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Something I Have Asked For Years.


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#21 blood4blood

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Posted 15 February 2018 - 08:36 AM

I've never accepted that gauss + PPC was ever a problem that needed fixed. Use cover to close distance and you don't get sniped unless the sniper pilot is actually better than you at flanking, positioning, etc., in which case you deserve it and should treat it as a learning experience re: piloting and terrain. So, yeah, I'll chime in again in favor of removing the gauss charge-up.

#22 Humpday

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Posted 15 February 2018 - 08:44 AM

Or learn to shoot guass?

#23 El Bandito

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Posted 15 February 2018 - 08:47 AM

View PostTWIAFU, on 15 February 2018 - 08:26 AM, said:

Good ideas.IF Gauss Charge mechanic has to stay for whatever underlying reason, what if it was made automatic? Remove holding the button to charge, release to fire and make the charge itself automatic before your able to fire. Same zip bar, but stays green when your able to fire and then slowly recharges before you can again. Think a gauss capacitor, similar to that of PPC capacitor.

Skills will do the same thing. Still have the charge mechanic. Pilot requirement to charge would be made automatic.


Making it automatic has its own issues. I used to run macros for auto gauss fire, but it can sometimes result in wasted shot since your opponent might get in cover before the gauss charges, or a friendly suddenly gets in front of your target, and you have no way of cancelling the shot. Which is why I manually fire gauss now.

#24 HammerMaster

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Posted 15 February 2018 - 08:51 AM

Attempt to limit Linking worked but PUNISHED BUILDS THAT DO NOT link. So 1 gauss and NO ppcs should have NO CHARGE.

#25 CFC Conky

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Posted 15 February 2018 - 08:53 AM

View PostClownwarlord, on 15 February 2018 - 08:34 AM, said:


Well I have another question, if gauss charge up was completely removed what would change?

...


For one thing, the ability to snap-shoot pinpoint 30 damage (dual standard Gauss), or 50 damage (dual Heavy Gauss) with no heat.

Granted, that would be effective, and fun, but it might break the game.

Good hunting,
CFC Conky

#26 Nema Nabojiv

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Posted 15 February 2018 - 08:53 AM

View PostHumpday, on 15 February 2018 - 08:44 AM, said:

Or learn to shoot guass?

Desire to improve your environment and increase quality of life is what differentiates civilized mind from a barbarian one.

That's the reason why we have cars instead of horses and internet instead of manuscripts written by monks.

#27 Humpday

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Posted 15 February 2018 - 09:12 AM

View PostNema Nabojiv, on 15 February 2018 - 08:53 AM, said:

Desire to improve your environment and increase quality of life is what differentiates civilized mind from a barbarian one.

That's the reason why we have cars instead of horses and internet instead of manuscripts written by monks.


Its called an ability to learn and teach yourself new things.

Gauss takes skill to use, of which a multitude of people have become highly proficient in the use of it.

We have cars because we have intelligent people TEACHING themselves new technology, similarly we have the internet because people LEARNED to write code.

Teach yourself, adapt and learn to do new things, the inability to do so is barbarian.

Jesus dude, whats your career in life talking like that hahahahah.

#28 Tordin

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Posted 15 February 2018 - 09:27 AM

View PostKaeb Odellas, on 15 February 2018 - 06:22 AM, said:

Move charge-up to the PPC instead.


Im at a loss. Where there anything in lore/ canon having ppc with charge mechanics`?

Also, be glad ppc dont have recoil, stated on sarna.

I though the ppc capacitors would add charge mechanic but does not mention that. Only increased damage for more heat.
Put in use, in 3060. Capacitors could make light and heavy ppc interesting... Not to far off tech-wise. PGI just need to make FW worthwile and synchronize the tech we have with the age we are in. 3057 I think, with tech of the future aka 3060.

http://www.sarna.net...rojector_Cannon

http://www.sarna.net...i/PPC_Capacitor

Anyway, on the topic of Gauss charge. I say keep it. It seems to be the way to go to please lorists and "skills" pilot. Saying making it no charge would make it a no-skill weapon.
It dosent say anything specific about a charge mechanic on sarna, but seeing the word capacitors make me think of it as plausible.

http://www.sarna.net/wiki/Gauss_Rifle

#29 MechaBattler

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Posted 15 February 2018 - 10:47 AM

They should remove charge up from L.Gauss so it can at least fill the niche of snap shotting better than the regular Gauss.

#30 Verilligo

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Posted 15 February 2018 - 10:47 AM

View PostTordin, on 15 February 2018 - 09:27 AM, said:

Anyway, on the topic of Gauss charge. I say keep it. It seems to be the way to go to please lorists and "skills" pilot. Saying making it no charge would make it a no-skill weapon.
It dosent say anything specific about a charge mechanic on sarna, but seeing the word capacitors make me think of it as plausible.

http://www.sarna.net/wiki/Gauss_Rifle

Operating a capacitor the way you operate the gauss rifle in-game is a great way to kill a cap. As a capacitor engineer I certainly wouldn't recommend it. Actually, the lore purists would state that the caps are designed to stay charged and that there shouldn't be any charge-up time, which is reasonably true. However, given Battletech doesn't obey the rules of physics, nature, or even common sense, you can basically toss anything in and have a space wizard handwave it in.

#31 ramp4ge

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Posted 15 February 2018 - 10:53 AM

If they were going to force you to keep the charge, they should remove the weapon crit explosions when the weapon isn't charged.

Before they added the charge, you could assume that the weapon would always be charged, thus you not having to charge it. Now that you have to charge it, it's not in a constant state of being charged and as such should not explode when critted, unless it's critted while you have it charged.

