

Clans Got Overnerfed Beyond Any Limit.
#341
Posted 28 February 2018 - 04:49 PM
#342
Posted 01 March 2018 - 05:28 AM
Catten Hart, on 28 February 2018 - 04:49 PM, said:
Your problem is that maybe you don't understand so you think the wrong things.
I'll try to explain better: Greater engine means greater top speed and greater acceleration/deceleration compatible with the mech's tonnage and mass. This is for both tecnologies.
So, if you want a mech with more mass and more armour (quirk included...) you CAN NOT hope your more mass-more armour mech can be as fast as a less armorured one (or even with quirks on mobility...). Why? Because di it's unbalanced and UNREAL (and unfair) and it can only be usefuyll if you are not capable to play and need a little help by mom...
Edited by Rebel581, 01 March 2018 - 05:29 AM.
#343
Posted 01 March 2018 - 05:43 AM
lazorbeamz, on 14 February 2018 - 03:41 AM, said:
They always quote those two overtuned mechs and only the overtuned paltry group of IS mechs.. shame about the hundred or so others huh..
Champion of Khorne Lord of Blood, on 14 February 2018 - 03:16 PM, said:
Much like how the Clans have no light that can outbrawl a Wolfhound, no assault that can out tank and out DPS an Annihilator, no medium that out brawls a Bushwacker, no fast medium that outbrawls an Assassin, no heavy that out tanks a Roughneck, and no light that outruns a Locust, IS doesn't get a mech that reaches the same level of pin point alpha strike potential as a Hellbringer in the heavy class.
Generally you cap at 57-60 damage pinpoint alphas with lower duration and higher durability and have to rely on torso twisting to make use of the extra health you have compared to the Hellbringer to win.
If you want to increase you success it may be best to focus on what IS is best at and take all the advantage out of it as you can rather than just trying to copy the Clans. Least that's what people usually do in games with asymmetric balance.
Again with the overtuned IS mechs that are the only reason IS even has a hope of competing with all the clan mechs.. And the damn Roughneck is only so tanky because its PGI's baby, lets see how the sand spider performs, lets guess its better than the roughneck..
Edited by Samial, 01 March 2018 - 05:54 AM.
#346
Posted 01 March 2018 - 06:52 AM
Samial, on 01 March 2018 - 05:43 AM, said:
Again with the overtuned IS mechs that are the only reason IS even has a hope of competing with all the clan mechs.. And the damn Roughneck is only so tanky because its PGI's baby, lets see how the sand spider performs, lets guess its better than the roughneck..
I've never looked at the quirks on the Roughneck....Why is it buffed way more than most other mechs in the game?
Edited by mogs01gt, 01 March 2018 - 06:52 AM.
#347
Posted 01 March 2018 - 10:21 AM
Rebel581, on 01 March 2018 - 05:28 AM, said:
I'll try to explain better: Greater engine means greater top speed and greater acceleration/deceleration compatible with the mech's tonnage and mass. This is for both tecnologies.
So, if you want a mech with more mass and more armour (quirk included...) you CAN NOT hope your more mass-more armour mech can be as fast as a less armorured one (or even with quirks on mobility...). Why? Because di it's unbalanced and UNREAL (and unfair) and it can only be usefuyll if you are not capable to play and need a little help by mom...
So, exactly what we have already then?
Speed goes up with engine size, but gets lowered as you go up in 'mech weight.
Same for both sides.
Rebel581, on 28 February 2018 - 12:47 PM, said:
maybe we are the aliens you was talking about...
The problem is not to nerf the vomit, if some piloto is not capable to play better he try harder, wining to nerf the opposite faction is not the option dude...
Take out the range from all IS quirk and restore DHS normal cool efficency
IS must have a strong armor, long mech durability and short beam durability.
Clan must have the range at price of long beam durability, weaker armor than IS, but fastest engines with more burst depending on how greater is the engine.
Right, so Clans were overnerfed, everyone went IS, but the wait times were too long, so some went back to inferior Clans.
I take it the IS are finally pushing Clans back to their homeworlds then? I mean, if they're so much better and no-one is playing Clan any more...
#348
Posted 01 March 2018 - 12:05 PM
Jay Leon Hart, on 01 March 2018 - 10:21 AM, said:
Maybe units usually don't communicate with other units and just randomly happen to stack up in greater numbers on one side from time to time, especially when a new mech or something is released for that side?
As a member of one of the more active FP units I'm pretty sure that is the case, and balance doesn't actually play into it very much. The new more flexible contract rules are probably going to help a lot with this as units can just switch over to get matches and manually balance the population numbers.
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