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Netcode/hitbox


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#1 Rocket2Uranus

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Posted 23 February 2018 - 09:42 AM

Just landed 3 alpha strikes of ATM 3 x 4 on a Piranha at ranges of 120-240m before I died.
Total damage done during match 4.

LOL Seriously?

#2 The Basilisk

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Posted 23 February 2018 - 09:49 AM

View PostRocket2Uranus, on 23 February 2018 - 09:42 AM, said:

Just landed 3 alpha strikes of ATM 3 x 4 on a Piranha at ranges of 120-240m before I died.
Total damage done during match 4.

LOL Seriously?


Minrange ATM is 160m, LRM 180m...so nothing strange to see here.
Most likely the piranha has been hit by the one lonely missile that hit him before crossing the 160m barrier.
Also notice that minranges apply to the distance flown to target not to the distance you fired on target.

That is the reason why everyone with remote knowledge says don not use ATMs below 200-220m since a light will easily make 40m/s. So he will aktually be faster within min range than your missiles travel when you fire at him at 240m.

#3 suffocater

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Posted 23 February 2018 - 09:56 AM

ATM minrange is 120m, not 160m.

#4 Stinger554

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Posted 23 February 2018 - 10:02 AM

View PostThe Basilisk, on 23 February 2018 - 09:49 AM, said:


Minrange ATM is 160m


Wrong It's 120 meters for minimum.

#5 JohnnyWayne

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Posted 23 February 2018 - 10:07 AM

Well maybe its 160, if you take the wonky hitreg into consideration. LuL

#6 MikeBend

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Posted 23 February 2018 - 10:20 AM

120, definately. Also, missile/rocket hitreg has been awful lately, at least for me.

#7 Rocket2Uranus

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Posted 23 February 2018 - 12:18 PM

I alpha'd of 4x ATM 3s 3 times. Meaning I landed 36 ATMs on the piranha at 120-240m range (while it wasn't running to me)

4 DMG for having 36 ATMs hitting is def not "ok". Far from OK. It's just proof that its broken.

#8 Johnny Z

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Posted 23 February 2018 - 04:05 PM

First of all the game is very playable. Great gameplay and a lot of fun.

Also, yes hitreg is really bad sometimes. Meanwhile others times some are one shotting mechs.

Seen a shut down light mech with no armor eat a massive amount of missiles and take no damage as the worste example recently.

Use the complaint button is all I got to say. Its a online game and this is standard, its also great there is a complaint button, use it.

Edited by Johnny Z, 23 February 2018 - 04:06 PM.


#9 Koniving

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Posted 23 February 2018 - 04:10 PM

AMS?

4x ATM-3 would evaporate against it....
That's just against 1 or 2 AMS...

4 AMS...

#10 Khobai

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Posted 23 February 2018 - 04:15 PM

Quote

I alpha'd of 4x ATM 3s 3 times. Meaning I landed 36 ATMs on the piranha at 120-240m range (while it wasn't running to me)

4 DMG for having 36 ATMs hitting is def not "ok". Far from OK. It's just proof that its broken


more likely that you didnt hit

lrm/atm missiles have trouble tracking fast moving lights and often hit the ground instead of the mech. hitting lights with missiles is where having artemis/tag stacked together comes in handy.


and yeah ams would explain a lot too. since an ams will devour atm3s.

Edited by Khobai, 23 February 2018 - 04:31 PM.


#11 Rocket2Uranus

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Posted 23 February 2018 - 05:13 PM

View PostKoniving, on 23 February 2018 - 04:10 PM, said:

AMS?

4x ATM-3 would evaporate against it....
That's just against 1 or 2 AMS...

4 AMS...


no ams.
yeah.. its kinda annoying. when... rockets/missiles should be flying faster than a 20 ton walking tank lol

#12 Koniving

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Posted 23 February 2018 - 05:17 PM

View PostRocket2Uranus, on 23 February 2018 - 05:13 PM, said:


no ams.
yeah.. its kinda annoying. when... rockets/missiles should be flying faster than a 20 ton walking tank lol

Especially for how little damage they do compared to the autocannons.

#13 Exard3k

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Posted 23 February 2018 - 06:59 PM

I've seen lots of people not holding the locks after shooting their ATMs...they are not streaks, you have to hold locks™. "hitting a target" isn't "I have a lock and I shoot"

I've NEVER seen an ATM hitting a target location and not doing any damage....and I've done hundreds of games with them. You guys are doing something wrong or not understanding game mechanics or sth else.

Edited by Exard3k, 23 February 2018 - 07:00 PM.


#14 Escef

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Posted 23 February 2018 - 08:31 PM

I'd have to see footage to give an opinion on this. OBS is freeware that can be used to record and/or livestream. YouTube accounts are free as well. Record, upload, post link.

#15 Asym

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Posted 23 February 2018 - 10:56 PM

OP, your mech's aiming system is fine. Many above are right as well with inward movements to below minimum ranges but, the game itself is so hosed with every imaginable hit reg, damage distribution, mech and weapons geometry, not also to mention the huge errors in the weapons themselves that are compounding, it's amazing you got 4..... It's just hosed and nothing can be done except replace Cry and start over..... Even if they did, everything else is hosed in the quest for "balance"; which, isn't their strategic goal anyway for heavens sake.... Think Solaris and arena's: no need for precision. No need for extended ranges. No need for precise mech geometry. And, all weapons are nerf's, planned to be further nerf'd or will be nerf's upon arrival.......with all sorts of armor quirks and buffs.... JMO.

#16 Nema Nabojiv

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Posted 24 February 2018 - 01:25 AM

View PostRocket2Uranus, on 23 February 2018 - 09:42 AM, said:

Just landed 3 alpha strikes of ATM 3 x 4 on a Piranha at ranges of 120-240m before I died.
Total damage done during match 4.

LOL Seriously?

There's two legal possibilities on how this could happen:

1.A fast light moves perpendicular to missiles flight path or changes its elevation by moving uphill or JJ-ing. Atms have bad tracking and cant adjust fast enough.

2.Target moves toward you fast and missiles hit before they flown 120 meters and developed damage juice inside them.

The third one is a netcode stuff of course.

#17 Zigmund Freud

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Posted 24 February 2018 - 12:58 PM

Scored 3 kills in 2HGR Anni with 500+ ping today, lol. Watched 1s lag between my shot and enemy falling down. I still don't believe it worked, but it did.

#18 eminus

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Posted 24 February 2018 - 06:13 PM

CryEngine + PGI = JUST GIVE UP your hopes on proper hitreg and just play have fun

#19 PocketYoda

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Posted 24 February 2018 - 06:25 PM

So many apologists for PGI its sickening...

#20 Vellron2005

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Posted 26 February 2018 - 03:16 AM

View PostRocket2Uranus, on 23 February 2018 - 09:42 AM, said:

Just landed 3 alpha strikes of ATM 3 x 4 on a Piranha at ranges of 120-240m before I died.
Total damage done during match 4.

LOL Seriously?


Oh this is nothing new.. I've dumped 5 LRM80 alphas into an urbie without breaking it's armor, and dumping the same into an Atlas, killing it solo.. Both well withing optimal range..

Hitreg is bad..

Edited by Vellron2005, 26 February 2018 - 03:16 AM.






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