Koniving, on 13 February 2018 - 08:23 AM, said:
Meta builds are difficult to deal with in their NICHE, when supported appropriately to deal with their weaknesses, but as they are built with team play in mind, the weaknesses are not easy to contend with as they are complimented by other builds that support them.
Most meta builds have a broad niche that revolves around 'killing the enemy as effectively as possible'.
They do not have weaknesses as large as non-meta builds as a result.
Koniving, on 13 February 2018 - 08:23 AM, said:
An anti-meta build works around this. It has defenses. If it has LRMs, it has a defense for up close. It isn't dedicated to just one niche. Unlike an AC/20 boat, it has some long range capabilities. Unlike a sniper rig, it has some close range defenses. It can protect itself, it can engage multiple targets simultaineously, it runs cold enough to have endurance to take on the next enemy after the first is dispatched because it isn't built to rely on support. It is built to kill meta mechs without the weaknesses and reliance that meta mechs.are inherently built with.
You described a bracket build, which is a textbook example of a 'bad build' that is unable to fight effectively.
A bracket build is literally worse than a meta build, because by trying to do more than a single thing, it ends up significantly weaker than a meta build in any given engagement.
The best thing for killing a meta build is another meta build, because the weaknesses of meta builds are too small to exploit.
As such, meta vs meta build battles are decided largely by skill, not builds.
Koniving, on 13 February 2018 - 08:23 AM, said:
I don't have one. I imagine it won't die as easily. Hellbringers are pushovers.
All CT, no hud, with an LBX-20 and a 5 shot UAC/20.
Pushovers. Giant CT, easy to slaughter.
I'm sorry, but you are demonstrating you lack knowledge about what works in MWO here; the Hellbringer is one of the top tier mechs in the game, especially with laser vomit giving it insane firepower.
While the Hellbringer has less hit points than a mech that has armor and structure quirks, firepower is more important than durability in the MWO meta.
The Uziel 2S on the other hand, is significantly less durable than a Hellbringer despite having some structure quirks, because it has a giant profile with hilariously easy to hit torso hitboxes.
It doesn't have firepower either, even when it runs an XL engine (which makes it even more fragile) it still doesn't come anywhere near to a Hellbringer or other meta mechs.
I ran a Hellbringer with 2x HLL and 5x ERML the other day for the event, and it was hilarious easy mode compared to an Uziel 2S.
Koniving, on 13 February 2018 - 08:23 AM, said:
I can name at least one that came from a brand new pilot, less than a month in, that got adopted by many players. Hunchback 4G with AC/20, twin MGs, 3 medium lasers. Its a minor mod of my own design which used 3 SPL instead. Look that one up on meta mechs and tell me where it's ranked.
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For a start, that is a sub-optimal build; the MGs are a waste of tonnage. It is otherwise just a regular 4G build, very similar to stock, so any claim to have invented it is just wrong.
Further, the only
Hunchback 4G on Metamechs is 1x AC20, 2x ML with a standard 260 engine, not close to the build you describe.
And that build is only 'Tier 3' in the IS variants Tier List; it doesn't appear at all in the Competitive or Meta Tier Lists.
The IS and Clan variants Tier lists arent 'meta lists'; they are a list of the best build for each variant, and because the 4G is only Tier 3, it is regarded as a 'non-meta' mech at best.
Koniving, on 13 February 2018 - 08:23 AM, said:
The only way for YOUR statement to be true, is if their opponents are potatoes. Remember, their opponents are ALSO TIER 1, ALSO TOP PLAYERS, whom are STILL USING META MECHS AGAINST THEM and YET COMPLETELY ******* INCOMPETENT...
OR my statement is true. Take your pick, you can't argue both without defeating one of the two arguments. So which is it? Because your logic defeats itself. And that isn't good.
So you mean that they are put into matches with LOTS of EASY TO KILL POTATOES, which allow them to PAD THEIR STATS, and basically have a free time to make themselves LOOK GOOD for the MINDLESS to worship and oogle, while they pump out bad builds for us to use that DO NOT WORK outside of their NICHE, and allow people to line up for the SLAUGHTER?
Huh. No wonder why they do so good. I'm so glad you could enlighten us. I just wish you'd enlighten yourself along the way.
With all the potatoes you just told me that they get put into matches with instead of highly skilled players to fight with and against... is it any wonder? I mean seriously?
