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Give Me A Good Reason Why


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#21 Alexandra Hekmatyar

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Posted 19 February 2018 - 07:13 PM

The salt of not having a tagger toggle is amazing.
I got a better idea, How about some multi-threading on Mechwarrior online?

#22 IllCaesar

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Posted 19 February 2018 - 07:45 PM

View PostFupDup, on 19 February 2018 - 01:08 PM, said:

AMS doesn't have a specific key, you have to toggle it on/off using the weapon group interface.


AMS was set to the tilde key by default on my version of the game.

#23 Yosharian

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Posted 19 February 2018 - 08:25 PM

View PostLady Alexandra Cousland, on 19 February 2018 - 07:13 PM, said:

The salt of not having a tagger toggle is amazing.
I got a better idea, How about some multi-threading on Mechwarrior online?


So you shoot down this guy's entirely reasonable request to implement something in-client that third party programs can do

And then you demand something that would require an engine rewrite and frame it as a more reasonable request?

Absurd

#24 UnofficialOperator

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Posted 19 February 2018 - 08:30 PM

Posted Image

#25 eminus

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Posted 19 February 2018 - 08:39 PM

I sense a SALTY LURMER here, or I might be wrong

#26 Knuckles OTool

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Posted 19 February 2018 - 08:44 PM

If you run tag, leaving it on full time isn't the best idea. While streak boats do run them, usually its a lurmer and that is basically a beacon for a light to come kick you in the can.

I suggest left click for tag and re-hotkey other weapon groups to some better KB spots and youll find you dont have to move your hand or think about it as you play. The default keybinds in most games suck and this one is no exception.

Edited by Knuckles OTool, 19 February 2018 - 08:45 PM.


#27 Yosharian

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Posted 19 February 2018 - 08:47 PM

View PostKnuckles OTool, on 19 February 2018 - 08:44 PM, said:

If you run tag, leaving it on full time isn't the best idea. While streak boats do run them, usually its a lurmer and that is basically a beacon for a light to come kick you in the can.

I suggest left click for tag and re-hotkey other weapon groups to some better KB spots and youll find you dont have to move your hand or think about it as you play. The default keybinds in most games suck and this one is no exception.

This is all well and good but it's no reason not to include a toggle function so that pressing the TAG button toggles it on and off.

There is zero reason to force people to hold down a button

And for me personally, my tendon pain makes such a thing very uncomfortable

#28 DeaconShaman

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Posted 19 February 2018 - 08:58 PM

Plenty of reasons to get salty at Piranha Games that one is like 2489 on my list but what the hell you have inspired me to revolt!

Man I was upset about NO VR support yet or maybe a game engine upgrade to Unreal now that MW5 is using that but you know what your right dude F the 500+ dollars I have wasted on this POS game and screw my 100 plus Mech's I have tweaked and cared for over the past 5 years or so......NO TAG TOGGLE is the final straw!

#Toogletwotimeingdevs

Fight the power!

#29 Xetelian

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Posted 19 February 2018 - 09:30 PM

View PostFupDup, on 19 February 2018 - 01:08 PM, said:

ECM is toggled with J. AMS doesn't have a specific key, you have to toggle it on/off using the weapon group interface.

In general, support the game if you enjoy the current gameplay (which has always been the same and always will be) and don't support it if you don't.



Pretty sure AMS toggle default is `~

I remember seeing it when I changed my push to talk to `~







You want to complain about features? How about the barebones friends list and chat interface with multiple bugs?
You join a group and it may not even show you what mechs others are taking so you can't tell if you're making them over tonnage or not. Sometimes it just switches back to quickplay when you're doing faction drops. Sometimes you know someone is online but they don't show up on your friends list and one of you needs to restart MWO to resolve it. Sometimes your group lobby wont start and you all have to leave and start up a new one.

Messaging people is a pain as they have to be paying attention to a tiny blinking button to notice they got a message. The same button blink is used by group messages, private messages, unit messages, faction messages and Innersphere or Clan messages. So if someone hasn't turned off all those then their button is blinking all the time and unless they specifically open their friends list they wont know you've messaged them.


Why is the mechlab setup like the mech is facing towards you instead of away from you, so your right shoulder is on the left and the left shoulder is on the right?



Forget tag lasers, there are thousands of quality of life improvements that they could have made over the years to benefit their game.

#30 Yosharian

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Posted 19 February 2018 - 10:09 PM

View PostXetelian, on 19 February 2018 - 09:30 PM, said:



Pretty sure AMS toggle default is `~

I remember seeing it when I changed my push to talk to `~







You want to complain about features? How about the barebones friends list and chat interface with multiple bugs?
You join a group and it may not even show you what mechs others are taking so you can't tell if you're making them over tonnage or not. Sometimes it just switches back to quickplay when you're doing faction drops. Sometimes you know someone is online but they don't show up on your friends list and one of you needs to restart MWO to resolve it. Sometimes your group lobby wont start and you all have to leave and start up a new one.

Messaging people is a pain as they have to be paying attention to a tiny blinking button to notice they got a message. The same button blink is used by group messages, private messages, unit messages, faction messages and Innersphere or Clan messages. So if someone hasn't turned off all those then their button is blinking all the time and unless they specifically open their friends list they wont know you've messaged them.


Why is the mechlab setup like the mech is facing towards you instead of away from you, so your right shoulder is on the left and the left shoulder is on the right?



Forget tag lasers, there are thousands of quality of life improvements that they could have made over the years to benefit their game.


