Hellspawn?
#1
Posted 11 February 2018 - 04:19 AM
I don't think i've ever seen one used in anger! Was it a bit rubbish?
#2
Posted 11 February 2018 - 04:38 AM
#3
Posted 11 February 2018 - 04:45 AM
#4
Posted 11 February 2018 - 04:57 AM
However I don't think the Hellspawn sold all that well, considering I barely saw it even in the first week of its release. I personally suspect that it was hyped by people who rarely if ever drive mediums.
And in the end, everybody loses. The (supposedly) many people who (supposedly) wanted the Hellspawn don't play it; people who did not want it don't play it, and a release was wasted.
Edited by FLG 01, 11 February 2018 - 05:05 AM.
#5
Posted 11 February 2018 - 05:13 AM
Its a keep moving or you're dead kind of mech.. Not as bad as a Uziel though but not the best medium either.
If PGI actually made these things viable they'd be really good.. PGI was really really lazy with these modern IS mechs, i believe they are making them worse to support clan players.
Edited by Samial, 11 February 2018 - 05:15 AM.
#6
Posted 11 February 2018 - 05:50 AM
Edited by Alkabides, 11 February 2018 - 01:05 PM.
#7
Posted 11 February 2018 - 06:09 AM
Alkabides, on 11 February 2018 - 05:50 AM, said:
Yes, there is a toggle for missile bay doors. Press f1 in game to find the exact key - I think it's ` or , or something.
Bear in mind that when your bay doors are open you take a small amount of extra damage to the location with the open door, so it's best to close them when you're finished with whatever you were doing
Edited by Water Bear, 11 February 2018 - 06:09 AM.
#8
Posted 11 February 2018 - 07:27 AM
#9
Posted 11 February 2018 - 07:31 AM
But rubbish.
#10
Posted 11 February 2018 - 07:34 AM
Dee Eight, on 11 February 2018 - 07:27 AM, said:
I do not think open bay doors add to hitboxes. Open claws of Crab/King Crab however, do.
#11
Posted 11 February 2018 - 07:46 AM
It's a mech that's quick enough to reposition itself several times during a match so you can fire until you're hot then move to another location while cooling down, and keep repeating. Two of my three Hellspawns are averaging over 300 damage per match (which is fine for me) and the third one only has poor numbers because I was using it to play around (badly) with stealth armour.
#12
Posted 11 February 2018 - 10:09 AM
#13
Posted 11 February 2018 - 01:01 PM
The Hellspawn is rare because there were already better 45-tonners, and its hitboxes are kinda bad. PGI gave its armor quirks to the wrong components (to the LT, which already benefits from the missile door for damage reduction, instead of to the RT which would actually make a pretty awesome shield side if it weren't so squishy), which compounded the hitbox issues. It's still not precisely awful, but it isn't great either. I still enjoy mine, because it's weird and fun, but there's no denying it's a challenge mode 'Mech, and that's enough to relegate it to the sidelines. It is not as bad as people make it out to be, though- it is still one of the quicker 45-ton mediums, it can still carry a very good offensive punch, and the one area it did win on geometry was in scaling. It's small enough that it doesn't catch fire the way that some of the other newtech IS machines (coughUzielcoughThanatos) do.
Doesn't bother me that much, really. The Phoenix Hawk was in the same position when it released (it was very easily disarmed and pretty squishy), but now sees a decent amount of use because it did eventually get requirked to cover its main weaknesses. The Vindicator isn't as bad as it used to be, either, ever since it got its durability buff. It might take some time, but the Hellspawn could still get the attention it needs. In the meantime, it's something to turn heads with on the scoreboard.
#14
Posted 07 November 2020 - 05:20 PM
LOVE EN IT!!!!!!!!!!!!!!!!
#15
Posted 07 November 2020 - 06:04 PM
Edited by crazytimes, 07 November 2020 - 06:18 PM.
#16
Posted 07 November 2020 - 06:11 PM
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