Jump to content

A Humble Request


29 replies to this topic

#1 Dru The Blue

    Member

  • Pip
  • Liquid Metal
  • Liquid Metal
  • 17 posts

Posted 25 February 2018 - 12:04 AM

As a personal favor to me, would everyone please stop mindlessly rotating counter clockwise. It happens in so many T1 matches it hurts. It is beyond reason, often I see teams just start rotating for no reason what so ever. On hpg they control the top and jump down just to continue to swing around the right side. I see it again and again and I just absolutely do not understand this aimless tactic beyond the common denominator that most mechs have right side aligned weapons. Please, stop.

Sincerely any mech that goes less than 65 kph.

#2 N0ni

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 2,357 posts
  • LocationIn a GTR Simulator Cockpit

Posted 25 February 2018 - 12:17 AM

View PostDru The Blue, on 25 February 2018 - 12:04 AM, said:

I just absolutely do not understand this aimless tactic beyond the common denominator that most mechs have right side aligned weapons.

Right sided hardpoints, more being right hand dominant so it feels more natural to start peeking that side, map geometry favoring the right, shielding left side being most common (sorta goes into the hardpoints though), going clockwise usually results in a losing brawl for the team pushing left while the other team pushes right (Solo), etc.

#3 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 25 February 2018 - 12:28 AM

the problem is the gamemodes.

conquest should be the standard gamemode, not skirmish.

youd get less nascaring and deathballing then, and more dynamic games that force teams to spread out and control the whole map.

#4 ForceUser

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 894 posts

Posted 25 February 2018 - 01:26 AM

"Acceptance is the first step on the road to gitting gud"
- Git Gud Space Marine

Jokes aside, knowing with some certainty what will happen in almost every single Solo Queue game is a potentially big advantage. I say potentially because it depends on if you make use of it or not, that's where the acceptance part comes in.

Your best bet if you are having trouble playing under engined assaults or the Anihilator is to play them while grouped up. Yes I know "not everyone has friends", "not everyone is socially able to interact with others", "some people just want to unwind after a long day and don't want the stress of playing in group", "I shouldn't be punished or forced to play group just because I like my slow fatties", etc, etc, etc. I heard all these and more before.

That's again where the acceptance comes in. Once you accept reality you can bend it to your will. Denying reality is akin to running into a wall and blaming it for hurting your face.

As one example we'll take the worst offender, HPG Manifold. It's the most obvious when it comes to nascar, most infamous, one can say and it's not just because of the map layout that favours it but also the spawns. See people who accept reality are the ones that rush the isolated spawn knowing that there will always be that one guy that was afk at the start or that brought is Annihilator or otherwise under engined assault. They profit from accepting and taking advantage of reality. They don't ask people to make reality easier for them or for reality to change to fit them.

Ok so how do we bend reality to our will in this case. Well the slower you are the harder it will be but asking your team, nicely, (they are human, just like you, they don't owe you anything just like you don't owe them anything) to provide some cover fire helps a lot. And it's important not to ask them to protect you or similar, since again they don't awe you anything, but asking them to provide cover fire because you know there will be only a handful of fast movers trying to get at you is fine. You're giving them a chance to get damage where they aren't in any real danger. Again, use reality to your advantage. You're not manipulating them mind you, you're creating an opportunity for mutual gain, it's a team game after all, even in SoloQ.

This of course does not absolve you from responsibility. Responsibility of moving your *** as soon as the match starts. To not stop moving, to learn how to fire on the move (more on this later) and to at the very least not purposefully bring an assault that has an engine smaller than 325 or 300 in the case of an Anih. You made a choice before you hit the play button and you bear responsibility for that choice. It sure as hell isn't your team's responsibility to suffer for your choices.

Right so once you get to the middle of the map there's a couple of key things to remember and to keep in mind. Do Not Stop and You will learn to fire on the move if you want to play a slow assault. You have all those honking big guns and plenty of armor and along with all that goodness comes the onus of learning to fire on the move. Also keep an eye on the minimap. You shouldn't be stopping regardless but it will help you know if you're falling behind or pushing too far. Power, responsibility, etc.

