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Patch Notes - 1.4.150 - 20-Feb-2018


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#101 Horseman

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Posted 22 February 2018 - 11:00 PM

View PostCH4CH, on 22 February 2018 - 07:23 PM, said:

I bought the standard pack, but I didn't get the 3 new colors!!!
The question is: when did you buy it? The colors were an early adopter bonus
https://mwomercs.com...ack-lanner-faq/

Quote

Purchases processed and received before November 30th 2017 11:59:59 PM PST (December 1st 7:59:59 AM UTC) will be eligible for receiving the following Early Adopter Rewards at the same time as the release of the Black Lanner:


#102 D V Devnull

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Posted 23 February 2018 - 10:04 AM

For anyone reading this thread, but hasn't looked at the HotFix News Post's Thread (where I'm just a bit more salty), here's some details that you'll need. There's now one additional file needed to be manually downloaded. Info as follows...

Version -----------> 1.4.151.0
File Count -------> 1
Download Link --> http://patcher.mwomercs.com/patch/Production/frontend/FrontendPatch_325.zip
Size ---------------> 11.3 KB (Tiny, but still worth being able to grab manually.)

...and I will leave you to enjoy your day and an easy patch of MWO's Client. I'm heading for the battlefields right now. B)

~Mr. D. V. "A poor sheep being used as a Patch Finder..." Devnull

#103 clan hope

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Posted 23 February 2018 - 12:05 PM

Universal Weapon cooldown and Rang wtf are you kinding me

Edited by clan hope, 23 February 2018 - 12:05 PM.


#104 clan hope

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Posted 23 February 2018 - 01:21 PM

why dont you just delete clans from the game and pay us for the packs we bought

#105 MovinTarget

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Posted 23 February 2018 - 01:49 PM

View Postclan hope, on 23 February 2018 - 01:21 PM, said:

why dont you just delete clans from the game and pay us for the packs we bought


Only if they refund IS for the 3 years of roflstomps by clans first... ;)

#106 Jay Leon Hart

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Posted 23 February 2018 - 02:06 PM

View Postclan hope, on 23 February 2018 - 12:05 PM, said:

Universal Weapon cooldown and Rang wtf are you kinding me

View Postclan hope, on 23 February 2018 - 01:21 PM, said:

why dont you just delete clans from the game and pay us for the packs we bought

Wait, are you actually scared the Rifleman or Jagermech might be a little better now?

Edited by Jay Leon Hart, 23 February 2018 - 02:07 PM.


#107 D V Devnull

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Posted 23 February 2018 - 02:18 PM

View Postclan hope, on 23 February 2018 - 01:21 PM, said:

why dont you just delete clans from the game and pay us for the packs we bought

I have the bad feeling that PGI does not possess the Real $$$ to do that anymore. They would be out of business before they could finish doing so. :(

~D. V. "I think that is impossible to do." Devnull

#108 Horseman

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Posted 23 February 2018 - 03:06 PM

View Postclan hope, on 23 February 2018 - 01:21 PM, said:

why dont you just delete clans from the game and pay us for the packs we bought
#ClanCrocodileTears

#109 His Mistress Voice

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Posted 23 February 2018 - 03:49 PM

Oh what drama I've been missing these past days.

What should I do with my, now obsolete, Clan Mechs?


Edited by His Mistress Voice, 23 February 2018 - 03:50 PM.


#110 MovinTarget

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Posted 23 February 2018 - 04:01 PM

View PostHis Mistress Voice, on 23 February 2018 - 03:49 PM, said:

Oh what drama I've been missing these past days.

What should I do with my, now obsolete, Clan Mechs?


Cry out for a commonda to shoe U da wae!!!!

#111 Toxicresidue

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Posted 23 February 2018 - 08:06 PM

View PostVellron2005, on 17 February 2018 - 08:09 AM, said:


A step forward in the right direction..

Bravo.

Would love to see some other things addressed as well.. like overall toxicity..


suck it up, walk it off socialist/snowflake! ?ya mean like that?

#112 CH4CH

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Posted 24 February 2018 - 08:40 PM

View PostHorseman, on 22 February 2018 - 11:00 PM, said:

The question is: when did you buy it? The colors were an early adopter bonus
https://mwomercs.com...ack-lanner-faq/


Transaction ID: xsolla-302101014
Timestamp: 2017-12-01 14:18:35 UTC

I see, just missing it for some hours. Thanks!

Edited by CH4CH, 24 February 2018 - 08:50 PM.


#113 MrKvola

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Posted 28 February 2018 - 03:21 AM

View PostCH4CH, on 24 February 2018 - 08:40 PM, said:


Transaction ID: xsolla-302101014
Timestamp: 2017-12-01 14:18:35 UTC

I see, just missing it for some hours. Thanks!

