sycocys, on 12 February 2018 - 07:02 AM, said:
So I wasn't far off when I suggested that most of the bias was because the larger units moved to the IS and they were facing the pug and small unit population.
I guess the solution is for the op's unit to stay IS when MercStar goes back and match up against some competition instead of just trying to farm pugs and small units all the time.
Hey, we faced 420, EVIL, BCMC, and until recently KCom. There are/were a lot of strong units in Clans. They are just not as big as us. Even if they defeat one of our group, two more will be kicking pug teams' arses.
Lances107, on 12 February 2018 - 07:33 AM, said:
Ermms the IS forum people will never admit to there advantages over clans. Once I had a bunch of them trying to tell me that heat was not an issue with the clans... Right...
Anyways I am not for extreme nerfing or buffing. I would like some flavor in the clan builds again. The ghost heat for two clan ultra ac 20 needs to go. The ghost heat for using more two of any large laser/pulse laser needs to go, id settle for three. The ghost heat for more then two clan ultra ac 10s needs to go. Its not like the base heat would not be difficult to deal with. Just a loosen the grip some thats all. Increasing the clan drop deck on invasions would be nice too.
I think the advantage of the IS is going to shine with the Fafnir comes out and IS starts running crazy gauss vomits with their heavy gauss. They got heavy gauss cool. Why not increase the clan gauss optimal range back to where it used to be before it got nerfed. To level the playing field some.
Fatnir is not gonna add to what the Sleipnir and the Mauler-2P are already doing, BTW. You are overestimating the difference that fatty with bad hitboxes potentially can make. And IS Heavy Gauss vomit only amounts to 65-70 alpha at 250 meters.
250 meters. On mechs that stroll around mere 50-55 kph due to forced Std engine.
Methinks Clanners should get better at shooting side torsi.
Edited by El Bandito, 12 February 2018 - 07:39 AM.