Scout Derek, on 21 February 2018 - 06:33 PM, said:
Yeah. I said it. I'm getting really fed up with the hit-reg or net code issues this game's had for years on end.
because I couldn't according to hit reg hit my mark, we lost the match. I watched as another guy in the same match had to put in two volleys of SRMs into the same spot before the other mech died. this really irritates me.
I tried playing today, I really did. 5-8 matches in fact; But I can't get into it, and the gameplay is getting stagnant, it's really wearing my interest down. I'll probably wait till solaris, one of the last few things this game might hold interest for me in a long time. If solaris fails though... I'll probably just stop. With the little time I get to play this game.... it ain't worth wasting time if all I get are horrible hit reg scenarios each time I need to hit my marks.
I walked up and behind a SuperNova and alpha'd 3 times....I was running 4xSRM6 and two ERLMLs...First one took his armor to yellow, second stripped it, 3rd one flashed his CT but he walked away... WTF! This is why I feel ike we are stuck running lasers vomit builds which is boring as ****.
Hobbles v, on 22 February 2018 - 07:19 AM, said:
Its not hit reg. Its people not understanding ping. You people are missing your targets because they arent there. If you have over 80 ping the delay is extremly noticable. Remember 100 ping is about 1 tenth of a second in an fps that is an eternity. Mechs can move a full body length in that time span.
I get 18-35 ping on average in NA. I have no hit reg problems there. I end up on euro server with 120 ping i notice i have to lead more and instant hit weapons like lasers become harder to pinpoint with. There is nothing pgi can do to fix this other than split the pop into even more regional servers they dont have ths resources or the population to support that.
umm no. It has nothing to do with ping. When your hit marker and the target indicate damage was done, the paper doll shows damage was taken yet the mech is still standing, that is the issue. The mech in my post didnt even turn around until the third alpha....
Edited by mogs01gt, 27 February 2018 - 12:11 PM.