DerHuhnTeufel, on 21 February 2018 - 06:20 PM, said:
So as far as I can tell, it's any enemy from 90 to 720 yards makes ECM worthless?
And with skills that raises it from 135 to 720 yards?
Seems like a waste of a ton and slots to me, now.
Jesus, no. That's completely wrong.
An ECM with no skills can be locked by an enemy within LOS at 560m, a fully skilled one only within 200m
provided you are not under effect of any ECM counters.
Now, this range can be increased if the enemy invests - a lot - into sensor buffs:
- 35% range from Sensors tree
- 25% from BAP OR C-AP, 15% from a C-LAP
- 7.5% from C-TCVIII OR 7.9% from IS-TCVIII OR 6% from Command Console
- 150m if he's a Cyclops or close to one.
- Some mechs like JVN-11B, Raven and a couple Black Knight variants have sensor buffs of their own that can stack with the buff from a nearby Cyclops. 100m for a Raven or Javelin, but only Raven can (BARELY) fit TCVIII+BAP
- Net result, 67.9% sensor buff = 543,2m , up to 150m extra from Cyclops buff and up to 100m if the mech locking you is an EW Raven. Note: I'm making an assumption that the sensor buffs stack additively with each other's value (which is how quirks stack in this game)
- A Cyclops can have 693.2m additional sensor range from this, an EW Raven with a nearby Cyclops can have 793.2m additional sensor range.
- This range will be reduced by 75% against your ECM - if your ECM is fully skilled. Therefore, a Cyclops with all the listed buffs could lock your ECMed mech from 373.3m away, a Raven could lock your ECMed mech from 398.3m away (if it has the Cyclops buff). Other mechs that can carry the tonnage could lock your ECMed mech from 335.8m away
- Practically, nobody sane does that because it takes too much tonnage and pod space.
- Unless your ECM has been disabled in some fashion, it will slow down the target lock.
If there's a nearby enemy but he doesn't have an Active Probe or ECM he could switch to Counter, being close enough (you'll see a "low signal" icon on him - I think the range is 90m ) will stop him from getting target locks on you entirely.
DerHuhnTeufel, on 21 February 2018 - 07:16 PM, said:
Probably because in about half of the matches where it fails me, none of the mechanics apply correctly. No enemy even remotely nearby, no one tagging me, no UAV, and yet here come magical missiles out of the sky even with 100% radar deprivation and full ECM skill bonuses.
If your ECM is destroyed, you will lose its' bonuses entirely.
If you switched ECM to Counter at any point, you won't receive the stealth effect until you switch it back to Disrupt.
DerHuhnTeufel, on 21 February 2018 - 07:58 PM, said:
There's no possible chance there's some sort of bug somewhere that's being exploited by people, which would explain why I want a dev response
You aren't getting a dev response, by this point it should be bleeding obvious.
If you contact support, you will be told the exact same information you received here.
Quote
Like earlier today, when a frozen city assault map boiled down to me vs the other mech capping bases, and he was LRMing me from my home base. As in, across the map. No narc, no UAV, no line of sight. 100% radar deprivation. Obviously I missed a sneaky dead light mech on their team tagging me, or a non-existent bright light in the sky that's easy to spot.
Next time when it happens, start taking screenshots. If you want anyone to believe your claim, you need to bring proof.