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What Do You Think Can Be Done To Solaris To Make It More Viewer/streamer/youtuber Friendly?


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#1 Elizander

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Posted 25 February 2018 - 11:15 PM

I think that Solaris can benefit from some changes that can make it a better viewing experience compared to the rest of the game. There are less things to keep track of, there aren't 23 other mechs that clutter the screen and it's detached enough from the main game that I think a UI or other overhaul can be done without people screaming "bloody murder you ate my firstborn child".

What these changes are exactly I don't know. There are games that are fun to play, but not as easy to watch. In my personal experience, it is heavily up to the streamer/Youtuber/commentator to keep things entertaining in a MWO video/stream as opposed to me actually keeping track of all the in-game things that happen in the video.

Even if it does not make it in time for Solaris release, perhaps PGI can consider doing those adjustments after and make Solaris a more enjoyable spectator experience.

#2 Kotzi

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Posted 25 February 2018 - 11:34 PM

It will never be enjoyable to watch. Nobody wants to see a fight that ends after a couple of Alphastrikes. 12V12 there is plenty to shoot at. 1V1 or 2V2 will be shortly over after the mechs see each other i would assume.

#3 visionGT4

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Posted 25 February 2018 - 11:43 PM

People actually playing it would be a good start

#4 Khobai

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Posted 25 February 2018 - 11:55 PM

1v1 and 2v2 is fail. nobody wants to watch that.

solaris needs to have 8 player free for all or 2v2v2v2 team free for all

the players that consistently win the most against 7 other players would be the truly good players

because thats not just testing the strength of your build. its testing every skill you have to beat out 7 other players.

as long as the ranking system is based on damage and kills as much as being the last player alive... that way you cant just run and hide till the very end.

Edited by Khobai, 26 February 2018 - 12:00 AM.


#5 radiv

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Posted 26 February 2018 - 12:22 AM

View PostKhobai, on 25 February 2018 - 11:55 PM, said:

1v1 and 2v2 is fail. nobody wants to watch that.

solaris needs to have 8 player free for all or 2v2v2v2 team free for all

the players that consistently win the most against 7 other players would be the truly good players

because thats not just testing the strength of your build. its testing every skill you have to beat out 7 other players.

as long as the ranking system is based on damage and kills as much as being the last player alive... that way you cant just run and hide till the very end.


Lol free for all in a fps with trades, now that is the fail. That only show who has the best patience and hiding

#6 Khobai

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Posted 26 February 2018 - 12:34 AM

Quote

Lol free for all in a fps with trades, now that is the fail. That only show who has the best patience and hiding


except it doesnt because if you read my post I addressed that concern specifically

being the last one alive wouldnt necessarily be enough to win you first place if you dont have the damage to back it up

#7 Sunstruck

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Posted 26 February 2018 - 12:39 AM

To be honest nobody is going to fire up the MWO client just to spectate aside from maby a few people that have streaming setups for twitch. Most people if they are going to spectate will just watch what ever is on twitch.

Just give the streamers a decent spectating tool without bugs and let twitch handle the audience.

#8 sycocys

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Posted 26 February 2018 - 12:52 AM

People get massive amounts more streaming views playing 20-30+ year old games and barebones bottom feeder current titles than people get for MWo, I'd be more concerned about solving why that is the case than how to "fix" problems with getting views for a mode that's not even out yet.

Even old arena shooters that are only arena shooters like Quake crush the views that this game gets - I still reckon that much of that (outside of the limited scope of the franchise itself) is the fact that PGI never incorporated anything beyond the mechs to add anything interesting or unique to the game.

#9 w4ldO

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Posted 26 February 2018 - 12:56 AM

View Postsycocys, on 26 February 2018 - 12:52 AM, said:

People get massive amounts more streaming views playing 20-30+ year old games and barebones bottom feeder current titles than people get for MWo, I'd be more concerned about solving why that is the case than how to "fix" problems with getting views for a mode that's not even out yet.

Even old arena shooters that are only arena shooters like Quake crush the views that this game gets - I still reckon that much of that (outside of the limited scope of the franchise itself) is the fact that PGI never incorporated anything beyond the mechs to add anything interesting or unique to the game.


Niche game.

quake is mainstream (sort of)

#10 sycocys

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Posted 26 February 2018 - 01:07 AM

View Postw4ldO, on 26 February 2018 - 12:56 AM, said:


Niche game.

quake is mainstream (sort of)

30 year old off-brand NES game's are just as niche if not more, and yet they still outperform this game in drawing views by a huge margin.

#11 N0ni

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Posted 26 February 2018 - 02:03 AM

To be honest spectating Solaris 1v1s and 2v2s are only something you do if you made something to eat and want to enjoy the food while keeping the game running and not staring blankly at the mechlab, sort of like you just got off work -- made some pizza -- open up a twitch stream -- that sort of thing is what spectating matches will be like. It may not be necessarily enjoyable, but it's better than sitting there watching nothing.

A free for all offers more entertainment since you can watch the RNG death and destruction unfold where literally anything can happen. It's that random factor that sucks you in to watch what unfolds, 1v1/2v2 is pretty much Point A/Point B.

#12 El Bandito

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Posted 26 February 2018 - 02:30 AM

I followed the MWOWC just fine though (strike spam was bit of a turn off). 1v1 or 2v2 has their own charms as well.

