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Clan Machine Gun Nerf


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#21 Nema Nabojiv

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Posted 27 February 2018 - 02:28 AM

Actually they need to buff cLMGs back. I wasnt following what happened to them, but they were ok for some time, and then they become useless even on critlynx and everyone switched to regular MGs.

#22 Khobai

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Posted 27 February 2018 - 02:29 AM

I think its time to get rid of crits doing 15% extra damage to structure

why do we need that? the whole purpose of crits is to destroy equipment, not destroy structure.

its self-defeating to have crits destroy structure faster. because crits are supposed to destroy equipment before the structure gets destroyed. its counterintuitive and needs to be removed.

machine guns should just get a quirk that directly buffs their damage to structure, instead of doing it through the crit system. give machine guns 50%-75% bonus damage vs structure ALL the time. But get rid of crits doing extra damage to structure.

Edited by Khobai, 27 February 2018 - 02:39 AM.


#23 JohnnyWayne

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Posted 27 February 2018 - 02:31 AM

View PostDaurock, on 26 February 2018 - 07:53 PM, said:

Personally, I'd MUCH rather see a pod nerf to the MLX/ACH, (Think something like a -10% ballistic fire rate per pod) and/or some change to the MG PIrahna variants to make them more in line with other light mechs.


So the MLX and ACH are now op. How about we destroy any light mech in the game because people are too bad to deal with them? Just like it happened for the clan SPL. People like you make me angry.

The only mech that is op with machine gun is the priranha and it's stupid hardpoint inflation.

Edited by JohnnyWayne, 27 February 2018 - 02:31 AM.


#24 radiv

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Posted 27 February 2018 - 02:40 AM

View PostSjorpha, on 27 February 2018 - 02:06 AM, said:

Strawman, I didn't say that at all.

Here, let me clarify my position for you: It's not too good even when piloted well.

Obviously it's good, and that's a good thing. It's not too good, it's not unbalanced in relation to other good mechs.



You use the fact that piranapilotes often die early as an example to say its not too good. And yes it is too good, check that stats of people that can play lightmechs and you will see rediculous stats even in soloqueue compared to other mechs

#25 Catra Lanis

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Posted 27 February 2018 - 02:55 AM

I've stopped playing lights because of this. Piranhas kill my Raven in seconds, much faster than other lights or mediums do. Once the circling has started you're toast. This is due to what I posted earlier. The Piranha pilot needs only to keep the reticle on you to achieve the DoT. Most of his damage will land while the ml or mpl mech will have much of it's damage not register. While you wait for your cooldown the MGs keep hosing you down. This means that the MPL or ML pilot must kill the Piranha in 2 or max 3 salvos before one of his STs is sawn off. Very few pilots can do that in a light mech especially considering hitreg problems.

Edited by Catra Lanis, 27 February 2018 - 02:56 AM.


#26 Bud Crue

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Posted 27 February 2018 - 03:03 AM

View PostCatra Lanis, on 27 February 2018 - 02:55 AM, said:

I've stopped playing lights because of this. Piranhas kill my Raven in seconds, much faster than other lights or mediums do. Once the circling has started you're toast. This is due to what I posted earlier. The Piranha pilot needs only to keep the reticle on you to achieve the DoT. Most of his damage will land while the ml or mpl mech will have much of it's damage not register. While you wait for your cooldown the MGs keep hosing you down. This means that the MPL or ML pilot must kill the Piranha in 2 or max 3 salvos before one of his STs is sawn off. Very few pilots can do that in a light mech especially considering hitreg problems.


Come now. Counter that Piranha with your own machine gun boating, OP mech....and its a Raven ta boot: The Huggin! It caries 4 MGs! That's right 4 of these OP death wands, plus its got all those sweet IS quirks too. How can you possibly lose!?

Oh right, nevermind. MGs aren't the problem. Boating a **** load of them on a fast mech is the problem.

#27 Yumoshiri

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Posted 27 February 2018 - 03:11 AM

this is adorable tier 5 talk.

if lights are a problem to you, bring streaks. or if you can actually aim, an ac20 or gauss or ERPPC will do the job perfectly as well.
speaking of which, i think all these weapons should be nerfed, because they can cripple a light mech in a single shot, unfair game.