How dare you make a topic about a quality-of-life improvement that doesn't apply to me! Instead, let's focus on these other quality-of-life improvements that do!

I mean really the lack of self-awareness is astonishing

#31 Mystere

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Posted 19 February 2018 - 10:49 PM

View PostYosharian, on 19 February 2018 - 04:53 PM, said:

TAG needs an autofire button, yes. It also needs to be made invisible. What kind of ******* target painter creates a red line that allows enemies to trace your location. What the ****.


According to some folks, it's done in the name of "balance". Posted Image

As for missing game features, I am still wating for this:


Edited by Mystere, 19 February 2018 - 10:52 PM.


#32 Yosharian

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Posted 19 February 2018 - 11:00 PM

View PostMystere, on 19 February 2018 - 10:49 PM, said:


According to some folks, it's done in the name of "balance". Posted Image


Well I find it hard to believe anyone is actually writing that. Considering nobody ******* uses TAG unless they're boating LRMs themselves, and even then I don't often see it.

#33 Khobai

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Posted 19 February 2018 - 11:03 PM

Quote

And then you demand something that would require an engine rewrite and frame it as a more reasonable request?


actually you can enable multi-threading by editing the .cfg file

there used to be a forum topic for how to do it

its sad that PGI doesnt have it in there by default

#34 Darky101

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Posted 19 February 2018 - 11:59 PM

View PostKhobai, on 19 February 2018 - 11:03 PM, said:


actually you can enable multi-threading by editing the .cfg file

there used to be a forum topic for how to do it

its sad that PGI doesnt have it in there by default


Yes please!
How can I enable multi threading?
MY fx 4300 runs at 3800 stock and is doing decent work but only core 1 is carying most of the load while the rest are Idleing around 10-20 usages.

Edited by Darky101, 20 February 2018 - 12:00 AM.


#35 Thermoluminescence

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Posted 20 February 2018 - 12:09 AM

View PostDarky101, on 19 February 2018 - 11:59 PM, said:


Yes please!
How can I enable multi threading?
MY fx 4300 runs at 3800 stock and is doing decent work but only core 1 is carying most of the load while the rest are Idleing around 10-20 usages.

https://mwomercs.com...2-usercfg-file/

#36 Darky101

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Posted 20 February 2018 - 01:46 AM

Thank you!
Gonna try it tonight!

#37 Johnny Z

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Posted 20 February 2018 - 02:05 AM

Solaris and 1st person mechbay coming. Maybe tag toggle to some time. I think FFA/Battle Royale will be added to Solaris some time to. Posted Image

With how popular FFA/Battle Royale is in games right now its got to be added. I mean seriously.

PUBG almost got game of the year last year because it was the only super popular game put out in 2017. It had one mode and one map and more players than every other game combined. FFA/Battle Royale is off the charts popular. Fortnite just added FFA and dropped all other development so the players say.

So anyway relax a lot happening with Mechwarrior Online and Battletech right now and that's great.

By the way when the maker of PUBG was asked game of the year questions he couldn't believe his game was in the running. Posted Image It was just the only game put out in 2017 that didn't suck. Posted Image Of course they had to give game of the year to other games with 1 thousand times the budget but its a fun story. Posted Image

Edited by Johnny Z, 20 February 2018 - 02:24 AM.


#38 Mumuharra

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Posted 20 February 2018 - 04:30 AM

You guys are right. MWO is not worth to get in an angry mood.
But OP is more than right with his complain.
It should be so simple to program a TAG toggle if the players asked for it.
I myself waited so long for the use of the mouse wheel. I never understood where the problem is/was.
And it realy made me enjoy MWO much more and in result I left more money in this game than I planed to do.

PGI very often realy gives you the feeling they don’t care for your (smallest) needs/wishes.
As a result they get a little less cash.

At the moment I am quite fine with MWO but there is so much space for fine tuning for PGI.
Xetelin mentioned some and I know some more.
Nothin ground shaking to program but desperately waited for.

So, OP you are right!

Have fun.

Edited by Mumuharra, 20 February 2018 - 04:35 AM.


#39 EnochsBook

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Posted 20 February 2018 - 05:20 AM

View PostJohnny Z, on 20 February 2018 - 02:05 AM, said:

Solaris and 1st person mechbay coming. Maybe tag toggle to some time. I think FFA/Battle Royale will be added to Solaris some time to. Posted Image

With how popular FFA/Battle Royale is in games right now its got to be added. I mean seriously.

The reason PUBG and Fortnite are popular isn't just because they're FFA, it's because you have to move around the map, scavenge things and so on. They're popular because every game is different and an adventure in itself.
Solaris FFA will only have part of that appeal, IMO. I also think it'll be extremely newbie-unfriendly, for a variety of reasons, so it'll probably end up as one of the least played modes overall.
It's good to have a new game mode, but I'd rather have that in QP/FP than in yet another niche aspect of the game only 20% or so of players will actually play regularly.

Edited by EnochsBook, 20 February 2018 - 05:20 AM.


#40 Alexandra Hekmatyar

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Posted 20 February 2018 - 05:22 AM

View PostYosharian, on 19 February 2018 - 08:25 PM, said:

So you shoot down this guy's entirely reasonable request to implement something in-client that third party programs can do

And then you demand something that would require an engine rewrite and frame it as a more reasonable request?

Absurd


I'm suggesting not demanding.
Also optimization is important for any game, poor optimization makes people quit, those are potential customers.
A toggle tagger may be neat to some but isn't important in the least since like you said you can solve that issue with 3rd party software anyways.





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