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#1 whiskeyblue

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Posted 09 February 2018 - 04:18 PM

As in, why are DC's players penalized for something they have no control over, like their network going out?? Whats this penalty stuff when i try to join a match???

#2 Bilbo999

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Posted 09 February 2018 - 04:22 PM

View Postwhiskeyblue, on 09 February 2018 - 04:18 PM, said:

As in, why are DC's players penalized for something they have no control over, like their network going out?? Whats this penalty stuff when i try to join a match???


If your network is going out enough that you have any significant penalties, you probably [color=#222222]need[/color] to stop playing until it is reasonably stable.

Edited by Bilbo999, 09 February 2018 - 04:22 PM.


#3 Mole

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Posted 09 February 2018 - 04:23 PM

When you disconnect from a match before you die and fail to reconnect in uh... what was it, two minutes I think? you do not get any rewards for that match and you are also slapped with an early disconnect penalty when you try to drop into your next match. This is designed to stop people from disconnecting on purpose which was a serious issue in the past where people would simply disconnect if they got a map they did not like or, in more extreme cases, disconnect and then queue up with another 'mech simply to farm the meager victory or defeat bonus of the match they just left. Unfortunately, the game cannot tell whether your disconnect was intentional or due to circumstances beyond your control, so people who get disconnected on accident also get punished. I know it sucks, but this system was put in place for a reason.

#4 InvictusLee

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Posted 09 February 2018 - 04:53 PM

Because PGI has dumb solutions to problems that require work and finess.

Edited by November11th, 09 February 2018 - 04:54 PM.


#5 Bombast

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Posted 09 February 2018 - 04:55 PM

If you're DCing bad enough to incur serious match time penalties, then you need to fix it. You're likely having a detrimental effect on your teams.

#6 ramp4ge

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Posted 09 February 2018 - 05:00 PM

View PostNovember11th, on 09 February 2018 - 04:53 PM, said:

Because PGI has dumb solutions to problems that require work and finess.


Why should PGI have a solution to someone else's connectivity issues?

#7 Mole

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Posted 09 February 2018 - 05:33 PM

View Postramp4ge, on 09 February 2018 - 05:00 PM, said:


Why should PGI have a solution to someone else's connectivity issues?


As I said above the system is not meant to punish people who are disconnected against their will. It was meant to punish people who disconnect intentionally, which used to be a huge problem.

#8 Bilbo999

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Posted 09 February 2018 - 06:37 PM

View PostMole, on 09 February 2018 - 05:33 PM, said:


As I said above the system is not meant to punish people who are disconnected against their will. It was meant to punish people who disconnect intentionally, which used to be a huge problem.


It was also designed to keep people who couldn't stay connected to the servers from causing the same grief. Like I said above, if you can't stay connected to such a degree that you are getting significant penalties, you need to quit until you work it out.

#9 Mole

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Posted 09 February 2018 - 06:43 PM

View PostBilbo999, on 09 February 2018 - 06:37 PM, said:


It was also designed to keep people who couldn't stay connected to the servers from causing the same grief. Like I said above, if you can't stay connected to such a degree that you are getting significant penalties, you need to quit until you work it out.


I'm not convinced that PGI had that in mind when they designed the system but I do agree that if you are dropping connection that often you need to play something else until you get it fixed.

#10 Alexandra Hekmatyar

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Posted 09 February 2018 - 06:46 PM

View PostMole, on 09 February 2018 - 05:33 PM, said:


As I said above the system is not meant to punish people who are disconnected against their will. It was meant to punish people who disconnect intentionally, which used to be a huge problem.


It still is a problem. :S

#11 Bilbo999

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Posted 09 February 2018 - 07:43 PM

View PostMole, on 09 February 2018 - 06:43 PM, said:


I'm not convinced that PGI had that in mind when they designed the system but I do agree that if you are dropping connection that often you need to play something else until you get it fixed.

There is a reason the penalties are exponential. If you can't see that at this point I don't know what to say. If you crash or lose connection a few times a night, there isn't a problem. If you crash or lose connection enough that penalties are an issue, there is a problem and isn't with the system.

#12 InvictusLee

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Posted 09 February 2018 - 07:51 PM

View Postramp4ge, on 09 February 2018 - 05:00 PM, said:


Why should PGI have a solution to someone else's connectivity issues?
dont be a jerk. You know precisely why the penalties exist and why they dont work.

Edited by November11th, 09 February 2018 - 07:52 PM.


