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Air Strikes Everywhere


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#1 Feezou

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Posted 08 February 2018 - 09:01 AM

I'm really starting to hate air strikes. Honestly, I wish they weren't in the game. I was playing a quick play match on frozen city. The game mode was incursion. My team starts to move out around the buildings and a 4 lights speed out and drop about 8 air strikes on us. 8 freaking air strikes! I ended up getting almost all of my armor stripped, and I got killed by lights with machine guns. I really do hope air strikes can't be as easily abused, because we got clumped up near a few buildings and then they kept using air strikes.

#2 Daggett

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Posted 08 February 2018 - 09:19 AM

View PostFeezou, on 08 February 2018 - 09:01 AM, said:

because we got clumped up near a few buildings and then they kept using air strikes.

Don't clump up and you will see that strikes are becoming much less of a problem.

There even is an old saying: Posted Image

Strike me once, shame on you.
Strike me twice, shame on me!

But i agree that the frequency of strikes is a bit high, i think an increased cooldown between strikes would be better for the game.

Edited by Daggett, 08 February 2018 - 09:26 AM.


#3 DerHuhnTeufel

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Posted 08 February 2018 - 09:23 AM

I don't think I've seen a single airstrike since I started playing again. I certainly haven't been hit by one.

#4 Feezou

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Posted 08 February 2018 - 09:24 AM

View PostDaggett, on 08 February 2018 - 09:19 AM, said:

Don't clump up and you will see strikes are becoming much less of a problem.

There even is an old saying: Posted Image

Strike me once, shame on you.
Strike me twice, shame on me!

But i agree that the frequency of strikes is a bit high, i think a higher cooldown between strikes would be better for the game.


We were kind of trapped between the building of frozen city, because if you tried to run you’d get a 72 point laser alpha from around the corner.

#5 Tatula

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Posted 08 February 2018 - 09:24 AM

The current event is damage based, so strikes are an easy way to pad your damage. Probably will ease up and be back to normal afterward.

#6 Iron Heel

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Posted 08 February 2018 - 09:30 AM

View PostFeezou, on 08 February 2018 - 09:01 AM, said:

we got clumped up near a few buildings and then they kept using air strikes.


You've scratched the surface of the solution to your problem in you description.
Don't clump up.
No one strikes a single, moving mech except in special circumstances.
If I drop one and get good high order hits and no one moves, im droping another and calling in strikes from my team.
I'll go many matches not dropping air/arty strikes, but if the opportunity presents, well...
What you're saying is tantamount to saying "don't alpha me in the head while I'm standing still."
Not gonna happen.


#7 R Valentine

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Posted 08 February 2018 - 09:31 AM

View PostFeezou, on 08 February 2018 - 09:01 AM, said:

I'm really starting to hate air strikes. Honestly, I wish they weren't in the game. I was playing a quick play match on frozen city. The game mode was incursion. My team starts to move out around the buildings and a 4 lights speed out and drop about 8 air strikes on us. 8 freaking air strikes! I ended up getting almost all of my armor stripped, and I got killed by lights with machine guns. I really do hope air strikes can't be as easily abused, because we got clumped up near a few buildings and then they kept using air strikes.


I hate consumables in all forms. Cool shots only add to our current laser vomit meta. I can fire and keep firing when I shouldn't be able to. Cool shots are ridiculously good. Airstrikes are also stupid good. The length of terrain the cover is so long you can easily place them where the enemy can't see them, then watch the fireworks. UAVs win games, although they at least can be countered by simply shooting them down. You can't shoot down airstrikes(or at least it's not practical) and you can't blow an enemy mech's cool shot off.

#8 Iron Heel

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Posted 08 February 2018 - 09:32 AM

View PostFeezou, on 08 February 2018 - 09:24 AM, said:


We were kind of trapped between the building of frozen city, because if you tried to run you’d get a 72 point laser alpha from around the corner.


Bad positioning, is bad positioning...
This is not a reflection on air/arty strikes.

#9 Mystere

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Posted 08 February 2018 - 09:34 AM

View PostFeezou, on 08 February 2018 - 09:24 AM, said:

We were kind of trapped between the building of frozen city, because if you tried to run you’d get a 72 point laser alpha from around the corner.


So you were trapped by the enemy who then unleashed everything they had on you.