When it isn't charged it's basically inert dead weight. So why does it explode when critted?

#32 TKSax

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Posted 15 February 2018 - 10:54 AM

View PostClownwarlord, on 15 February 2018 - 08:34 AM, said:

Well I have another question, if gauss charge up was completely removed what would change? Snap fire gauss, but builds really wouldn't change much. If anything it would make mechs that are used in higher tiers more accessible to lower tier players by being easier to pilot. Also there would still remain many other nerfs to the system that already curtail the previous issues with the weapon. Example, heat penalty link would still remain between gauss and ppc, cockpit shake would still remain when using JJ, and you still have a limit of firing only TWO gauss rifles at a time.


You do not want to remove the gauss charge, snap fire is a big deal, at least know if you round the corner into a mech running Heavy/RegGauss you may survive with out it would be insta death for lights and with dual heavy gauss insta death to a lot of things

Removing the Charge is a bad idea and is straut up buff to one of the best weapons in the game and would not be good for over game play and balance.

#33 El Bandito

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Posted 15 February 2018 - 11:08 AM

View PostClownwarlord, on 15 February 2018 - 08:34 AM, said:

Well I have another question, if gauss charge up was completely removed what would change? Snap fire gauss, but builds really wouldn't change much. If anything it would make mechs that are used in higher tiers more accessible to lower tier players by being easier to pilot. Also there would still remain many other nerfs to the system that already curtail the previous issues with the weapon. Example, heat penalty link would still remain between gauss and ppc, cockpit shake would still remain when using JJ, and you still have a limit of firing only TWO gauss rifles at a time.


Snap-fire gauss will change everything. As is, once I've gotten used to how HGauss functions, I have been getting five times more headshots with it than my usual performance, against most Clan meta heavy/assault mechs. Snap-fire will make headshots even easier, and there will be huge cries for nerf on the Gauss, and PGI will muck it up.

Edited by El Bandito, 15 February 2018 - 11:12 AM.


#34 Gas Guzzler

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Posted 15 February 2018 - 11:11 AM

i just don't understand why there is a need. It really isn't that big of a deal.

#35 Christophe Ivanov

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Posted 15 February 2018 - 11:13 AM

How about a new component that can be added like a Double heat sink...but called a Charge Cell or somethin like it. You can add one or two to your mech to give you somethin like a cool shot.

#36 Kaeb Odellas

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Posted 15 February 2018 - 11:24 AM

View Postarmyunit, on 15 February 2018 - 07:06 AM, said:



This would kill so many mechs and playstyles. Please no


What if PPCs were also made cooler, had faster velocity and cooldown, and could hold their charge twice as long as Gauss Rifles do now?

#37 Verilligo

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Posted 15 February 2018 - 11:43 AM

View Postramp4ge, on 15 February 2018 - 10:53 AM, said:

If they were going to force you to keep the charge, they should remove the weapon crit explosions when the weapon isn't charged.

Before they added the charge, you could assume that the weapon would always be charged, thus you not having to charge it. Now that you have to charge it, it's not in a constant state of being charged and as such should not explode when critted, unless it's critted while you have it charged.

When it isn't charged it's basically inert dead weight. So why does it explode when critted?

There's actually a number of ways a cap can explode even while not charged, depending somewhat on the type of cap in question. In this instance, I'd say the primary cause of explosion is causing a short circuit due to damage, bypassing whatever is controlling the current leading into the caps. If you just slam a cap with more current than it's rated for, they'll absolutely explode in very short order, even while uncharged. I've had aluminum electrolytic caps explode at work in steel ovens and had shrapnel cut through the oven wall and bury itself in the cinder block walls. It was pretty impressive.

#38 ramp4ge

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Posted 15 February 2018 - 12:14 PM

View PostVerilligo, on 15 February 2018 - 11:43 AM, said:

There's actually a number of ways a cap can explode even while not charged, depending somewhat on the type of cap in question. In this instance, I'd say the primary cause of explosion is causing a short circuit due to damage, bypassing whatever is controlling the current leading into the caps. If you just slam a cap with more current than it's rated for, they'll absolutely explode in very short order, even while uncharged. I've had aluminum electrolytic caps explode at work in steel ovens and had shrapnel cut through the oven wall and bury itself in the cinder block walls. It was pretty impressive.


That seems less likely than a chambered round exploding in a gun when the gun is destroyed and doing damage, but that isn't a thing either.

#39 Verilligo

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Posted 15 February 2018 - 12:45 PM

View Postramp4ge, on 15 February 2018 - 12:14 PM, said:


That seems less likely than a chambered round exploding in a gun when the gun is destroyed and doing damage, but that isn't a thing either.

It's actually relatively commonplace to blow a cap if there's some defect in its construction. Typically it will fail during initial conditioning of the unit, but it's industry standard to do additional testing past that to some extent to give a better level of reliability. MOST capacitors, when they fail, do so in a safe and controlled manner. It's only when you do something catastrophic to them, like put them on reverse voltage, that they turn into bombs. But when you do, they'll absolutely blow themselves to kingdom come, and all the metal and contents expelled across everything adjacent can then cause further problems.

Typically you don't worry about that in a combat situation, though, because the munition being fired at you is actually designed to destroy. Caps just accidentally become destructive. Realistically you don't give reliability ratings that account for being shot at.

Edited by Verilligo, 15 February 2018 - 12:46 PM.


#40 PurplePuke

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Posted 15 February 2018 - 02:25 PM

I like the gauss charge-up mechanic. Should be left in the game.

There should be more variety in weapon types. ATM's, rotary ACs, gauss. Stuff like that.

Keeps you on your toes. Adds variety to the game.





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