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It's more than half a ton if you count the mandatory ammo, and also the IS one is 1 ton instead of 0.5 tons.
machine guns also require mandatory ammo. And lasers need heatsinks. so its not like missiles are unique in that regard.
so its not inaccurate to call the csrm2 the missile equivalent of the c.machine gun or c.small laser.
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Uh huh. So that's only energy, and they have ghost heat. There are no other MG boats beside the Piranha. Your idea of adding a bunch of hardpoints is awful. Just fix the damn cooldowns.
the mist lynx is a machine gun boat. it has 8 machine guns. theres other clan mechs that can use 8 machine guns too (arctic cheetah can use 8, shadowcat can use 7, etc...). and the pirahna can of course use 12. there are also clan mechs with 8-15 energy hardpoints.
there are
NO clan mechs that can use 8 missile weapons though. not even one.
theres no good reason why there arnt mechs with 8-12 missile hardpoints like there are for B and E.
I dont think asking for the maddog to get new omnipods that give it 8 missile hardpoints is unreasonable... since the maddog is supposed to be the premier clan missiler. And in fairness, some of the catapults should have 6-8 missile hardpoints as well.
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I think a lot of these people make up bs to help their gameplay.. MRM10's and 20's work fine and are as good or better than 30's and 40's... lower MRMs from use have less miss and come off more accurate..
no lol. the MRM30 was the best MRM option by far, thats even why it got nerfed last tuesday.
I imagine its still the best. Just not by as big of a margin as before.
But also IS isnt as starved for missile hardpoints as clans. There are IS mechs with 7-8 missile hardpoints. There are no clan mechs with more than 6 missile hardpoints. Its hard for clans to really make good use of the ATM3 when the most they can have is 6 missile hardpoints. The tiny launchers suffers for lack of missile hardpoints.
Edited by Khobai, 25 February 2018 - 11:53 PM.