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Anyone Think The Atlas Could Use An Armor Buff?

Balance BattleMechs Upgrades

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#41 Gas Guzzler

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Posted 15 February 2018 - 06:33 PM

View PostMechaBattler, on 15 February 2018 - 06:13 PM, said:


What would you say is the reason for that? Bad weapons? Inferior Dubs? Nerfed quirks?


Lasers don't do enough damage and don't reach far enough. Inferior dubs are mostly balanced by the lower heat lasers, or at least close enough, they just don't hurt enough to make laser vomit worth it on an assault mech. Heavies it's okay but I prefer Clan laser vomit.

#42 Star Hustler

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Posted 15 February 2018 - 07:39 PM

I mean like I know the game shouldn't be all about lore but at the same time the very definition of an atlas is one tough son of a *****. Which in this game it is not.

#43 Star Hustler

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Posted 15 February 2018 - 07:45 PM

View PostGrimRiver, on 15 February 2018 - 05:58 PM, said:

Anni's are better than an Atlas at the Atlas's job.

Huge structure buffs is totally useless on mechs like the Atlas, once the armor is popped weapons are lost almost instantly anyway so structure doesn't really help all that much, armor is a better choice.


my point exactly, couldn't have said it better myself.

#44 Jonathan8883

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Posted 15 February 2018 - 07:48 PM

There are a lot of mechs that need buffs.

#45 Dollar Bill

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Posted 15 February 2018 - 08:17 PM

View PostStar Hustler, on 15 February 2018 - 12:15 PM, said:

Hey guys I was just wondering if anyone else shared my thoughts that the atlas could use a little bit of a face lift in the sense that maybe PGI could convert AS7-S' structure quirks into armor quirks. Because quite frankly I feel the structure quirks are kinda useless.


YES!!!

#46 Jackal Noble

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Posted 15 February 2018 - 09:49 PM

Yes. Give it three fiddy armors

On a more serious note, what the atlas needs is a big ballistics crit reduction buff. That would be pretty nice IMHO.

#47 cougurt

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Posted 15 February 2018 - 10:01 PM

View PostYosharian, on 15 February 2018 - 03:43 PM, said:

The Atlas is fine in my opinion, I've dropped a few times in my S and DDC and the added flexibility from MRMs (which are actually good now, shock horror) have really improved the chassis.

It's the Annihilator which is the problem here, not the Atlas. The Anni's quirks need reigning in. It's too tough. Bla bla bla slow bla bla bla the Dire Wolf is just as slow, and the DWF and Anni carry similar weapon loadouts. Nerf the Anni's quirks rather than buffing everything else to compete.

I mean this is ridiculous, there are so many Assaults that are ****-tier and you're begging for more Atlas love, this is ******* absurd people.

the annihilator is the only 100 ton mech that isn't outperformed by something lighter. i would rather see the other 100 tonners become useful than have the 85-90 tonners become even more dominant than they already are.

#48 Abisha

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Posted 16 February 2018 - 12:03 AM

I think PGI should give some assaults more armor the atlas amount them their should be the "tank" mechs
for example stalker, Atlas, Zeus

#49 Roadbuster

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Posted 16 February 2018 - 12:17 AM

Inferior ammount of hardpoints.
Inferior hardpoint locations.
Inferior agility and speed.
Inferior armor.
Structure quirks *looks at Clan MG boats* are a joke.

Atlas needs every help it can get.

#50 PocketYoda

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Posted 16 February 2018 - 12:38 AM

Don't care for them Nightstars need a buff far more than Atlas..

#51 Nema Nabojiv

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Posted 16 February 2018 - 02:31 AM

View PostKhobai, on 15 February 2018 - 05:40 PM, said:

that 16 degree torso pitch on the banshee is just as bad as it is on the atlas

16 degree torso pitch on mechs with all their weapons in the torsos needs to be fixed

They all have 20 degree torso pitch. And you have no idea what are you talking about as usual.

#52 Khobai

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Posted 16 February 2018 - 02:34 AM

View PostNema Nabojiv, on 16 February 2018 - 02:31 AM, said:

They all have 20 degree torso pitch. And you have no idea what are you talking about as usual.


Then why does it clearly say 16 degrees?

http://mwo.smurfy-ne...s_assault_atlas

Not all of the mechs are 20 degrees. the Atlas does only have a 16 degree torso pitch.

The Banshee is 20 though, so I was wrong about that, but it still needs 25 degree torso pitch.

20 degrees is bad for a mech that has all torso weapons.

And yes I do know what im talking about, those mechs need better torso pitch, especially the Atlas.

Edited by Khobai, 16 February 2018 - 02:46 AM.


#53 Nema Nabojiv

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Posted 16 February 2018 - 02:36 AM

As for IS laservomit, idk, it works great for me. Short burns and great sustainability. Though you do need range quirked mechs to make ER meds work.

View PostKhobai, on 16 February 2018 - 02:34 AM, said:


Then why does it clearly say 16 degrees?

http://mwo.smurfy-ne...s_assault_atlas

View PostKhobai, on 15 February 2018 - 05:40 PM, said:


its still bad.

that 16 degree torso pitch on the banshee is just as bad as it is on the atlas


#54 Khobai

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Posted 16 February 2018 - 02:50 AM

Quote

its still bad.

that 16 degree torso pitch on the banshee is just as bad as it is on the atlas


yes read my post. I admitted I was wrong about the banshee.

sorry I was off by 4 whole degrees. it doesnt at all change the fact that both the banshee and atlas need their torso pitch buffed to 25 degrees.

OMG KHOBAI WAS WRONG BY 4 WHOLE DEGREES. CALL THE FACT CHECK POLICE. WE REALLY NEED TO POINT OUT HOW WRONG HE WAS BECAUSE OMG LIVES ARE AT STAKE.

Edited by Khobai, 16 February 2018 - 03:00 AM.


#55 Throe

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Posted 16 February 2018 - 10:07 AM

View PostKhobai, on 15 February 2018 - 03:28 PM, said:

and some of the atlases like the atlas-K could use hardpoint updates. it would be neat if the atlas-K had 1B in each side torso. then there would be a reason to use it.


Hardpoints need to be removed entirely. Although I understand there are "lore" reasons to have them in place, they were initially implemented in MW:4 to limit boating. Now that MWO has added Ghost Heat, and added variants which can boat certain classes of weapons anyway, the entire hardpoint paradigm has been made irrelevant.

Unfortunately, this will never happen, because if hardpoints are no longer a thing, then PGI won't make as much money off 'Mech sales, and everyone knows that's their cash cow here. If they can't sell 'Mechs, they won't be selling much of anything.

Here's hoping they eliminate hardpoints in MW:5.

#56 Angus McFife VI

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Posted 16 February 2018 - 11:00 AM

YES.

#57 Star Hustler

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Posted 16 February 2018 - 02:38 PM

View PostThroe, on 16 February 2018 - 10:07 AM, said:


Hardpoints need to be removed entirely. Although I understand there are "lore" reasons to have them in place, they were initially implemented in MW:4 to limit boating. Now that MWO has added Ghost Heat, and added variants which can boat certain classes of weapons anyway, the entire hardpoint paradigm has been made irrelevant.

Unfortunately, this will never happen, because if hardpoints are no longer a thing, then PGI won't make as much money off 'Mech sales, and everyone knows that's their cash cow here. If they can't sell 'Mechs, they won't be selling much of anything.

Here's hoping they eliminate hardpoints in MW:5.


I mean if they do what you propose then what we'd have is mechwarrior 2 mercenaries with a graphical update and new campaign. Which in my opinion what make me he happiest man this side of the earth.





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