#21
Posted 19 February 2018 - 12:54 PM
What I really wish I could have is an intermediate setting that closes the doors while the weapons under them are cycling, then opens again when they're ready to fire. That would be extremely handy.
#22
Posted 19 February 2018 - 01:15 PM
- Missile doors, when closed, reduce the incoming damage to the location the missile doors are on by 20% but add a .5 second delay to weapon fire from those location.
- When the doors are open, your weapons fire normally, but you loose the 20% damage reduction.
Just want to clear that up since there seems to be some mis-information on how it functions.
#23
Posted 19 February 2018 - 01:19 PM
Chris Lowrey, on 19 February 2018 - 01:15 PM, said:
- Missile doors, when closed, reduce the incoming damage to the location the missile doors are on by 20% but add a .5 second delay to weapon fire from those location.
- When the doors are open, your weapons fire normally, but you loose the 20% damage reduction.
Just want to clear that up since there seems to be some mis-information on how it functions.
That's great Chris, but any chance we can get our missile bay doors back on mechs that used to have them, like the Centurion?
#24
Posted 19 February 2018 - 01:38 PM
i alway's watch with Ctrl to left or right to see if i see the arms.
#26
Posted 19 February 2018 - 03:10 PM
Chris Lowrey, on 19 February 2018 - 01:39 PM, said:
I wouldn't have a say in that. That's up to the Artists.
Can you relate the message please?
I know it's something that when it went away, a lot of the members of these boards voiced displeasure that they went away.
#27
Posted 19 February 2018 - 03:20 PM
Chris Lowrey, on 19 February 2018 - 01:15 PM, said:
- Missile doors, when closed, reduce the incoming damage to the location the missile doors are on by 20% but add a .5 second delay to weapon fire from those location.
- When the doors are open, your weapons fire normally, but you loose the 20% damage reduction.
Just want to clear that up since there seems to be some mis-information on how it functions.
Oh wow, 20% reduction is a huge deal! I guess I gotta try to live with the 0.5s delay? Could be difference between life/death of the mech though.
How long before it closes back automatically though? I didn't really count.
#28
Posted 19 February 2018 - 03:32 PM
Chris Lowrey, on 19 February 2018 - 01:15 PM, said:
- Missile doors, when closed, reduce the incoming damage to the location the missile doors are on by 20% but add a .5 second delay to weapon fire from those location.
- When the doors are open, your weapons fire normally, but you loose the 20% damage reduction.
Just want to clear that up since there seems to be some mis-information on how it functions.
Thanks for clearing this up, this sort of information really should be in game to see for all. (Same as all minimum weapon ranges etc..)
#29
Posted 19 February 2018 - 03:34 PM
#30
Posted 19 February 2018 - 04:24 PM
Just wouldn't be a proper Archer build without showing off your ears to the world!
The only time I leave them closed is when I run a bunch of rockets. Then I'll open them when I'm close to use and close them again right away.
#31
Posted 19 February 2018 - 04:39 PM
Terrible things and they do get you damaged i've tested.. in game.. Testing grounds is not accurate.
Edited by Samial, 19 February 2018 - 04:40 PM.
#32
Posted 19 February 2018 - 04:45 PM
Open mine, leave em open unless I'm dry on ammo.
#33
Posted 20 February 2018 - 01:19 AM
El Bandito, on 19 February 2018 - 04:54 AM, said:
Internals by default are exposed to crits. The missile bay doors offer 20% damage reduction, while ballistic/energy bay doors (crab claw etc) offer 10% damage reduction, when closed. That's all there is to it.
THIS
I hate the delay in missile firing, since I'm so used to it being timed precisely. So I just open them right after drop, at the same time I hit "override"..
Sadly, I still don't have the discipline to close them one I'm out of LRM ammo and get that 20% damage reduction..
Edited by Vellron2005, 20 February 2018 - 01:20 AM.
#34
Posted 20 February 2018 - 01:33 AM
Edited by Prof RJ Gumby, 20 February 2018 - 01:34 AM.
#35
Posted 20 February 2018 - 01:41 AM
Chris Lowrey, on 19 February 2018 - 01:15 PM, said:
- Missile doors, when closed, reduce the incoming damage to the location the missile doors are on by 20% but add a .5 second delay to weapon fire from those location.
- When the doors are open, your weapons fire normally, but you loose the 20% damage reduction.
Just want to clear that up since there seems to be some mis-information on how it functions.
can we have the option where in the settings we can set the doors to always open from the start of the match without toggling it much like arm lock?
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