Zergling, on 11 February 2018 - 04:44 PM, said:
Aside from that, logically if today's MWO is easier than the past, then shouldn't players be able to score better now?
On a fair and honest battlefield, yes.
But you have X 100 tonner with 7 tons worth of extra armor at no cost other than some quirks and nodes, and another mech that still has some negative quirks.
Square them off and what happens?
Now assume the actual better player is the one that also has all the advantages with none of the disadvantages? Does it actually prove the better player's skill?
What if the less skilled player is in the mech with all the advantages? Who wins then?
Now lets take one of the great players from the World Championship and put him in a bad predicament. What do we get? The 12 damage Executioner. Does that mean he sucks? Or that circumstances were stacked against him?
What if we have 24 equal players, in similarly sized mechs, and had them fire at each other in a firing line with no focused fire? What if we do the same with focused fire? What if one of those mechs happened to have 11 tons worth of extra armor beyond the max because of quirks and stats? What if another one of those mechs could fire 5 times faster than other mechs but only had to deal with 70% of the heat it was generating because of those quirks and skill nodes?
There's a lot of what-the-fuckeries that we gotta account for with "skill", "skillz", "quirks", and that doesn't even go into the issues with numerous maps like invisible walls that aren't just close to buildings but in completely random open areas too.
So... logically, not really. The game is easier for all, sure, but it is also easier to game the system, easier to ******** the stats, easier to trick the dumb players that think Meta is king. It isn't. Meta is decided by those whom know how to game the system, those whom are competitive and know the best advantage is to make sure everyone else uses the ******** builds they create so that when those builds appear, they know how to kill them and win, after all they designed the builds, they gave them their deliberate weaknesses to enhance their tactical advantages. So while those builds are good at something, they always have a weakness to be exploited and exploited they are by those at the top -- after all, that's whom built them and shared them in the first place. When you have an edge, you don't share it if you're competitive, instead you share something inferior, something you can see and beat every single time.