Jump to content

Add The Hag Weapon For The Clans


72 replies to this topic

#61 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 19 February 2018 - 02:56 AM

Quote

The game can handle RACs just fine.


RACs dont fire 40 projectiles at once.

HAGs would probably have to be hitscan

its kindve like a hitscan RAC I guess

That would make it different from LBX or UAC

Edited by Khobai, 19 February 2018 - 03:02 AM.


#62 The6thMessenger

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Nova Captain
  • Nova Captain
  • 8,104 posts
  • LocationFrom a distance in an Urbie with a HAG, delivering righteous fury to heretics.

Posted 19 February 2018 - 02:58 AM

View PostKhobai, on 19 February 2018 - 02:56 AM, said:

HAGs would probably have to be hitscan


RACs aren't hitscan, lol.

And we have a bunch of MRMs of up to 40 still working well with a lot of other MRMs from different hardpoints, and from different mechs.

#63 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 19 February 2018 - 03:04 AM

Quote

RACs aren't hitscan, lol.


obviously

I said it should work like a hitscan RAC

it should charge up, then hitscan randomly in a cone

like a machine gun with longer range but with damage comparable to an RAC.

that would give it a different mechanic from UAC or LBX

instead of just being more of the same stuff we already have

making it just fire 8 bursts of 5 damage would be boring

Edited by Khobai, 19 February 2018 - 03:08 AM.


#64 The6thMessenger

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Nova Captain
  • Nova Captain
  • 8,104 posts
  • LocationFrom a distance in an Urbie with a HAG, delivering righteous fury to heretics.

Posted 19 February 2018 - 03:10 AM

View PostKhobai, on 19 February 2018 - 03:04 AM, said:

obviously


Hmm, i think you edited that when i quoted.

View PostKhobai, on 19 February 2018 - 03:04 AM, said:

I said it should work like a hitscan RAC

it should charge up, then hitscan randomly in a cone

like a machine gun with longer range

that would give it a different mechanic from UAC or LBX

instead of just being more of the same stuff we already have


Yeah no it shouldn't be hitscan for weapon diversity. It's already a shotgun gauss, it's too much gimmick.

#65 Adgar76

    Rookie

  • The Sickle
  • The Sickle
  • 6 posts

Posted 19 February 2018 - 04:23 AM

View PostFupDup, on 16 February 2018 - 09:55 PM, said:

EDIT: And actually, according to Sarna, they're supposed to gain a -2 bonus at long range and +2 penalty in short range.
http://www.sarna.net..._Gauss_Rifle_20


You got that backwards: it has a cluster bonus of +2 (yes, +2 is a bonus) at short range, and -2 penalty at long range. It has great range but tends to deal more damage up close.

#66 Rusharn

    Member

  • PipPipPipPipPipPip
  • Survivor
  • 224 posts

Posted 19 February 2018 - 09:21 AM

I would have the HAG be like the RAC without the cycle up, have the "jam" bar fill up as if fires but unlike the RAC as soon as the HAG hits the top it or you release the fire button, it goes into cool down. Have it be hot, and have the rounds be like Gauss rifle hits so you don't get the blinding effects of being hit like the RAC, and off course it has the Gauss rifle explosion trait. I would give it Gauss velocities as at long range moving target will cause the rounds to scatter naturally but they will be able to be focused easier close up.

#67 R Valentine

    Member

  • PipPipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 1,743 posts

Posted 19 February 2018 - 10:21 AM

No, HAGs just need to be a duration based gauss rifle. No stupid LBX crap, because LBX's already suck. Adding another level of suck would not be useful. No to HAGs like RACs. RACs ALREADY SUCK. ADDING ANOTHER LEVEL OF SUCK WOULD NOT BE USEFUL. If you're going to add new tech, at least make it competitive.

#68 Kubernetes

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Blazing
  • The Blazing
  • 2,369 posts

Posted 19 February 2018 - 10:27 AM

I say make it pinpoint, but stream of shells with 1.2-1.5 duration, 5-6 second cooldown. Big damage, but it can be spread.

Edited by Kubernetes, 19 February 2018 - 10:27 AM.


#69 R Valentine

    Member

  • PipPipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 1,743 posts

Posted 19 February 2018 - 10:36 AM

View PostKubernetes, on 19 February 2018 - 10:27 AM, said:

I say make it pinpoint, but stream of shells with 1.2-1.5 duration, 5-6 second cooldown. Big damage, but it can be spread.


This.

#70 MechanicalWraith

    Member

  • PipPipPip
  • Ace Of Spades
  • 76 posts

Posted 05 March 2018 - 10:34 AM

View PostKubernetes, on 19 February 2018 - 10:27 AM, said:

I say make it pinpoint, but stream of shells with 1.2-1.5 duration, 5-6 second cooldown. Big damage, but it can be spread.


This exactly was the first thought I had when I remembered HAG-rifles, except with MWO's gauss charge mechanism before the storm - on a related note, I absolutely hate that uncharged Gauss Rifles still explode...

#71 Bad Pun

    Member

  • PipPipPipPipPip
  • The Moon
  • The Moon
  • 109 posts

Posted 05 March 2018 - 04:22 PM

I had some thoughts about how HAGs could work myself, and I'm in the "Big machine gun" camp. I had written up a possible set of stats for it a while ago.


HAG-20

Dam: 0.80
Heat: 0.20
Cdn: --- (0.20)
Rng: 810
Max: 1,620
Slot: 6
Tons: 10.0
Vel: 2,000
Ammo: 200
DPS: 4.0
DPH. 4.0
DPS/T. 0.40
HPS. 1.0
Impulse:0.010
HP. 5.0

If destroyed, will deal 20 damage to your mech.

HAG-30s and HAG-40s are almost identical to 20s, save that they weigh 13 and 16 tons, are 8 and 10 slots, and have 400 and 500 rounds per minute respectively. Weapon health should increase with weight as well.

For handling, it should not have a charge-up or spin-down, or at least one that is very small. No more than one quarter second at most, as should the Rotary Cannons as well. Lastly, HAGs should have a spread of 0.81 meters at its optimal range (0.001 meter spread per meter distance), as to fit with lore and prevent pinpointing a single component at range.


#72 Alex Morgaine

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,049 posts

Posted 05 March 2018 - 08:42 PM

Ballistic mrms :3

Light and proto mech autocannons would be nice too

#73 Jackal Noble

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,863 posts
  • LocationTerra

Posted 06 March 2018 - 12:35 AM

View PostKhobai, on 18 February 2018 - 02:11 AM, said:


we have that weapon already. the CUAC20. fires 8 projectiles at 5 damage each.

it would be completely boring making the HAG do the same thing as that.

If anything it should work like a gauss RAC. chargeup then it fires a bunch of hitscan garbage out. then goes on cooldown.


I think you meant the CUCK20. Because we don't have a CUAC20, just an imposter.





8 user(s) are reading this topic

0 members, 8 guests, 0 anonymous users