There is a few tricks for HPG especially though. The first is that if you are starting to fall behind, a good trick is to go either under or over the middle (no this does not mean camping bottom. You pass through to get to the other side). 2nd, and actually an easy way to negate most of the nascar in the first place; take the top. Especially if you are in an assault you actually have the power to make that call. I will support an assault that tries to take the top every single time. A lot of people will. I might not support it till my own death but definitively close to it. Communicating this to your team will help a lot as well. Do keep in mind however that taking the top is not the same thing as suicide 'pushing' into 12 enemy mechs while yelling push over chat. There is nothing as effective as an assault that has his timing down pat, and nothing as impotent as an assault that suffers from premature pushing. No pills for that I'm afraid.

End of the day, and I know I'm harping on this a lot, you are bringing a lot of power to the fight and that means you're carrying a lot of responsibility as well. It's your choice at the end of the day if it's worth it or if you're up to the challenge but that's just the reality of the game and there's no PVE safe space (yet) in T1 if you want to bring a 300 rated engine, 100t mech.

PS. Nascar is a thing because it's so incredibly effective. That's why people do it. That's why people run Meta builds, because it's effective. Again, Reality.

Edited by ForceUser, 25 February 2018 - 01:32 AM.


#5 Nema Nabojiv

    Member

  • PipPipPipPipPipPipPipPip
  • 1,783 posts
  • LocationUA

Posted 25 February 2018 - 03:27 AM

View PostDru The Blue, on 25 February 2018 - 12:04 AM, said:

As a personal favor to me, would everyone please stop mindlessly rotating counter clockwise.

No. Find that W button already.

#6 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 25 February 2018 - 04:28 AM


Edited by Johnny Z, 25 February 2018 - 04:46 AM.


#7 PocketYoda

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,147 posts
  • LocationAustralia

Posted 25 February 2018 - 04:37 AM

I like circling my prey like a wolf.

#8 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 25 February 2018 - 04:46 AM



#9 Angus McFife VI

    Member

  • PipPipPipPipPipPip
  • Big Brother
  • 433 posts

Posted 25 February 2018 - 07:16 AM

View PostDru The Blue, on 25 February 2018 - 12:04 AM, said:

As a personal favor to me, would everyone please stop mindlessly rotating counter clockwise. It happens in so many T1 matches it hurts. It is beyond reason, often I see teams just start rotating for no reason what so ever. On hpg they control the top and jump down just to continue to swing around the right side. I see it again and again and I just absolutely do not understand this aimless tactic beyond the common denominator that most mechs have right side aligned weapons. Please, stop.

Sincerely any mech that goes less than 65 kph.


It's not going to stop, the Potato Tornado will never end. You will also do 1000 damage, 3 kills every match but your team will still fail horribly every single time with the next guy below you doing 400 damage. Welcome to mechwarrior online solo queue. My advice is ******* run run run run run and follow that horde like no tomorrow, even if your friends are dying behind you, you can only save yourself. Alternatively, you can risk your hide on VOIP but they may not give a ****.

Edited by Dont LRM me please, 25 February 2018 - 07:18 AM.


#10 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 25 February 2018 - 07:27 AM

View PostDru The Blue, on 25 February 2018 - 12:04 AM, said:

As a personal favor to me, would everyone please stop mindlessly rotating counter clockwise. It happens in so many T1 matches it hurts. It is beyond reason, often I see teams just start rotating for no reason what so ever. On hpg they control the top and jump down just to continue to swing around the right side. I see it again and again and I just absolutely do not understand this aimless tactic beyond the common denominator that most mechs have right side aligned weapons. Please, stop.

Sincerely any mech that goes less than 65 kph.

But, but, top level players and tier 1 such skill! Surely, oh my surely the legendary tier 1 players aren't so bad at play that they are doing this?

i heard so much talk about how the top players are only fighting top players,making their stats absolutely legendary and how surely these stats aren't collected from farming potatoes that litter the fields of their top player tier....

