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Why Is This Game Half Baked?


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#1 Thermoluminescence

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Posted 22 February 2018 - 06:59 AM

As usual, I watch some videos from the B33f and come back to play. Get real close to buying a mechpack, then realize things are not what they seem. Loose interest.


Setting other things aside, why is there honestly no new maps to speak of?


I assume Solaris took making new maps.. maybe they are the same ones used every year. But I don't care at all for 1v1 or 2v2 so that is irrelevant.

Some thread said it costs $250,000 to make a new map, but that is illogical. Assets for textures and design of many objects like trees already exist. Can't someone just use pre-existing assets to make a new map?


This is someone who was trying to justify a new MechPack in my budget. I want to give you money, but MechPacks arn't what would keep me here. Having more than the same maps I played years ago would go a long way.


Maybe there is some sort of Dev or Publisher saying no new maps, not financially worth it. What do we have to do to inform you that point of view is BS? We want new maps!

Posted Image

Edited by Thermoluminescence, 22 February 2018 - 06:32 PM.


#2 Bombast

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Posted 22 February 2018 - 07:03 AM

We got Oasis a couple months, and Solaris will come with a QP map as well as the Solaris mode maps.

Honestly, I think new maps are not an issue in the current system. We have plenty of maps that are so unused that they'd be like new if we got rid of voting.

Edited by Bombast, 22 February 2018 - 07:16 AM.


#3 Alcom Isst

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Posted 22 February 2018 - 07:08 AM

View PostThermoluminescence, on 22 February 2018 - 06:59 AM, said:

Some thread said it costs $250,000 to make a new map, but that is illogical.


Between conceptualization, greyboxing, testing, redesigning, creating new model and art assets, structuring and painting terrain, testing, redesigning, constructing the map with finished assets, testing, redesigning, testing, release, handling bug reports, and testing... $250,000 sounds like a fair number to me for a low estimate. People need to get payed, yo.

#4 JC Daxion

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Posted 22 February 2018 - 07:12 AM

View PostBombast, on 22 February 2018 - 07:03 AM, said:

We got Oasis a couple months who, and Solaris will come with a QP map as well as the Solaris mode maps.

Honestly, I think new maps are not an issue in the current system. We have plenty of maps that are so unused that they'd be like new if we got rid of voting.




they could keep voting if they reduced the number of choices, that would help a ton. Make it 2 or 3 maps, variety would go up a good % with each map choice dropped.

#5 Spare Parts Bin

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Posted 22 February 2018 - 07:18 AM

If you look around a new alternative has been presented missions like Incursion or Escort on Polar Highlands or Forest Colony would pay a C-Bill bonus. I think this is not entirely the fix but goes along way.

Edited by Spare Parts Bin, 22 February 2018 - 07:19 AM.


#6 Mechrophilia

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Posted 22 February 2018 - 07:47 AM

View PostBombast, on 22 February 2018 - 07:03 AM, said:

We got Oasis a couple months, and Solaris will come with a QP map as well as the Solaris mode maps.

Honestly, I think new maps are not an issue in the current system. We have plenty of maps that are so unused that they'd be like new if we got rid of voting.


Nah... IMHO we have scant few maps for a game this old...scant few. I believe, as others have also surmised, that some authority is telling PGI to put resources into things other than maps. It's a reasonable conclusion.



#7 Pocket_Aces

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Posted 22 February 2018 - 08:01 AM

Agreed 3 maps would be much better.

Lot's of things could be better, however I'm no programmer so I'm not sure if it could even be done.

#8 Almond Brown

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Posted 22 February 2018 - 08:14 AM

22

#9 Jackal Noble

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Posted 22 February 2018 - 08:22 AM

Some think it's because PGI is always full baked. Lots of quality ganj up there in Vancouver. That concept totally makes sense.

#10 Jackal Noble

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Posted 22 February 2018 - 08:35 AM

View PostAlcom Isst, on 22 February 2018 - 07:08 AM, said:


Between conceptualization, greyboxing, testing, redesigning, creating new model and art assets, structuring and painting terrain, testing, redesigning, constructing the map with finished assets, testing, redesigning, testing, release, handling bug reports, and testing... $250,000 sounds like a fair number to me for a low estimate. People need to get payed, yo.



Orrrrrrr you allow the community to make maps for freeeee. Radical concept I know, and has never been attempted in the history of games and succeeded. Super risky too. Could literally bankrupt PGI overnight. It's almost as if members of this community as one man teams have demonstrably shown that they can make maps. *cough jjm1 *hack *cough.
Don't even get me started on invisible terrain.

#11 ramp4ge

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Posted 22 February 2018 - 08:42 AM

View PostAlcom Isst, on 22 February 2018 - 07:08 AM, said:


Between conceptualization, greyboxing, testing, redesigning, creating new model and art assets, structuring and painting terrain, testing, redesigning, constructing the map with finished assets, testing, redesigning, testing, release, handling bug reports, and testing... $250,000 sounds like a fair number to me for a low estimate. People need to get payed, yo.


And even after all of this they almost all have invisible walls, holes you can't shoot through and building hitboxes that're bigger than the buildings.

Meanwhile, you've got guys making mods in their living rooms for free that do awesome maps. You've got the guys making Enderal that not only made a new map, they made an entirely new world. World of Tanks cranks out new maps on a fairly consistent basis, and when they aren't creating new maps they're changing up old ones (for better or worse).