[/sarcasm]

as for the piranha-1, against assaults, heavies, the balance is perfect. let them fear a mobile miniweapon platform. against lights on the other hand, the problem is that you can't outrun a piranha easily. so you need jumpjets if you want to avoid one.
the silent law of light pilots: you don't fight another light pilot unless it's an easy victory. as for a piranha's perspective, wasting ammo on a raven is brainless. a piranha should be looking to annoy heavies and assaults critting their weapons.
but honestly, if you cant beat a piranha on a wolfhound, it's your piloting skills failing.

Edited by Yumoshiri, 27 February 2018 - 03:18 AM.


#28 Catra Lanis

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Posted 27 February 2018 - 03:32 AM

View PostYumoshiri, on 27 February 2018 - 03:11 AM, said:

this is adorable tier 5 talk.

if lights are a problem to you, bring streaks. or if you can actually aim, an ac20 or gauss or ERPPC will do the job perfectly as well.
speaking of which, i think all these weapons should be nerfed, because they can cripple a light mech in a single shot, unfair game.

[/sarcasm]

as for the piranha-1, against assaults, heavies, the balance is perfect. let them fear a mobile miniweapon platform. against lights on the other hand, the problem is that you can't outrun a piranha easily. so you need jumpjets if you want to avoid one.
the silent law of light pilots: you don't fight another light pilot unless it's an easy victory. as for a piranha's perspective, wasting ammo on a raven is brainless. a piranha should be looking to annoy heavies and assaults critting their weapons.
but honestly, if you cant beat a piranha on a wolfhound, it's your piloting skills failing.


I have no problem killing lights with an AC20, unfortunately lights can't carry those other than in joke builds. The MGs are easier to deal damage with than mpl oe ml, period. That's why the 12 MG Piranha will win.

#29 Cato Zilks

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Posted 27 February 2018 - 03:41 AM

Maybe, the real problem isn't the lights with the insane crits. Maybe it is the mega-nerf on assaults' torso twisting ability. Yall remember, back when the promises made it sound like ****** slow mechs like the Direwhale would have agility more like the Atlas but then we got a full derp nerf and mechs were made more like the Direwhale. Just saying, lights used to think twice before charging a brawly atlas.

#30 Nema Nabojiv

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Posted 27 February 2018 - 03:50 AM

View PostYumoshiri, on 27 February 2018 - 03:11 AM, said:

the silent law of light pilots: you don't fight another light pilot unless it's an easy victory. as for a piranha's perspective, wasting ammo on a raven is brainless. a piranha should be looking to annoy heavies and assaults critting their weapons.

I hate when lights don't engage other lights. Your lights run off to shoot enemy assaults, your assaults get tied by enemy lights and the outcome determined by whichever lights make less mistakes.

Sure there's exceptions like piranha and sniper ravens and stuff, but an average meta wolfhound or cheetah is perfectly capable to engage other lights and free up team's core to shoot heavier mechs.

#31 PocketYoda

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Posted 27 February 2018 - 04:24 AM

Kill it with fire Missiles...

#32 TWIAFU

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Posted 27 February 2018 - 04:26 AM

View PostPahrias, on 26 February 2018 - 09:20 PM, said:

my 2 cents... its bloody stupid. they speed past you, tickle your *** and boom no weapons left. something needs to change. its so silly. the mlx and ach was bad enough, now... its daft.


Pahrias, fit streaks into your DD. Have your group drop a few in wave 3 and/or again in 4.

That's the change that 'needs' to be made.

They are a problem that easily countered with the proper tool.

#33 poltergoost

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Posted 27 February 2018 - 05:37 AM

You don't even need streaks to deal with the little pests. Aim for the legs, they can barely take a single hit from any kind of alpha.

Compare to the legs of a Locust, Commando, or even a Mist Lynx, all of which get some decent armor/structure quirks. The Piranha legs really are made of paper.

Edited by poltergoost, 27 February 2018 - 05:43 AM.


#34 Sjorpha

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Posted 27 February 2018 - 06:35 AM

View Postradiv, on 27 February 2018 - 02:40 AM, said:

You use the fact that piranapilotes often die early as an example to say its not too good. And yes it is too good, check that stats of people that can play lightmechs and you will see rediculous stats even in soloqueue compared to other mechs


Dying early or suddenly in 20 tonners is something that happens to both good and bad pilots because of how fragile they are, they literally die to 1 accurate alpha. And yes that fragilty is definitely a balancing factor, especially on a mech that needs facetime at 100m to do anything.

Good light pilots having good stats in lights...is evidence of what now? I don't even...

#35 Yumoshiri

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Posted 27 February 2018 - 07:34 AM

View PostNema Nabojiv, on 27 February 2018 - 03:50 AM, said:

I hate when lights don't engage other lights. Your lights run off to shoot enemy assaults, your assaults get tied by enemy lights and the outcome determined by whichever lights make less mistakes.

