Night Gyr is pretty much just a turret now.
Kinda just post up in a spot and don't move since...it takes like 5minutes to do anything.
God forbid a rock comes along or a teammate steps in front of you...
I still play it in dual gauss form, I play it a lot actually but not in my main account in my T3 account... but I see many people primarily take it with Dakka now which makes sense since all the lead flying down range makes people back the eff up.
I do think its a mindfuk though since it has about the same ability of clan 90tonners...of which...I don't feel as slow in those and don't have problems scooting around in them.
But for some reason the Gyr feels like a freaking turtle...see my brain knows its a 75ton mech and shouldn't be so sluggish and refuses to accept it. Where as when in the 90ton class, its expected to be sluggish. Its just all in the head I thinks.
EDIT: Wait I had no idea the D variant had an extra E hardpoint in its CT dangit! I've always run it with HLL, 2-erml and 2 gauss.
Edited by Humpday, 13 February 2018 - 01:55 PM.