Really, you can go an entire night of playing and only play 4 maps. Polar Highlands, Frozen City, Crimson Strait and River City. You're lucky if Mining Collective or Canyon Network pop into the mix but those first 4 are the maps you're almost guaranteed to play on.

There are a ton of maps on the Testing Grounds that would be awesome to play QP on.

#12 Jackal Noble

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Posted 22 February 2018 - 08:45 AM

^

#13 Bombast

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Posted 22 February 2018 - 08:55 AM

View Postramp4ge, on 22 February 2018 - 08:42 AM, said:

Really, you can go an entire night of playing and only play 4 maps. Polar Highlands, Frozen City, Crimson Strait and River City. You're lucky if Mining Collective or Canyon Network pop into the mix but those first 4 are the maps you're almost guaranteed to play on.
.


Surely you meant these when you were listing the most common 4 maps.


1. Grim Plexus
2. Grim Plexus
3. Frozen City
4. Grim Plexus

Edited by Bombast, 22 February 2018 - 09:12 AM.


#14 WarHippy

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Posted 22 February 2018 - 09:06 AM

View PostThermoluminescence, on 22 February 2018 - 06:59 AM, said:

As usual, I watch some videos from the B33f and come back to play. Get real close to buying a mechpack, then realize things are not what they seem. Loose interest.


Setting other things aside, why is there honestly no new maps to speak of?


I assume Solaris took making new maps.. maybe they are the same ones used every year. But I don't care at all for 1v1 or 2v2 so that is irrelevant.

Some thread said it costs $250,000 to make a new map, but that is illogical. Assets for textures and design of many objects like trees already exist. Can't someone just use pre-existing assets to make a new map?


This is someone who was trying to justify a new MechPack in my budget. I want to give you money, but MechPacks arn't what would keep me here. Having more than the same maps I played years ago would go a long way.


Maybe there is some sort of Dev or Publisher saying no new maps, not financially worth it. What do we have to do to inform you that point of view is BS? We want new maps!
People say that a lot, but it isn't true. The same maps get voted on time and time again. New maps get added and for the most part people complain that they are too hot, too cluttered, too visually displeasing, too (insert pathetic complaint). There is no point in adding new maps when what people really seem to want is the same four or five maps based on what often gets voted for.

#15 Khalcruth

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Posted 22 February 2018 - 09:23 AM

Yeah, I don't buy the whole "$250000 to make a single map" figure. That adds up to 5 people at $50000 spending an entire year doing that and nothing else. I don't believe that for a second.

#16 Jackal Noble

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Posted 22 February 2018 - 09:23 AM

View PostWarHippy, on 22 February 2018 - 09:06 AM, said:

People say that a lot, but it isn't true. The same maps get voted on time and time again. New maps get added and for the most part people complain that they are too hot, too cluttered, too visually displeasing, too (insert pathetic complaint). There is no point in adding new maps when what people really seem to want is the same four or five maps based on what often gets voted for.


Really. Rubellite is fine. We are getting the city map here in a month or so. Before that when was the last map dropped? Here's a hint, it was Grim Plexus, using existing assets from Grim Portico.

#17 Bombast

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Posted 22 February 2018 - 09:42 AM

View PostJackalBeast, on 22 February 2018 - 09:23 AM, said:


Really. Rubellite is fine. We are getting the city map here in a month or so. Before that when was the last map dropped? Here's a hint, it was Grim Plexus, using existing assets from Grim Portico.


I think New Terra Therma came out after Grim.

#18 Jackal Noble

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Posted 22 February 2018 - 09:47 AM

View PostBombast, on 22 February 2018 - 09:42 AM, said:

I think New Terra Therma came out after Grim.


Ahh that is correct, and I do like that map aesthetically speaking.

#19 JediPanther

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Posted 22 February 2018 - 10:00 AM

View PostSpare Parts Bin, on 22 February 2018 - 07:18 AM, said:

If you look around a new alternative has been presented missions like Incursion or Escort on Polar Highlands or Forest Colony would pay a C-Bill bonus. I think this is not entirely the fix but goes along way.


it's going to take a complete overhaul of Escort to make people want to play it. Pgi will never do that. Just look in other Escort threads of how much people HATE it as well as the same seven good ideas that would fix it if pgi were not so incompetent a developer they could implement the changes in a week.

As for c-bill they were secretly raise slightly from four months ago. from a mere 35,000 if you do only the objective to now a woop de frekin do of 75-80,000 c-bills. I kept track and posted the end of match screen shots. If they were to make the pay out 2-3 million then people might vote for it but don't bet a new mech pack on it. In fact I made a post here about the slight raise you just have to google it because forums' search coding is hard pgi.

#20 Bombast

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Posted 22 February 2018 - 10:05 AM

View PostJackalBeast, on 22 February 2018 - 09:47 AM, said:

Ahh that is correct, and I do like that map aesthetically speaking.


I think this kind of highlights the issue mentioned earlier - map voting has really messed up the way we think about maps, to the point where asking for more of them faster is pointless. You completely forgot a map you actually liked existed simply because no one ever plays on it.

But you sure as **** remembered Grim Plexus and it's history, because we've all got summer homes in that good forsaken **** hole.

Edited by Bombast, 23 February 2018 - 07:45 AM.






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