(And so much denial of how tier 1 can fight enemies all the way down to tier 4 even without the 2 minute no holds barred wait time.)

#11 Angus McFife VI

    Member

  • PipPipPipPipPipPip
  • Big Brother
  • 433 posts

Posted 25 February 2018 - 07:31 AM

View PostKoniving, on 25 February 2018 - 07:27 AM, said:

But, but, top level players and tier 1 such skill! Surely, oh my surely the legendary tier 1 players aren't so bad at play that they are doing this?

i heard so much talk about how the top players are only fighting top players,making their stats absolutely legendary and how surely these stats aren't collected from farming potatoes that litter the fields of their top player tier....

(And so much denial of how tier 1 can fight enemies all the way down to tier 4 even without the 2 minute no holds barred wait time.)


Yes Koniving, and the tier 4's who still have all their weapons linked to weapon group 1 on their stock mechs are incredibly difficult opponents too. I've played at tier 4, do you want to know what happened? 1300 damage, 9 kills. It's stupidly easy.

Edited by Dont LRM me please, 25 February 2018 - 07:36 AM.


#12 Asym

    Member

  • PipPipPipPipPipPipPipPipPip
  • Nova Captain
  • 2,186 posts

Posted 25 February 2018 - 07:39 AM

Another good way to stop mindless gameplay is to play other games that make you actually think...... The problem is that MWO has gotten so stagnant, so boring, that gameplay is mirroring that level of bordum.

When was the last time you "just didn't play a map as usual?" On Crimson Strace, instead of running to the platform and tunnel, go to the island and let the bad guys "come to you".... Mining, in stead of going to the central platform, fight from a corner.....

MWO should introduce the Faction Play maps into QP because no one is playing FP anymore and the larger maps would be a lot of fun to fight on in QP and, it might actually help FP because the people avoiding FP would become a lot more familiar with those maps and that woulkd helpe FP (if it even comes back........and, without substancial changes, I'll chase dinosaurs and metors for minerals before I ever go there again...... PGI, take the hint.)

The only thing ruining existing gameplay is "what you do with it...." So, do or do not, there is no try......
May the Schwartz be with you !

#13 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 25 February 2018 - 07:43 AM

View PostDont LRM me please, on 25 February 2018 - 07:31 AM, said:


Yes Koniving, and the tier 4's who still have all their weapons linked to weapon group 1 on thier stock mechs are incredibly difficult opponents too. I've played at tier 4, do you want to know what happened? 1300 damage, 9 kills. It's stupidly easy.

That kinda thing liked to happen long before tiers, PSR, and even ELO. Enemy team exclusively assaults; Atlases and Stalkers (only other one was Awesome at the time and nobody ran them) back when there was no holds barred, no weight limits, nada.

Posted Image
Just kept "Stalking" behind enemies with my twin LPL build (literally that's all I had; back then I was obsessed with being prepared for the return of R&R, so single heatsinks, twin LPL, standard 310 engine [I know because I wouldn't run less back then, this Stalker 4N was the only Stalker I had for over a year and it took that long before I'd change the build; as it happens this was the day of the Stalker patch so lots of new Stalkers about).

Only reason I didn't get one of those kills was after 6 kills I absolutely insisted that the remaining two players get the last two kills. Didn't know one of them was a disconnect. The other got a kill but was tore up. The last enemy had the yellow screen glitch and had to be guided by his premade group's buddy's spectator view. I sat and watched and got chewed out, to which I retorted "Why gang up on him? He's BLIND!" Sadly I had to finish it which I did after chain firing the two LPL to give him a chance. Still feel bad about that last guy. Posted Image

I really, really do miss when PGI let us go into matches as premade groups of 4 or less. I think that PGI should only put premade groups of tier 3/4 players in with tier 1 so that there'd be some organized resistance to the "superior skills" of the tier 1. Bet a good portion of those tier 1 stats would go down relatively quick..
(Should note: LPL was 9 damage, 8 heat at the time, LL was 8 damage, 7 heat. Now LPL's doing what... 11 and 13 damage per shot? or so.)