What was the problem again? Posted Image



View PostIron Heel, on 08 February 2018 - 09:32 AM, said:

Bad positioning, is bad positioning...
This is not a reflection on air/arty strikes.


Nah! Air strikes were definitely at fault. Posted Image Posted Image

Edited by Mystere, 08 February 2018 - 09:35 AM.


#10 Daggett

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Posted 08 February 2018 - 09:40 AM

View PostFeezou, on 08 February 2018 - 09:24 AM, said:

We were kind of trapped between the building of frozen city, because if you tried to run you’d get a 72 point laser alpha from around the corner.

You can't evade that 72 pts alpha forever, all it does is giving initiative to the enemy team. And in QP initiative and momentum wins, not who deals 72 dmg first. So your team should have been aggressive and push out of the trap together, maybe even towards the lurking 72pts alpha mech.
Sure, he gets to shoot once. But since you know that this will happen, you (or your fellow assault / heavy) can easily spread that damage by twisting.
And then he has to flee or your team will overrun him. Additionally while he is shooting, several mechs on your team can probably shoot back and turn this into a positive trade or even a kill.

The problem in your case was not the strikes, it was lack of movement. Just get on comms next time. After receiving the first two strikes most teams should be smart enough to follow you if you order them to rush out the trap...

Edited by Daggett, 08 February 2018 - 09:53 AM.


#11 Dee Eight

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Posted 08 February 2018 - 10:10 AM

View PostIron Heel, on 08 February 2018 - 09:32 AM, said:

Bad positioning, is bad positioning...
This is not a reflection on air/arty strikes.


Exactly...if you stand near the smoke... you're eventually gonna get burned.

#12 Feezou

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Posted 08 February 2018 - 10:12 AM

View PostMystere, on 08 February 2018 - 09:34 AM, said:


So you were trapped by the enemy who then unleashed everything they had on you.

What was the problem again? Posted Image





Nah! Air strikes were definitely at fault. Posted Image Posted Image


So, I do admit that there was really bad positioning. We kind of tried to start a firing line, but it flopped badly. A Hunchie IIC tried to peek while a Nightstar was retreating, so the Nightstar got his face melted because he couldn’t move. That’s Tier 4 magic for you.

Edited by Feezou, 08 February 2018 - 10:13 AM.


#13 Exilyth

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Posted 08 February 2018 - 03:10 PM

It would be nice if strikes didn't count for damage events. That would reduce spam by a huge margin.

#14 Bohxim

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Posted 08 February 2018 - 05:02 PM

My Grammy used to say: If you can't beat them, strike them back.

#15 Johnny Z

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Posted 08 February 2018 - 05:15 PM

I have 2 air strikes on my current favourite mech. 3 or 4 would be better. :)

Edited by Johnny Z, 08 February 2018 - 05:16 PM.


#16 chucklesMuch

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Posted 08 February 2018 - 05:15 PM

Double doubles are so hot right now.... (strikes & cooldowns

#17 Wil McCullough

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Posted 08 February 2018 - 06:13 PM

Airstrkes/arti have a team timer. If your team eats eight of them in one shot, it means you guys were huddled up without moving for more than a minute. Realistically, two. That's derp af considering 2 minutes is almost half the average match duration.

That "tactic" is precisely what airstrikes were designed to counter - flush a bunch of enemy mechs when they hide behind a single piece of cover.

There is a lesson to learn from this, and it is not "there's too many airstrikes".

#18 Johnny Z

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Posted 08 February 2018 - 06:32 PM

Its a secret but I rebound q and e for air and arty. Very easy to use that way.

` for comm wheel.

F2 for arm lock and F3 for 3PV.

W rebound to full throttle of course. :)

Edited by Johnny Z, 08 February 2018 - 06:39 PM.


#19 Angus McFife VI

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Posted 08 February 2018 - 07:05 PM

Whenever some little **** hits me with an airstrike after peeking over a hill I imagine they're snickering like "oh ahaha I got that idiot", makes me feel like charging into the field and annihilating them, and then spewing some vitrolic **** in chat.

But yeah, please remove airstrikes.

Edited by Dont LRM me please, 08 February 2018 - 07:05 PM.


#20 El Bandito

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Posted 08 February 2018 - 07:06 PM

Strikes are even more BS now that there are MG Lights running around. Used to ignore having my back armor stripped by strikes, but not any more.





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