletop) but they can't have that in this game because it'd instantly obsolete Streaks and SRMs, and maybe even LRMs in many cases. And for better or worse, this game seems to think that no weapons system can completely obsolete another weapons system, even though they kind of already have that with ACs vs UACs..
I used the analogy in another thread. You get this problem when you literally have generational advances in weapons all forced to cooperate without obsoleting eachother even when some weapons were developed to obsolete others. It'd be like having a flight sim with a Sopwith Camel and an F-15, and then forcing them to find parity because the F-15 isn't allowed to obsolete the Sopwith Camel.
I know where you're coming from in this, and in TT for the Clans the ATM became the go-to weapon system, but it was still tonnage and ammo inefficient compared to the more dedicated weapon systems, just as it is here in MWO... ATM/s also got wrecked by AMS in TT, a single AMS could shout down an ATM/12 in TT, by the same token the AMS couldn't shoot down an entire LRM/20, it just didn't put out the dice to do it.
In TT, the IS kept the standard AC/s (and to a lesser degree the LAC/s) relevant to Ultra and LB series AC/s by adding special ammo...
But yes, I agree, there is no sane way to make a Sopwith Camel equal to an F-15... at least not in a twisting dog-fight.... It is a constant race between defensive measures and offensive measures when it comes to weapons and armour development.