Sure there's exceptions like piranha and sniper ravens and stuff, but an average meta wolfhound or cheetah is perfectly capable to engage other lights and free up team's core to shoot heavier mechs.


You seem to forget this game is not just about lights and assaults. The medium class is well capable of fulfilling the role of light hunting, be it with streaks, AC, MPL, SPL or whatnot. Not only are they capable, they are superior at it compared to other lights. The Wolfhound is an exception because of their insane armor quirks, but in that it behaves like a 40 tonner, and well capable of taking on any light.

A light fighting a light is a wasted chance on both sides. While they could have taken out 80 firepower with some tactic or cause chaos and havoc in the midst of a brawl, they fail miserably at taking at best 20 firepower in a light fight, with high odds on being crippled themselves. No clearly you're missing out on the tactical aspect here.

#36 Sjorpha

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Posted 27 February 2018 - 08:28 AM

View PostNema Nabojiv, on 27 February 2018 - 03:50 AM, said:

I hate when lights don't engage other lights. Your lights run off to shoot enemy assaults, your assaults get tied by enemy lights and the outcome determined by whichever lights make less mistakes.

Sure there's exceptions like piranha and sniper ravens and stuff, but an average meta wolfhound or cheetah is perfectly capable to engage other lights and free up team's core to shoot heavier mechs.


Light hunting is a really inefficient use of a light in most cases.

It's much better to coordinate a defense against enemy lights amongst the other weight classes making sure they cover each other and no one gets isolated. You can use lights to escort a lagging assault on it's way to the main group at the start of the match if needed, but generally speaking the best use of lights is to harass heavier mechs, finishing off cored out mechs/components or assassinating isolated mechs.

#37 Andi Nagasia

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Posted 27 February 2018 - 08:33 AM

perhaps make a flamer like mechanic, where your MGs heat up,
more MGs your firing the faster they heat up, and when the bar is full, their Crit chance is reduced?

#38 Nema Nabojiv

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Posted 27 February 2018 - 09:50 AM

View PostYumoshiri, on 27 February 2018 - 07:34 AM, said:

You seem to forget this game is not just about lights and assaults. The medium class is well capable of fulfilling the role of light hunting, be it with streaks, AC, MPL, SPL or whatnot. Not only are they capable, they are superior at it compared to other lights. The Wolfhound is an exception because of their insane armor quirks, but in that it behaves like a 40 tonner, and well capable of taking on any light.

I agree, firepower and armor-wise mediums are generally better.
But.
For a light it is easier to disengage from whatever you are doing and respond to the threat faster than it is for a medium. And its not about killing the other light in a most efficient way. It is more about chasing them away and relieving your team of squirrel hunting.

View PostYumoshiri, on 27 February 2018 - 07:34 AM, said:

A light fighting a light is a wasted chance on both sides. While they could have taken out 80 firepower with some tactic or cause chaos and havoc in the midst of a brawl, they fail miserably at taking at best 20 firepower in a light fight, with high odds on being crippled themselves. No clearly you're missing out on the tactical aspect here.
Exactly what I am talking about. You try to take out 80 firepower from the enemy, enemy light tries to take the same from your team. It could work, sure. Or you can keep your 80 firepower protected and it would be a less risky approach as you fight inside or close to your murderball rather than inside enemy's murderball.
Not splitting up your team usually works better.

#39 R Valentine

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Posted 27 February 2018 - 10:10 AM

Really just need to nerf PGI's total and utter idiocy. Had to nerf the spread on clan MGs because of the MLX and the Cheetah, so what do they do, release a mech than can boat freakin' 12 of them! Why do they even bother having hardpoints anymore? They're just releasing more and more hardpoint inflated mechs that wreck any semblance of balance this game has left. Just let us all boat 10 medium lasers already.

#40 Mystere

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Posted 27 February 2018 - 10:13 AM

Maybe, just maybe, if people stopped bringing "monkey see, monkey do" wannabe meta-whoring load outs and actually anticipated what they might go against and loaded up to counter those ...

But no, it's easier to cry to Momma PGI while continuing to bring their "monkey see, monkey do" wannabe meta-whoring load outs.

Sometimes I suspect the crying against LRMs is made by these same people bringing these same "monkey see, monkey do" wannabe meta-whoring load outs instead of gearing up with AMS and LAMS.

<shrugs>





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