I looked through all my mechs I consider good or bad, and came up with this - they can all be described as having three major characteristics:
- Firepower - ability to do damage due to the number of hardpoints and their location
- Armor - ability to take incoming damage due to armor quirks or hitboxes
- Mobility - ability to move with sufficient speed for its class and to effectively peak and retreat without taking return damage
And those three interlinked with each other, but still distinguishable.
Now if we look at the mechs commonly considered 'good', it will be apparent they all have two of the three at some prominent level and one being lackluster:
Annihilator - +firepower+armor; -mobility
Mad Cat/MarauderIIC/Battlemaster - +firpower+mobility; -armor
Assassin/Bushwacker/Crab/Wolfhound - +mobility+armor; -firepower
If a mech have only one prominent characteristic to it, chances are it is mediocre to bad:
Direwolf/NightGyr/NovaCat - firepower only
All kinds of oversized lights - mobility only
Atlas/Highlander/BlackKnight - armor only
As a conclusion - I found a rule of how not to buy bad mechs ever again.
Edited by Nema Nabojiv, 13 February 2018 - 01:53 PM.