

Builds For "florentine" Crab
#1
Posted 08 February 2018 - 08:38 PM
Still trying to find what works best. With 2 Ballistic 2 Energy and 2
Missile Hardpoints it has options.
First I was like screw it and put two Rotary AC 5s with back Up
Er Medium. Crazy build but it worked.
Then I tried LRMs and Er Large lasers. Since Most Crabs don't have
Any missile Hardpoints I thought might as well.
Also have done Dual LBX 5's and Er Mediums and Srm 4.
I'm struggling here.
Has anyone got any other ideas?
#2
Posted 08 February 2018 - 08:42 PM
Now that I look at the Crab in Smurfys again I also have to wonder why the Florentine and 27SL have lower structure quirks than most variants.
Edited by FupDup, 08 February 2018 - 08:44 PM.
#3
Posted 08 February 2018 - 08:43 PM
MRM work well with limited hard points but tough to use, they got to be primary weapon big time., just to stay focused and use them properly. If you packed nothing but MRM and some practice you could do well. Maybe 2 medium for pure hold out weapons.
RAC's are the same as MRM and very tough to use, got to be totally dedicated. 2 RAC 5 with full skill tree towards it works very well. I got a Rifleman with 2 of those, no backups. A solid mech. Aim for the cockpit to ruin their aim.
2 HMG, 2 SRM 6. 2 small laser or pulse and go all point blank with big engine and practice would work.
2 LPL and the rest short range is maybe the safest choice of all. Skirmish with the LPL then the rest when it gets close. Just stay fresh until it gets close. The RACs or MRM will work though.
Edited by Johnny Z, 08 February 2018 - 09:02 PM.
#4
Posted 08 February 2018 - 08:45 PM
EDIT: Well crap, I forgot both missile hard points were in the same torso. Best it can really do with MRM60 is LFE250 and 5 tons of ammo... not great. May have to settle for MRM50.
Ick.
Edited by Bombast, 08 February 2018 - 08:50 PM.
#5
Posted 08 February 2018 - 08:54 PM

Stick with your assaults, and do support dmg. Dont get cocky cause your running an XL.
Still, the chassis is pretty XL friendly, but you still dont have a ton of armor.
It's a hard chassis to build on because its only 50 tons. if it were 55 tons, it would be a completely different story.
Edited by November11th, 08 February 2018 - 08:55 PM.
#7
Posted 08 February 2018 - 09:07 PM
#9
Posted 09 February 2018 - 04:17 AM
#10
Posted 09 February 2018 - 04:21 AM
Edited by Samial, 09 February 2018 - 04:22 AM.
#11
Posted 09 February 2018 - 04:43 AM
That in mind I cant see running it without utilizing those ballistic arm mounts in a semi meaningful way.
so..
2x RAC2, 2x ERML, 2x RL10, 265LFE, 3 tons RAC2 ammo
Fun, fast, easy QP mech.
#12
Posted 09 February 2018 - 05:19 AM
November11th, on 08 February 2018 - 08:54 PM, said:

Stick with your assaults, and do support dmg. Dont get cocky cause your running an XL.
Still, the chassis is pretty XL friendly, but you still dont have a ton of armor.
It's a hard chassis to build on because its only 50 tons. if it were 55 tons, it would be a completely different story.
I found this style of build to be too slow for the XL to be viable. Same with those running 2 RAC5. To get the tonnage needed you are not just an XL mech but a pretty slow XL mech, and in actual play I found that the fun/joy of cannons in the claws did not offset the drawbacks to this combination of fragility and slowness. So I did basically the same build as above dropped the MRM 10, and upped the engine to an LFE and put the MGs to heavies. You can still do the crab face tank/wobble and if you favor your left side a bit you will last a good bit longer than the XL build. Plus the heat is better. Honestly, unless you are fixated with having something in the claws an MRM 50 with full cooldown tree and a bigger engine is better than just about anything I’ve tried. It’s just not a very good or very fun mech to play. Alas.
#14
Posted 09 February 2018 - 01:23 PM
Bud Crue, on 09 February 2018 - 05:19 AM, said:
I found this style of build to be too slow for the XL to be viable. Same with those running 2 RAC5. To get the tonnage needed you are not just an XL mech but a pretty slow XL mech, and in actual play I found that the fun/joy of cannons in the claws did not offset the drawbacks to this combination of fragility and slowness. So I did basically the same build as above dropped the MRM 10, and upped the engine to an LFE and put the MGs to heavies. You can still do the crab face tank/wobble and if you favor your left side a bit you will last a good bit longer than the XL build. Plus the heat is better. Honestly, unless you are fixated with having something in the claws an MRM 50 with full cooldown tree and a bigger engine is better than just about anything I’ve tried. It’s just not a very good or very fun mech to play. Alas.
#17
Posted 09 February 2018 - 02:03 PM
#18
Posted 09 February 2018 - 04:46 PM
#19
Posted 09 February 2018 - 06:39 PM
VonBruinwald, on 09 February 2018 - 05:28 AM, said:
I attempted this build as well (later migrated it to a bushwacker and had much more success with it) I eventually kept the concept but redesigned the loadout.
250 LFE
Endo and ferro
10 DHS
2 ER-mediums
2 LB5X w/ 5 tons ammo
maxed out armor
This redesign has superior DPS and staying power (more than double the ammo count) and superior heat management add in superior mobility and armor as well.
The only trade down was up front damage per shot on the ballistics.Damage output is actually increased by adding the ER Mediums and the higher RoF on the class 5 ACs.
If you are looking for a medium dual LB10X mech go with a Bushwacker X2. It just does it better.
#20
Posted 10 February 2018 - 05:21 AM
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