Problem: Escort is frustrating. The VIP goes in directs you don't expect, often into bad areas. It often gets itself killed.
Solution: give the job of piloting the VIP mech to a player. This will give teams greater control over where their VIP mech goes.
However, this leads us to another problem.
Problem: who wants to pilot a VIP Atlas? That is boring.
Solution: instead of the VIP mech being an Atlas, introduce something unusual:
It could be a quad, or a superheavy, but either way make it something unusual, something that can't be normally piloted. (The mech in the picture is an Omega Superheavy Battlemech, by the way. http://www.sarna.net...ega_(BattleMech) )
OBVIOUSLY the mech would be armed. Not fun to pilot a mech with no weapons.
Problem: how do we decide who gets to pilot the VIP?
Solution: either choose randomly, or have a vote, at the start of the game.
I think this would be a really fun way to improve Escort and actually make it fun.
There could even be another game mode where each team has one of these Superheavy mechs each, they could face off against each other, etc.
There might be a system in the mechlab where you can customize what equipment the VIP carries when you drop with it, but that might be a little complicated.
Anyway, what do you guys think?
UPDATE
As per comments below:
Problem: chosen player will grief/troll the team by not moving the VIP, or suiciding it
Solution: each player will have a 'VIP' ranking which is simply the number of times they have piloted the VIP mech to victory. This is visible when voting takes place.
Solution2: there are systems in place to enable PGI to punish trolls/griefers. I think 'it'll just get trolled' is a lazy excuse, frankly. Players can easily ruin games already by suiciding their 100t mechs and denying their team the tonnage. Of course there will be idiots but that's what the report button is for. It can't be worse than the current situation, which is that we get trolled by the ******* CPU VIP.
Problem: customizing the mech is too complicated.
Solution: allow for a selection of preconfigured+prebuffed mech builds (thanks to Deathlike for this suggestion)
Idea: The mech IS the VIP. Your contractor wants to reverse engineer the Superheavy so you have to ensure its safety for extraction. (thanks to Hit The Deck)
Problem: the VIP player might disconnect
Solution: CPU takes over.
Solution2: vote in a new player - their mech explodes and they are transferred instantly to the VIP.
Solution3: dead player can take the disconnected player's place.
Idea: The VIP being user-controlled will probably never happen, but there's some fun stuff here, so let's build on it. The VIP being a super-heavy, or some other sort of unique mech with a purpose is a great idea. Imagine, if you will; The VIP is a mobile-artillery platform, en-route to a firing position. Once the VIP arrives at its firing position, it begins shelling a distant fortification. If the VIP takes a certain amount of damage along the way, it has to pause for a moment before it can fire/move again. VIP defenders win if the fortification is destroyed or has taken more damage than the VIP at time up. Attackers win if the VIP is destroyed, or has taken more damage than the fortification at time up. (thanks to 0Jiggs0)
UPDATE2
Idea: About the artillery part, how about piloting Long Tom artillery vehicle. It's 95t, can be way heavy armored than mechs, and it doesn't even need walking animation. Well it can be a mech too, the main point is that it should be brokenly OP artillery. So it still is escort, but the artillery piece need to get to evac zone ammo depo (like generator in incursion), and after that it can fire outrageously strong shells. (thanks to Zigmund Freud; btw I never suggested the VIP being mobile artillery)
Idea: How about not having the thing you are escorting being one of the easiest mechs in the game to put fire onto, and be something that actually makes contextual sense for the game?
MFB + generators convoy.
1. They make sense contextually, and could/should be used to lead up to the siege type matches of FW.
2. They aren't giant lumbering targets. Which means you can actually defend shots on them, and they can at least moderately use terrain as cover as they pass through the map.
3. There's multiple targets to protect. That could go a few ways - most interestingly there could be 3 with 3 routes that forces that mode into lances. Or the lcd route which simply gives you x/x targets on one path to achieve victory which at least gives the defenders a fighting chance. (thanks to sycocys)
Idea: As long as crazy ideas are welcome - arm VIP, put a player in it, allow player to torso twist and shoot only, movement is by AI. This solves problem of disconnects and trolling to some extent. (thanks to MikeBend; I think having backup AI for disconnects is fine, but I think if players are to be put in the mech they're gonna want to pilot it completely rather than be stuck on a preset path)
Idea: Also, the game should remember your weapon groups for when you pilot the VIP.. (thanks to Vellron2005)
Idea: If you incentivise being the VIP with cBills, XP (thanks to Xetelian; I think the VIP player should be rewarded with 500k extra cbills if they finish the game successfully; also suggested by Asym)
Idea: 1. Show the route the vip will take for defenders. 2. Let the company commander issue a simple stop-go commands to vip (thanks to JediPanther)
Idea: would be great if the vip could actually return fire. at least anything in its firing arc that it can shoot at without changing its course. (LordNothing)
Idea: The VIP travels through predetermined waypoints (with several variable configurations of waypoints to prevent predictability) The route and waypoints are visable to the defenders on the minimap and Battlegrid map. This removes the need for the defenders to guess where the VIP is going and allows some pre-planning on how to defend.(thanks to Lykaon)
Idea: Remove the ECM towers. The VIP already has ECM and the capture mechanics allows the attacking team to gain the ECM effects buffing the team that already has the greater tactical flexability and likelyhood of victory.
If the concern is the VIP being overly vulnerable to LRMs then increase the VIP's ECM effects and/or add twin AMS to the VIP. (thanks to Lykaon)
Edited by Yosharian, 19 February 2018 - 02:31 PM.