JediPanther, on 24 February 2018 - 08:57 AM, said:
That was pretty interesting video. Too bad mwo's version of cry engine is so mangled and out dated pretty much only 2-3 people know how to do any thing with it. i have a sc account too just waiting for a new rig that can run it since an '12 pc with an older video card can't.
All the things pgi has claimed for mw5 really should have been done to mwo first. They've wasted this community's offer of free talent and resources while burning it as customers with their poor management, poor implementation of things like long tom and balance of mechs,weapons and base tech time and again.
In theory, there's no reason they couldn't do that with MWO after finishing MW5.
Of course, something tells me CryTek would sue them for changing engines.
If you've been following SC's latest stuff on production over the last year with Lumberyard, that video is archaic. But its interesting just how easily they were able to port all the stuff they made in Crytek over to Lumberyard. PGI could do something similar. Admittedly PGI still wouldn't have the tools that SC does, but the conversion would not be as hard as one thinks. Though I wonder if just reusing the MW5 made setup would be easier than going from CryEngine to Lumberyard...
Edited by Koniving, 24 February 2018 - 09:03 AM.