Edited by Koniving, 25 February 2018 - 07:46 AM.


#14 Exilyth

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,100 posts
  • LocationTerra

Posted 25 February 2018 - 07:45 AM

View PostDru The Blue, on 25 February 2018 - 12:04 AM, said:

As a personal favor to me, would everyone please stop mindlessly rotating counter clockwise.


Sure thing, rotating clockwise is much more fun. Posted Image Posted Image

#15 Angus McFife VI

    Member

  • PipPipPipPipPipPip
  • Big Brother
  • 433 posts

Posted 25 February 2018 - 08:28 AM

View PostKoniving, on 25 February 2018 - 07:43 AM, said:

Posted Image
Just kept "Stalking" behind enemies with my twin LPL build (literally that's all I had; back then I was obsessed with being prepared for the return of R&R, so single heatsinks, twin LPL, standard 310 engine [I know because I wouldn't run less back then, this Stalker 4N was the only Stalker I had for over a year and it took that long before I'd change the build; as it happens this was the day of the Stalker patch so lots of new Stalkers about).


Replicate those numbers in this current century, then I'll take you seriously.

#16 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 25 February 2018 - 08:42 AM

View PostDont LRM me please, on 25 February 2018 - 08:28 AM, said:

Replicate those numbers in this current century, then I'll take you seriously.

With two LPL? Impossible.

But..
Posted Image
Twin LRMs 20s and 2 SPL only.

Posted Image
4 LBX2

Posted Image
1 AC/5, 2 PPC, 2 SL, 1 SPL, 1 SRM-6.

Posted Image
Hang on, gotta look this up.
Posted Image
Same score. Phew long list, just uploading the loadout.

Posted Image
Same mech.


Posted Image
There's the loadout.

Sadly that's all I have from last week in scores I've saved. I can dig into earlier in the year for some 8+ kills if you'd like. Guess it depends on where "this century" ends.

#17 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 25 February 2018 - 08:47 AM

Much of my "bad" tats are from parenting a toddler and my insistance on high mouse sensitivity since I play in the living room on a couch arm for mousing platform. But sometimes I get to actually play a match without having to change diapers or rescue my mouse from a toddler wanting to be chased across the place.

#18 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 25 February 2018 - 08:53 AM

As for "Stalking people"

You can see examples of this yesteryear Hunchback mode, sneaking behind a 6 PPC Stalker and friends. Edit for credit: (Filmed by Perfect Screenshot threadmaster Lordred via the Camera Commando chase cam)
Another yesteryear sneaking behind the entire enemy line and systematically taking them out in Koniving classic Stalker style.

and this century. Kodiak mode.

This century Hunchback mode.

Edited by Koniving, 25 February 2018 - 08:58 AM.


#19 Angus McFife VI

    Member

  • PipPipPipPipPipPip
  • Big Brother
  • 433 posts

Posted 25 February 2018 - 09:06 AM

View PostKoniving, on 25 February 2018 - 08:47 AM, said:

Much of my "bad" tats are from parenting a toddler and my insistance on high mouse sensitivity since I play in the living room on a couch arm for mousing platform. But sometimes I get to actually play a match without having to change diapers or rescue my mouse from a toddler wanting to be chased across the place.


600 damage isn't impressive. 800 damage is not impressive, well its good but its not amazing. I'm talking about over 1000 damage. There's nothing wrong with being a bad player, I understand your circumstances, but there is something wrong when you're a bad player and you want to dictate the state of balance. It's like being an uninformed voter.

#20 CFC Conky

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,001 posts
  • LocationThe PSR basement.

Posted 25 February 2018 - 09:09 AM

When I drop in Charlie lance, I ask the other members of the lance to stay within fire support range of each other, say, 150m, explaining that this makes it easier to focus down enemies and defend against light mech attack. Once the battle starts there are no guarantees we can keep it up but in most of my matches Charlie lance does stay within fire support range until reaching the main battle area.

You can't really expect the other lances to protect you, but a cohesive Charlie lance is a tough nut to crack while moving into position for the fight.

Good hunting,
CFC Conky





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users