Messaging support may be worthwhile - if it was a near miss, they may be willing to help you out...

#114 Endurance2012

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Posted 07 March 2018 - 01:36 AM

roll back the patch you idiots. I can't even find players for a game now

#115 Horseman

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Posted 07 March 2018 - 03:25 AM

View PostEndurance2012, on 07 March 2018 - 01:36 AM, said:

roll back the patch you idiots. I can't even find players for a game now
I do not experience such an issue - most likely it doesn't have anything to do with the game and the patch.

#116 Fox the Apprentice

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Posted 07 March 2018 - 09:45 AM

View PostEndurance2012, on 07 March 2018 - 01:36 AM, said:

roll back the patch you idiots. I can't even find players for a game now

Let's not start blaming patches for what seems to be a personal issue. Myself and Horseman both seem to be doing fine, and the same seems to apply to the other 23 people per game. Try validating your game install, and if that doesn't work, create a post in the support section of the forums.

#117 D V Devnull

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Posted 09 March 2018 - 04:06 AM

Okay, I finally became aware of something that should NOT be happening. Enter a match, pitch about 600 to 800 LRMs because I'm a Natural Support-type Pilot. End up dying to find out that I've only done about 230 damage, even though I was Chain-Firing and made sure my locks were solid? Either the spread is far too high on I.S. LRMs, or the HitReg for them has become extremely broken beyond belief. Teams should be able to depend on their Fire Supports, not have them nerfed into the floor because some whiny lunatic who couldn't learn to take cover was complaining to the level of a 'river of tears' and making our brains hurt. All Lockable Missiles take an extreme amount of time to acquire a target, so the pilot using them should be rewarded with successful hard hits when they are properly locked on! It's flatly wrong to be punishing players for picking a weapon that lets them help their team, but avoids shooting their team in the backs by accident from the team running in front of them! :angry:

~D. V. "This issue has reached the point of being an icy mountain..." Devnull

#118 MovinTarget

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Posted 09 March 2018 - 04:56 AM

View PostD V Devnull, on 09 March 2018 - 04:06 AM, said:

Okay, I finally became aware of something that should NOT be happening. Enter a match, pitch about 600 to 800 LRMs because I'm a Natural Support-type Pilot. End up dying to find out that I've only done about 230 damage, even though I was Chain-Firing and made sure my locks were solid? Either the spread is far too high on I.S. LRMs, or the HitReg for them has become extremely broken beyond belief. Teams should be able to depend on their Fire Supports, not have them nerfed into the floor because some whiny lunatic who couldn't learn to take cover was complaining to the level of a 'river of tears' and making our brains hurt. All Lockable Missiles take an extreme amount of time to acquire a target, so the pilot using them should be rewarded with successful hard hits when they are properly locked on! It's flatly wrong to be punishing players for picking a weapon that lets them help their team, but avoids shooting their team in the backs by accident from the team running in front of them! :angry:

~D. V. "This issue has reached the point of being an icy mountain..." Devnull


Fyi, been seeing a lot of triple ams mechs to counter the event lurmers... are you sure all your lurms arm making it through?

Edited by MovinTarget, 09 March 2018 - 05:07 AM.


#119 D V Devnull

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Posted 09 March 2018 - 06:01 AM

View PostMovinTarget, on 09 March 2018 - 04:56 AM, said:

Fyi, been seeing a lot of triple ams mechs to counter the event lurmers... are you sure all your lurms arm making it through?

I check carefully for AMS Streams. There was a lack of AMS blocking my missiles on the match in question. As far as I could tell, I should have earned a lot more damage. Heck, I was getting red flashes indicating hits with every shot. :(

~D. V. "feeling like the server did not register their missiles" Devnull




[One Edit by Post Author because they forgot to say something.]

Edited by D V Devnull, 09 March 2018 - 06:02 AM.


#120 MovinTarget

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Posted 09 March 2018 - 06:59 AM

View PostD V Devnull, on 09 March 2018 - 06:01 AM, said:

I check carefully for AMS Streams. There was a lack of AMS blocking my missiles on the match in question. As far as I could tell, I should have earned a lot more damage. Heck, I was getting red flashes indicating hits with every shot. Posted Image


I had a game yesterday where a very crafty kit fox with 3 ams was just out of my sight to my left as I was unloading lurms on a warhawk. I would get hits but he was chewing up a tremendous amout of lurms... It took me a bit to register that many were getting destroyed as soon as I launched them (but when you fire 70 at once, whose counting?) so that's why I brought it up...

Ended up getting my KMDDs w/ 2 HLL 3 HML and 3-4 SRM6...

Edited by MovinTarget, 09 March 2018 - 07:00 AM.






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