#13 Mystere

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Posted 09 February 2018 - 08:02 PM

View Postwhiskeyblue, on 09 February 2018 - 04:18 PM, said:

As in, why are DC's players penalized for something they have no control over, like their network going out?? Whats this penalty stuff when i try to join a match???


Because a bunch of people whined and cried incessantly and loudly enough PGI eventually got weak-kneed and acquiesced just to shut them up. That's is why.

How else does anything get done around here? <shrugs>


View PostMole, on 09 February 2018 - 04:23 PM, said:

When you disconnect from a match before you die and fail to reconnect in uh... what was it, two minutes I think? you do not get any rewards for that match and you are also slapped with an early disconnect penalty when you try to drop into your next match. This is designed to stop people from disconnecting on purpose which was a serious issue in the past where people would simply disconnect if they got a map they did not like or, in more extreme cases, disconnect and then queue up with another 'mech simply to farm the meager victory or defeat bonus of the match they just left. Unfortunately, the game cannot tell whether your disconnect was intentional or due to circumstances beyond your control, so people who get disconnected on accident also get punished. I know it sucks, but this system was put in place for a reason.


Nope. See above for the real reason.

Edited by Mystere, 09 February 2018 - 08:04 PM.


#14 cougurt

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Posted 09 February 2018 - 08:40 PM

View PostNovember11th, on 09 February 2018 - 07:51 PM, said:

dont be a jerk. You know precisely why the penalties exist and why they dont work.

they do work though. if your internet is unreliable enough that you're regularly racking up large penalties because of it, then you probably shouldn't be playing a game like MWO.

the crashing and general instability is something that needs to be addressed, but that isn't an issue with the penalty system, it's an issue with the game itself. i don't personally crash often enough for it to be a huge problem, but it still happens far more frequently than it should.

i'm just not sure what the magic solution is that people are expecting. even if the game could somehow discern connectivity issues and crashes from intentional disconnects, the negative impact it has on a match is the same either way.

#15 whiskeyblue

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Posted 09 February 2018 - 08:46 PM

Welll, I've only DC'd once since i started playing ( that was today ) and i was slapped with a penalty because my ISP dropped the ball.. Theres a real easy solution to this. Right a script that ping's that player. If you get a return, he's still connected, if you dont, hes gone.. its not rocket science..

Edited by whiskeyblue, 09 February 2018 - 08:48 PM.


#16 Bilbo999

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Posted 09 February 2018 - 09:07 PM

View Postwhiskeyblue, on 09 February 2018 - 08:46 PM, said:

Welll, I've only DC'd once since i started playing ( that was today ) and i was slapped with a penalty because my ISP dropped the ball.. Theres a real easy solution to this. Right a script that ping's that player. If you get a return, he's still connected, if you dont, hes gone.. its not rocket science..


So what you are saying is that waiting the six seconds you had to wait for bailing once, for whatever reason, is entirely too much?

#17 Spare Parts Bin

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Posted 09 February 2018 - 09:22 PM

View Postcougurt, on 09 February 2018 - 08:40 PM, said:

they do work though. if your internet is unreliable enough that you're regularly racking up large penalties because of it, then you probably shouldn't be playing a game like MWO.

the crashing and general instability is something that needs to be addressed, but that isn't an issue with the penalty system, it's an issue with the game itself. i don't personally crash often enough for it to be a huge problem, but it still happens far more frequently than it should.

i'm just not sure what the magic solution is that people are expecting. even if the game could somehow discern connectivity issues and crashes from intentional disconnects, the negative impact it has on a match is the same either way.


My internet is not always reliable but it is pretty good. I have been in games where the majority of players got AFK'D. My team got back in the game earlier so we won. Stuff happens.

#18 Kaeb Odellas

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Posted 09 February 2018 - 09:32 PM

They really ought to increase the reconnect time limit by about 30 seconds. 2 minutes is not a long time when your mechlab takes forever to load.

#19 Mole

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Posted 09 February 2018 - 09:50 PM

View Postwhiskeyblue, on 09 February 2018 - 08:46 PM, said:

Welll, I've only DC'd once since i started playing ( that was today ) and i was slapped with a penalty because my ISP dropped the ball.. Theres a real easy solution to this. Right a script that ping's that player. If you get a return, he's still connected, if you dont, hes gone.. its not rocket science..

Man with the way you were talking I thought you were getting into the minutes long penalties. It compounds in severity with each subsequent disconnect. I forget what the maximum penalty is but you get penalized much more harshly for a teamkill than you do for one single disconnect.





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