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What Do You Think Can Be Done To Solaris To Make It More Viewer/streamer/youtuber Friendly?
#1
Posted 25 February 2018 - 11:15 PM
What these changes are exactly I don't know. There are games that are fun to play, but not as easy to watch. In my personal experience, it is heavily up to the streamer/Youtuber/commentator to keep things entertaining in a MWO video/stream as opposed to me actually keeping track of all the in-game things that happen in the video.
Even if it does not make it in time for Solaris release, perhaps PGI can consider doing those adjustments after and make Solaris a more enjoyable spectator experience.
#2
Posted 25 February 2018 - 11:34 PM
#3
Posted 25 February 2018 - 11:43 PM
#4
Posted 25 February 2018 - 11:55 PM
solaris needs to have 8 player free for all or 2v2v2v2 team free for all
the players that consistently win the most against 7 other players would be the truly good players
because thats not just testing the strength of your build. its testing every skill you have to beat out 7 other players.
as long as the ranking system is based on damage and kills as much as being the last player alive... that way you cant just run and hide till the very end.
Edited by Khobai, 26 February 2018 - 12:00 AM.
#5
Posted 26 February 2018 - 12:22 AM
 Khobai, on 25 February 2018 - 11:55 PM, said:
Khobai, on 25 February 2018 - 11:55 PM, said:
solaris needs to have 8 player free for all or 2v2v2v2 team free for all
the players that consistently win the most against 7 other players would be the truly good players
because thats not just testing the strength of your build. its testing every skill you have to beat out 7 other players.
as long as the ranking system is based on damage and kills as much as being the last player alive... that way you cant just run and hide till the very end.
Lol free for all in a fps with trades, now that is the fail. That only show who has the best patience and hiding
#6
Posted 26 February 2018 - 12:34 AM
Quote
except it doesnt because if you read my post I addressed that concern specifically
being the last one alive wouldnt necessarily be enough to win you first place if you dont have the damage to back it up
#7
Posted 26 February 2018 - 12:39 AM
Just give the streamers a decent spectating tool without bugs and let twitch handle the audience.
#8
Posted 26 February 2018 - 12:52 AM
Even old arena shooters that are only arena shooters like Quake crush the views that this game gets - I still reckon that much of that (outside of the limited scope of the franchise itself) is the fact that PGI never incorporated anything beyond the mechs to add anything interesting or unique to the game.
#9
Posted 26 February 2018 - 12:56 AM
 sycocys, on 26 February 2018 - 12:52 AM, said:
sycocys, on 26 February 2018 - 12:52 AM, said:
Even old arena shooters that are only arena shooters like Quake crush the views that this game gets - I still reckon that much of that (outside of the limited scope of the franchise itself) is the fact that PGI never incorporated anything beyond the mechs to add anything interesting or unique to the game.
Niche game.
quake is mainstream (sort of)
#11
Posted 26 February 2018 - 02:03 AM
A free for all offers more entertainment since you can watch the RNG death and destruction unfold where literally anything can happen. It's that random factor that sucks you in to watch what unfolds, 1v1/2v2 is pretty much Point A/Point B.
#12
Posted 26 February 2018 - 02:30 AM
Edited by El Bandito, 26 February 2018 - 05:38 AM.
#14
Posted 26 February 2018 - 02:43 AM
Nothing. Matches are going to be way to short to make it a worthwhile viewing experience. Hell, think of a typical scouting match after the brawl starts. Its typically over in about 30 seconds. I expect Solaris at the higher mech tiers will be over a hell of a lot faster than that (2 alphas from a Deathstrike and done). Perhaps the lower tier matches will be better, if for no other reason than it will take longer for the low alpha builds to take each other apart. Maybe that will be fun to watch?
#15
Posted 26 February 2018 - 03:06 AM
I present to you, some fact...
I was helping to shoutcast the MWA 1V1 over the weekend just passed. The cast channel I had was responsible for Heavy mechs and Assault Finals. I believe we had an average viewership of 150 for nearly 5 hours straight and we casted some of the best players in the game. It was good fun and quite good for the viewers.
The MWOOC was like 500-600? So in light of that, not bad at all for a community run event that wasn't a part of Mechcon.
So again before you say 'no one will watch', seriously, get a clue. 1v1 tournaments have been a thing LONG before Solaris.
Edited by justcallme A S H, 26 February 2018 - 03:07 AM.
#16
Posted 26 February 2018 - 03:13 AM
 Khobai, on 26 February 2018 - 12:34 AM, said:
Khobai, on 26 February 2018 - 12:34 AM, said:
except it doesnt because if you read my post I addressed that concern specifically
being the last one alive wouldnt necessarily be enough to win you first place if you dont have the damage to back it up
Well I dont think ur solution dosnt necessarily solve that problem, and it takes some of the fun away from a ffa.
 justcallme A S H, on 26 February 2018 - 03:06 AM, said:
justcallme A S H, on 26 February 2018 - 03:06 AM, said:
Nice domination technique, makes me take everything you say very serious.......
#17
Posted 26 February 2018 - 03:22 AM
 justcallme A S H, on 26 February 2018 - 03:06 AM, said:
justcallme A S H, on 26 February 2018 - 03:06 AM, said:
I present to you, some fact...
I was helping to shoutcast the MWA 1V1 over the weekend just passed. The cast channel I had was responsible for Heavy mechs and Assault Finals. I believe we had an average viewership of 150 for nearly 5 hours straight and we casted some of the best players in the game. It was good fun and quite good for the viewers.
The MWOOC was like 500-600? So in light of that, not bad at all for a community run event that wasn't a part of Mechcon.
So again before you say 'no one will watch', seriously, get a clue. 1v1 tournaments have been a thing LONG before Solaris.
I think lots of us within this community will watch. Hell, we'd watch just about anything mechporn related. The question of the OP however is can anything be done to make it more watchable, more enticing to watch?
For my 2 c-bills I think the higher tier games will only be enticing if the players are of note and worth watching due to their reputation or known propensities (head shot artists, etc.), but the mech on mech action is just over too fast for me to find it very enjoyable. The lower tier mechs might have more possibility though as I expect the builds to be unusual if not out right bad, and there might be some fun to see just how long it takes for the opponents to wear each other down.
But over all as a viewing experience...meh...I'd just as soon watch old MRBC matches. Different strokes for different folks.
#18
Posted 26 February 2018 - 03:30 AM
#20
Posted 26 February 2018 - 04:57 AM
Quote
I present to you, some fact...
I was helping to shoutcast the MWA 1V1 over the weekend just passed. The cast channel I had was responsible for Heavy mechs and Assault Finals. I believe we had an average viewership of 150 for nearly 5 hours straight and we casted some of the best players in the game. It was good fun and quite good for the viewers.
The MWOOC was like 500-600? So in light of that, not bad at all for a community run event that wasn't a part of Mechcon.
So again before you say 'no one will watch', seriously, get a clue. 1v1 tournaments have been a thing LONG before Solaris.
thats great but were talking about solaris
not MWA 1v1
totally different things entirely
saying people will watch solaris because people watched MWA is like saying people will watch the special olympics because people watched the olympics.
solaris is the special olympics of 1v1.
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