

How About Those Spawns On Mining Collective?
#1
Posted 24 February 2018 - 07:16 AM
I'd say well over 50% of games are won by the team with the "good" spawn.
Time to change these spawns?
#2
Posted 24 February 2018 - 10:05 AM
#3
Posted 24 February 2018 - 12:26 PM
#5
Posted 24 February 2018 - 01:02 PM
Athom83, on 24 February 2018 - 10:05 AM, said:
So much this ^^^^
I don't know where the propensity to "Nascar" every map or why so many think that running in a wide arc, away from their own slow moving 'Mechs (while calling it a flanking manouevre) is the best tactic.
I can see the benefit of getting a couple of 'Mechs on an enemies line and turning them, thus exposing them to the main firing line. However when 2/3rds of the team are "strung out" across four grids, with the slowest 'Mechs trailing, it is NOT a flanking move, it is running away from your team to pad paltry damage figures in a losing game.
*'edit*
In answer to the OP's original question: No, the spawns are 'relatively' fine.
Edited by xX PUG Xx, 24 February 2018 - 01:04 PM.
#6
Posted 24 February 2018 - 03:57 PM
Edited by Roughneck45, 24 February 2018 - 03:58 PM.
#7
Posted 24 February 2018 - 04:10 PM
Roughneck45, on 24 February 2018 - 03:57 PM, said:
Let's assume the assaults are hard on the W key from moment 1. I usually have to type in chat "they're going to flank D4 to E4 and kill us, please cover assaults" and even after doing that, shenanigans.
Look, I understand all the people who say "people aught to know better in T1." Sure they should. But they don't. The natural habits of players in PUGs at that level result in imbalance.
Which is easier: Changing spawn locations slightly or trying to somehow change the brains of thousands of PUG players?
#8
Posted 24 February 2018 - 06:47 PM
Also this populations egos are far to high to deal with teamplay and waiting on others..
Edited by Samial, 24 February 2018 - 06:48 PM.
#9
Posted 24 February 2018 - 07:07 PM
Water Bear, on 24 February 2018 - 04:10 PM, said:
I usually have to type in chat "they're going to flank D4 to E4 and kill us, please cover assaults" and even after doing that, shenanigans.
In my experience piloting assaults, the most dividends are paid through getting on VOIP from second one of the ready up screen, and taking the reigns as far as how the team is going to behave in escorting the assault lance.
That's not to say it always works, but I can almost guarantee 3 mechs coming to help every match.
#10
Posted 24 February 2018 - 07:44 PM
#11
Posted 24 February 2018 - 07:47 PM
so slow assaults should always spawn on the right side, never on the left side
#12
Posted 24 February 2018 - 08:03 PM
LT. HARDCASE, on 24 February 2018 - 12:26 PM, said:
All tier 1 means is you got carried enough times to have failed to learn any vital lessons all the way to tier 1.
I'm in tier 3 right now and I swear to God on all things sacred, tiers 4 and 5 had more actual, functional teamwork.
#13
Posted 24 February 2018 - 09:43 PM
Khobai, on 24 February 2018 - 07:47 PM, said:
so slow assaults should always spawn on the right side, never on the left side
This will just reverse the flow. Nascar will still exist because people will still try to get around the backs of enemy assaults while staying away from the faster force of mediums and heavies.
#14
Posted 24 February 2018 - 11:49 PM
#15
Posted 24 February 2018 - 11:55 PM
Athom83, on 24 February 2018 - 09:43 PM, said:
people go counterclockwise more because of the right side weapon bias on mechs
I think having assaults spawn on the right would be fine. you could also have assaults spawn in the middle, thats still better than on the left. they should never spawn on the left side. ever.
#16
Posted 25 February 2018 - 05:54 AM
#17
Posted 25 February 2018 - 06:44 AM
Khobai, on 24 February 2018 - 07:47 PM, said:
so slow assaults should always spawn on the right side, never on the left side
This guy gets it. Another way to explain what's happening here is that the spawns reward the "good spawn" team for nascaring around their side of the middle hill.
ramp4ge, on 24 February 2018 - 08:03 PM, said:
All tier 1 means is you got carried enough times to have failed to learn any vital lessons all the way to tier 1.
I'm in tier 3 right now and I swear to God on all things sacred, tiers 4 and 5 had more actual, functional teamwork.
This problem really has nothing to do with tier. The first handful of replies to this thread were rather strange, IMO. Basically they were expressing a desire to punish people.
Anyway you can always check OPs stats on the in-game leaderboard and decide for yourself how bad I am.

Edited by Water Bear, 25 February 2018 - 06:45 AM.
#18
Posted 25 February 2018 - 08:11 AM
Want to see that work? Everyone on a team simply go to one corner the assualts spawn in and watch what the opposition does..... Power down and watch the enemy deploy...... Want to be what they do? Even if you wipe them out, because there is strength in numbers, they'll do the same thing, over and over and over..... It's how games work because there isn't an AI changing the patterns.......like random spawn points or mixed spawn drops or further or nearer spawns, etc....
They go to the exact same spots they've "gamed out" and when you aren't there, they seriously don't know what to do !!!! We've tested this theory several times and time after time, you see the same thing...... Go ahead, try it ! On Crimson Tide, don't go look for the enemy and defend a spawn, the base or island.... Try it and watch the opposing team implode.....
Look, these are repetitive maps and repetition is a "gamers" friend.... They exploit every gameplay advantage because it's more fun !!! Tactics? Seriously, very few in the game have the training to use real tactics and that means the "game tactics are the hacks that work !!!"
Go ahead, try it !
#19
Posted 25 February 2018 - 08:37 AM
Asym, on 25 February 2018 - 08:11 AM, said:
Want to see that work? Everyone on a team simply go to one corner the assualts spawn in and watch what the opposition does..... Power down and watch the enemy deploy...... Want to be what they do? Even if you wipe them out, because there is strength in numbers, they'll do the same thing, over and over and over..... It's how games work because there isn't an AI changing the patterns.......like random spawn points or mixed spawn drops or further or nearer spawns, etc....
They go to the exact same spots they've "gamed out" and when you aren't there, they seriously don't know what to do !!!! We've tested this theory several times and time after time, you see the same thing...... Go ahead, try it ! On Crimson Tide, don't go look for the enemy and defend a spawn, the base or island.... Try it and watch the opposing team implode.....
Look, these are repetitive maps and repetition is a "gamers" friend.... They exploit every gameplay advantage because it's more fun !!! Tactics? Seriously, very few in the game have the training to use real tactics and that means the "game tactics are the hacks that work !!!"
Go ahead, try it !
You're not wrong. Everyone knows where to go on every map, because that's where the fight naturally occurs. Randomized spawns would be a fantastic idea.
#20
Posted 25 February 2018 - 09:03 AM
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