You aren't making any sort of sense here.
Players in Tiers 4/5 are definitely worse in skill than those in Tier 1. While not every Tier 1 player is good, on average they are better. That is an unarguable fact.
Koniving, on 13 February 2018 - 08:23 AM, said:
Actually, what it requires is a low number of matches. Take your TOTAL MATCHES. Give me a ratio of how many matches you ad to do to go from tier 3 to tier 1 versus how many matches you had.
Now compare that to how many matches it takes a new player to go from tier 5 to tier 1 in 200 matches... when they had 250 matches?
It doesn't work like that. Total number of battles played on the account have no relevance; only the first 20 battles have greater PSR weighting.
But feel free to prove my wrong by making a fresh alt and playing 100 battles on it, with screenshots of your scoreboard and PSR meter after each battle.
If things are as you claim, then you will quickly be able to reach Tier 1.
Koniving, on 13 February 2018 - 08:23 AM, said:
That's not a good example of skill; that is a fresh mech struggling to get a single solid hit on two opponents that were each one hit from death, while constantly overheating.
A skilled player would have been able to win that fight while taking very little damage in return, instead of being crippled.
Koniving, on 13 February 2018 - 08:36 AM, said:
Not sure which way that goes, but you made me smile either way so there's a like.
His own statement is that tier 1 players get put together with completely incompetent team mates... yet they fight top players... whom are also tier one, whom are also put together with completely incompetent team mates... therefore these top players are fighting incompetent players...whom are also top players...but incompetent.... it goes round and round like
"This statement is false."
Lets wait for all the brains to fry trying to wrap around the logic behind that.
The problem is that there frequently aren't enough Tier 1 players to adequately assign an equal number of them to each team, resulting in the matchmaker trying to 'average out' team skill levels, by giving the team that has more T1 players a greater number of bad players.
Look at it this way:
Team A: has players of the following skill ratings 10, 2, 2, 2
Team B: has players of the following skill ratings 4, 4, 4, 4
Each team averages out to 4 skill per player, but the player with a '10' skill rating is expected to do more as a result.
What typically happens is the low skill '2' rating players will do something stupid and all die before the the '10' player has killed more than one of the enemy '4' players.
After that the '10' player will be facing 3 to 1 odds, and will have an uphill struggle to pull off a win.
Expand that to 12 vs 12, and you have 'Tier 1 Hell'.
It is a fact that being Tier 1 lowers stats because of this effect; my own stats dropped significantly when I went from Tier 2 to Tier 1.
Eg, when I was Tier 2 I was consistently hitting top 5% in my stats, after I reached Tier 1 I dropped to around top 20% to 30%.
Koniving, on 13 February 2018 - 09:06 AM, said:
post filled with video links in an attempt 'prove' skill
You know anyone can cherry-pick individual battles right?
I could dump links to my youtube channel with a bunch of my 'good' battles in it, or throw a wall of battle result screenshots at you.
But I won't, because individual battle results don't make a good player, consistency does.
And a consistently good player will have the stats to show for it.
Mystere, on 13 February 2018 - 08:31 AM, said:
But I thought you liked challenges.
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I like the challenge of fighting opponents on the enemy team, not struggling to compensate for the incompetence of players on my own team.
If I get beaten by the enemy because they outplayed me, then GG. If I get beaten because my own teammates failing at the most basic level, then it is incredibly frustrating.
Kaeb Odellas, on 13 February 2018 - 09:23 AM, said:
I don't want to ban stat-shaming because it hurts my precious feelings. I want to ban it because it's a non-argument. It's a logical fallacy. It hurts discourse. Having good stats doesn't magically give you better insight into how to improve the game, and having bad stats doesn't mean you can't have good ideas.
It's an argument from authority. That isn't a logical fallacy, but a legitimate form of argument.
While good players can have bad ideas, and bad players can have good ideas, good players are much more likely to have good ideas, while bad players are much more likely to have bad ideas.
It is literally a case of expert opinion being valued more than layman opinion. Can experts be wrong? Sure, but they are much less likely to be wrong than a non-expert.
Der Geisterbaer, on 13 February 2018 - 10:43 AM, said:
in context with something that actually isn't related to intellectual abilities
Success at MWO is closely related to intellectual ability; the understanding of MWO game mechanics.
Edited by Zergling, 13 February 2018 - 09:48 PM.