Edited by El Bandito, 26 February 2018 - 05:38 AM.


#13 w4ldO

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Posted 26 February 2018 - 02:33 AM

View Postsycocys, on 26 February 2018 - 01:07 AM, said:

30 year old off-brand NES game's are just as niche if not more, and yet they still outperform this game in drawing views by a huge margin.


thats because the streamers playing those game already have an audience

#14 Bud Crue

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Posted 26 February 2018 - 02:43 AM

In answer to the OP:
Nothing. Matches are going to be way to short to make it a worthwhile viewing experience. Hell, think of a typical scouting match after the brawl starts. Its typically over in about 30 seconds. I expect Solaris at the higher mech tiers will be over a hell of a lot faster than that (2 alphas from a Deathstrike and done). Perhaps the lower tier matches will be better, if for no other reason than it will take longer for the low alpha builds to take each other apart. Maybe that will be fun to watch?

#15 justcallme A S H

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Posted 26 February 2018 - 03:06 AM

Well to all you uneducated individuals who are once again commenting without any clue what you're talking about (and no surprise the usual suspects are already posting).

I present to you, some fact...

I was helping to shoutcast the MWA 1V1 over the weekend just passed. The cast channel I had was responsible for Heavy mechs and Assault Finals. I believe we had an average viewership of 150 for nearly 5 hours straight and we casted some of the best players in the game. It was good fun and quite good for the viewers.

The MWOOC was like 500-600? So in light of that, not bad at all for a community run event that wasn't a part of Mechcon.

So again before you say 'no one will watch', seriously, get a clue. 1v1 tournaments have been a thing LONG before Solaris.

Edited by justcallme A S H, 26 February 2018 - 03:07 AM.


#16 radiv

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Posted 26 February 2018 - 03:13 AM

View PostKhobai, on 26 February 2018 - 12:34 AM, said:


except it doesnt because if you read my post I addressed that concern specifically

being the last one alive wouldnt necessarily be enough to win you first place if you dont have the damage to back it up


Well I dont think ur solution dosnt necessarily solve that problem, and it takes some of the fun away from a ffa.


View Postjustcallme A S H, on 26 February 2018 - 03:06 AM, said:

Well to all you uneducated individuals who are once again commenting without any clue what you're talking about (and no surprise the usual suspects are already posting).


Nice domination technique, makes me take everything you say very serious.......

#17 Bud Crue

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Posted 26 February 2018 - 03:22 AM

View Postjustcallme A S H, on 26 February 2018 - 03:06 AM, said:

Well to all you uneducated individuals who are once again commenting without any clue what you're talking about (and no surprise the usual suspects are already posting).

I present to you, some fact...

I was helping to shoutcast the MWA 1V1 over the weekend just passed. The cast channel I had was responsible for Heavy mechs and Assault Finals. I believe we had an average viewership of 150 for nearly 5 hours straight and we casted some of the best players in the game. It was good fun and quite good for the viewers.

The MWOOC was like 500-600? So in light of that, not bad at all for a community run event that wasn't a part of Mechcon.

So again before you say 'no one will watch', seriously, get a clue. 1v1 tournaments have been a thing LONG before Solaris.


I think lots of us within this community will watch. Hell, we'd watch just about anything mechporn related. The question of the OP however is can anything be done to make it more watchable, more enticing to watch?

For my 2 c-bills I think the higher tier games will only be enticing if the players are of note and worth watching due to their reputation or known propensities (head shot artists, etc.), but the mech on mech action is just over too fast for me to find it very enjoyable. The lower tier mechs might have more possibility though as I expect the builds to be unusual if not out right bad, and there might be some fun to see just how long it takes for the opponents to wear each other down.

But over all as a viewing experience...meh...I'd just as soon watch old MRBC matches. Different strokes for different folks.

#18 Elizander

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Posted 26 February 2018 - 03:30 AM

With regards to matches being over in 2 alphas, PGI can certainly introduce a category for pure show where weapons are intentionally tuned down by 50% or more damage which might put that sturdy feel into the mechs again. The issue is with tuning so that shots don't feel like marshmallows. That's the quick and dirty way over individually tuning each weapon for 1v1 combat in the mode though.

#19 sycocys

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Posted 26 February 2018 - 03:32 AM

View Postjustcallme A S H, on 26 February 2018 - 03:06 AM, said:

I present to you, some fact...
we had an average viewership of 150 for nearly 5 hours


#20 Khobai

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Posted 26 February 2018 - 04:57 AM

Quote

Well to all you uneducated individuals who are once again commenting without any clue what you're talking about (and no surprise the usual suspects are already posting).

I present to you, some fact...

I was helping to shoutcast the MWA 1V1 over the weekend just passed. The cast channel I had was responsible for Heavy mechs and Assault Finals. I believe we had an average viewership of 150 for nearly 5 hours straight and we casted some of the best players in the game. It was good fun and quite good for the viewers.

The MWOOC was like 500-600? So in light of that, not bad at all for a community run event that wasn't a part of Mechcon.

So again before you say 'no one will watch', seriously, get a clue. 1v1 tournaments have been a thing LONG before Solaris.


thats great but were talking about solaris

not MWA 1v1

totally different things entirely

saying people will watch solaris because people watched MWA is like saying people will watch the special olympics because people watched the olympics.

solaris is the special olympics of 1v1.





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