Jay Leon Hart, on 27 February 2018 - 12:00 PM, said:
So... everyone went IS instead of Clan in FP, so Clan queue times are really fast because of all the opponents?
Or Clan queue times are really long, because everyone went Clan because they aren't overnerfed at all?
Or do you think that everyone went IS instead of Clan, but Clan queue times are too long because... aliens?
A little clarification would be splendid.
Maybe someone go back to overnefed clan as we did, because we are bored to see the infinite searching...
maybe we are the aliens you was talking about...
The problem is not to nerf the vomit, if some piloto is not capable to play better he try harder, wining to nerf the opposite faction is not the option dude...
Take out the range from all IS quirk and restore DHS normal cool efficency
IS must have a strong armor, long mech durability and short beam durability.
Clan must have the range at price of long beam durability, weaker armor than IS, but fastest engines with more burst depending on how greater is the engine.
IS has more tons to drop and clan less, as now it is.
than set in this game the reactive armore and the reflective one.
So noobs and winers can survive much longer..
That's all