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4 Erppc Platform: Warhawk Vs Mc2


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#1 Hit the Deck

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Posted 13 February 2018 - 03:44 PM

They mount more or less the same number of DHS but the MCII has a single JJ which makes life easier.

MCII has higher mounts but less agility than the Warhawk.

The Warhawk has a big ERPCC speed quirk (+20%) and a small ERPPC heat gen (-4%).

Which one do you choose? Post your optimal 4ERPPC MCII build!

#2 N0ni

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Posted 13 February 2018 - 03:58 PM

Warhawk does it better. Any base heat gen quirk is better than none after the slight skill tree nerf for clan heat gen. Velocity from the Prime 8/8 makes life easier as well since you can stack that with velocity nodes too if you so choose to basically make it gauss speed or close to it.

MCII doesn't really have anything going for it other than higher mounts, slightly better hitboxes and JJ for pebbles. Not exactly phenomenal for a x4 PPC build.

#3 Humpday

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Posted 13 February 2018 - 04:06 PM

Warhawk...look at the quirks

EDIT: nevermind lol you did

Edited by Humpday, 13 February 2018 - 04:07 PM.


#4 panzer1b

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Posted 13 February 2018 - 04:13 PM

While i generally am not a big fan of PPCs in the game (i love their concept, and i like projectiles, but they are so effin hot they make no sense to use in game withotu at least a 10% heat quirk), i have to say that overall id run that build (and about any other) on the MCII. MCII has better hitboxes (not great but workable and not stupidly obvious like warhawk), it has WAY better hardpoints, and most of all its a bloody battlemech, and thus it has the freedom to actually optimize engine size, endo/ferro, ect. The JJ is irrelevant imo since having a single hoverjet doesnt even help you get unstuck, and having 3 takes too much tonnage to be considered worth anything. As for the warhwak quirks, they are nice, but a teeny bit of heatgen doesnt make up for the atrocious hardpoints (knuckledragger arms which are also wide), and 20% velocity is nice, but not quite gamebreaking or even all that relevant. Maybee its just me, but ive NEVER found velocity quirks to be that great, helpful yeah, but i can still hit targets just as well without it.

#5 Nema Nabojiv

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Posted 13 February 2018 - 04:23 PM

Madcat or marauder. Lower arm actuators are kinda big deal for an assault. Warhawk's low arms without LAA are a no go.

#6 Roughneck45

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Posted 13 February 2018 - 04:33 PM

Warhawk. The quirks are worth it. The arms are not that low and they let you deal with vertical threats. One of my favorites for QP. 4 PPCs are the only reason to play a Warhawak anyway lol.

Edited by Roughneck45, 13 February 2018 - 04:37 PM.


#7 Hit the Deck

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Posted 13 February 2018 - 04:46 PM

View PostNema Nabojiv, on 13 February 2018 - 04:23 PM, said:

Madcat or marauder. Lower arm actuators are kinda big deal for an assault. Warhawk's low arms without LAA are a no go.

I forgot about LAAs.

Yeah the MCII's LAAs are nice to have. MCII's mount are just superior to Warhawk's.

#8 cougurt

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Posted 13 February 2018 - 06:16 PM

people kind of exaggerate how low the warhawk's arm mounts are. i've never felt particularly hindered by them, personally.

#9 Funky Bacon

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Posted 13 February 2018 - 06:31 PM

Only reason to take the MCII would be better hitboxes I guess, but then again if you're using ER-PPC's you don't want to be in a position to be the main target anyway so it doesn't matter that much imo.

Tho arguably I would say the Awesome 8Q does it better than both even if it does miss out on the extra splash damage and is limited to a slower 300 engine. (But if you really like sniping then swapping one ER-PPC to a TC7 will give you some crazy fast 30 point alphas at just over 1000 meters.)





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