Edited by Spheroid, 10 February 2018 - 11:46 AM.
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Light Gauss Rifle
#21
Posted 10 February 2018 - 11:45 AM
#22
Posted 10 February 2018 - 11:49 AM
Also, the RFL-3C will do that better. Also 1012 meters.
#23
Posted 10 February 2018 - 11:49 AM
#24
Posted 10 February 2018 - 11:54 AM
#25
Posted 10 February 2018 - 12:09 PM
Spheroid, on 10 February 2018 - 11:54 AM, said:
But the RFL has the better poking profile and can place both weapons into one arm for superior convergence. IMHO, that matters more than a 300 m/s bonus to projectile speed.
At any rate, LGR isn't Assault-mech material. Warhammer with ERLL, maybe. Like poking with 4x ERLL without ghost heat and with near-indefinite sustain.
#26
Posted 10 February 2018 - 12:30 PM
Yeonne Greene, on 10 February 2018 - 12:09 PM, said:
But the RFL has the better poking profile and can place both weapons into one arm for superior convergence. IMHO, that matters more than a 300 m/s bonus to projectile speed.
At any rate, LGR isn't Assault-mech material. Warhammer with ERLL, maybe. Like poking with 4x ERLL without ghost heat and with near-indefinite sustain.
The Roflman is also a lot more XL-friendly, whereas the Swaggermech has to waste its tonnage advantage on an LFE engine or be a suicide sled with XL.
#27
Posted 10 February 2018 - 12:37 PM
#28
Posted 10 February 2018 - 04:32 PM
#29
Posted 11 February 2018 - 06:41 AM
Alkabides, on 10 February 2018 - 04:32 PM, said:
Except 2x regular Gauss + 4xERML Warhammer 6R is already better than it.
#30
Posted 11 February 2018 - 07:45 AM
That is the biggest problem right there. Then, put the reloads times at 5-6 seconds for all gauss, and they should automatically be chain fired, not group fired. That would clear up the alpha strike concerns.
But seriously... F that charge up. Its is assinine.
#31
Posted 11 February 2018 - 09:53 AM
Now that gauss+PPC are linked for ghost heat, chargeup on gauss is no longer required
although gauss/laser still needs a nerf, especially on the clan side (CERML should be 6 damage not 7 damage)
light gauss also need to do 10 damage instead of 8 damage. nobody in their right mind would spend 12 tons on a weapon that only does 8 damage.
Edited by Khobai, 11 February 2018 - 09:55 AM.
#32
Posted 26 March 2018 - 12:14 AM
I figured that for same weight as AC10, 2 damage less, almost the same cycle time (before latest AC10 buff), and far better ballistics, they are almost equal - except that I can fit 2 of them with an LE engine, while I can't fit 2xAC10s! No room for case though.
Do the LGRs have the increased crit chance and damage like the larger gauss rifles? Smurfy does not mention this. If they do have a crit bonus this may be their redeeming factor - trading direct damage (vs AC10) for crits. Also in this case 2xLGR will do twice as many crits vs. a single regular Gauss. Not sure it is worth the 7 tons difference, but it is something.
I think that what will make LGR more viable is reduced weight, rather than increased damage. Shave off 1 ton to make them 11 toners and I am happy.
#33
Posted 26 March 2018 - 05:32 AM
Also remove that dumb heavy gauss mech shake thats just stupid.
Edited by Samial, 26 March 2018 - 05:33 AM.
#34
Posted 26 March 2018 - 06:27 AM
When you have to cycle them, and pay attention to knuckle draggers, the 4x gauss build never comes to 100% more actual dps. Can only use one of them if poking from the sides, and poking overhill just isn't good. Aim convergence and leading creates issues with so widely separated arms as well. So, the hero eliminates that problem, with 2 top mounted LGR it won't be meta defining, but unique enough for me to give it a try and it should be decent I hope. I am going to do a bet with myself to do better than the 4x build.
Actually, can do and test the same build on a Marauder with Light 300, can even fit a jump jet.
Wouldn't these 2 mechs do this LGR build better since they can ridge poke with it? I just never liked the Warhammer because it's not a ridge poker.
Edited by NeoCodex, 26 March 2018 - 06:41 AM.
#35
Posted 26 March 2018 - 08:39 AM
Spheroid, on 10 February 2018 - 12:37 PM, said:
The quad LBX-2 can actually do scarily fast kills at open structure, like a 1000m range machine gun. It's a lot more legit than LGR builds.
#36
Posted 26 March 2018 - 10:48 AM
#37
Posted 26 March 2018 - 09:24 PM
#38
Posted 26 March 2018 - 09:52 PM
1) Move into position where you can fire
2) Spot a target
3) Lead the shot correctly if using projectiles (yes Light Gauss is fast, no that doesn't mean you can get away without leading)
4) Charge up the shot
5) Release the shot
6) Avoid incoming fire (twist/retreat behind cover) OR continue firing.
You have to fire twice just to achieve the same damage as a standard gauss rifle.
That means you have to lead twice, charge up twice, release twice.
The damage is just too low to justify it right now. Even if you get to sit there firing constantly at an enemy, you still have to put in twice as much work just to do the same damage as a standard gauss.
#39
Posted 26 March 2018 - 10:33 PM
Lowering cooldown doesn't help this weapon at all since it increases facetime.
Just leave the cooldown the same as the other gauss rifles and increase the damage to 10.
That would give Heavies and Mediums (especially the Rifleman and Uziel) a chance to shine as a sniper.
#40
Posted 26 March 2018 - 10:35 PM
4x LG King Crab can be intimidating, even though it's slower fire than the 4 uAC5 King Crab.
Still the ROF of the left-right combo keeps the slugs flying.
But ofc, you are then staring down and can get cored if the target is staying for a stare down or you get additional enemies shooting you. (like with any other dps build)
It's all about bigger=better and i have the feeling it always get worse. If you don't bring the best alpha, you handicap yourself (and your team).
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