Mystere, on 14 February 2018 - 06:46 PM, said:
And so again, why not just make it private? Those who want to check their own progress can still do so.
Other than the obvious, is there really any legitimate reason to track someone else's progress without their express consent?
Do you really need to know how much someone else is invested into the game?
The consent thing is out of the bag since PGI "Owns" your account when you make it. check out terms of use. You give consent to them to do whatever they wish with the statistics you create.
https://mwomercs.com/terms
I'm not against the private thing, that would be a somewhat half-ideal thing to do. Reminder though that it could open up more controversial things in future arguments. Instead of stat shaming it would be privacy shaming. the name changes but not the object.
And I'd say yes, I think it's good to know how much one is invested into the game.
Let's just put down an example.
A new player dies, and begins backseat driving(AKA telling people what to do and where to go). Instead of making decent callouts or suggestions, he instead makes the wrong ones and gets the entire team killed.
A seasoned player dies, and begins backseat driving. With his knowledge and keeping up with where everyone is and where and what the enemy has, he manages to make good callouts, and helps the team win.
That's just one example. We can go on about how another similar comparison about how the newer players with no experience die quickly as compared to seasoned ones where they can spread damage all the way down to 20%, etc etc.
Simply put; not objected to private stats, could cause problems, and it's somewhat important to know time invested, that way the game isn't riddled with 10-8 second Gauss and PPC cooldowns.