Clan Machine Gun Nerf
#21
Posted 27 February 2018 - 02:28 AM
#22
Posted 27 February 2018 - 02:29 AM
why do we need that? the whole purpose of crits is to destroy equipment, not destroy structure.
its self-defeating to have crits destroy structure faster. because crits are supposed to destroy equipment before the structure gets destroyed. its counterintuitive and needs to be removed.
machine guns should just get a quirk that directly buffs their damage to structure, instead of doing it through the crit system. give machine guns 50%-75% bonus damage vs structure ALL the time. But get rid of crits doing extra damage to structure.
Edited by Khobai, 27 February 2018 - 02:39 AM.
#23
Posted 27 February 2018 - 02:31 AM
Daurock, on 26 February 2018 - 07:53 PM, said:
So the MLX and ACH are now op. How about we destroy any light mech in the game because people are too bad to deal with them? Just like it happened for the clan SPL. People like you make me angry.
The only mech that is op with machine gun is the priranha and it's stupid hardpoint inflation.
Edited by JohnnyWayne, 27 February 2018 - 02:31 AM.
#24
Posted 27 February 2018 - 02:40 AM
Sjorpha, on 27 February 2018 - 02:06 AM, said:
Here, let me clarify my position for you: It's not too good even when piloted well.
Obviously it's good, and that's a good thing. It's not too good, it's not unbalanced in relation to other good mechs.
You use the fact that piranapilotes often die early as an example to say its not too good. And yes it is too good, check that stats of people that can play lightmechs and you will see rediculous stats even in soloqueue compared to other mechs
#25
Posted 27 February 2018 - 02:55 AM
Edited by Catra Lanis, 27 February 2018 - 02:56 AM.
#26
Posted 27 February 2018 - 03:03 AM
Catra Lanis, on 27 February 2018 - 02:55 AM, said:
Come now. Counter that Piranha with your own machine gun boating, OP mech....and its a Raven ta boot: The Huggin! It caries 4 MGs! That's right 4 of these OP death wands, plus its got all those sweet IS quirks too. How can you possibly lose!?
Oh right, nevermind. MGs aren't the problem. Boating a **** load of them on a fast mech is the problem.
#27
Posted 27 February 2018 - 03:11 AM
if lights are a problem to you, bring streaks. or if you can actually aim, an ac20 or gauss or ERPPC will do the job perfectly as well.
speaking of which, i think all these weapons should be nerfed, because they can cripple a light mech in a single shot, unfair game.
[/sarcasm]
as for the piranha-1, against assaults, heavies, the balance is perfect. let them fear a mobile miniweapon platform. against lights on the other hand, the problem is that you can't outrun a piranha easily. so you need jumpjets if you want to avoid one.
the silent law of light pilots: you don't fight another light pilot unless it's an easy victory. as for a piranha's perspective, wasting ammo on a raven is brainless. a piranha should be looking to annoy heavies and assaults critting their weapons.
but honestly, if you cant beat a piranha on a wolfhound, it's your piloting skills failing.
Edited by Yumoshiri, 27 February 2018 - 03:18 AM.
#28
Posted 27 February 2018 - 03:32 AM
Yumoshiri, on 27 February 2018 - 03:11 AM, said:
if lights are a problem to you, bring streaks. or if you can actually aim, an ac20 or gauss or ERPPC will do the job perfectly as well.
speaking of which, i think all these weapons should be nerfed, because they can cripple a light mech in a single shot, unfair game.
[/sarcasm]
as for the piranha-1, against assaults, heavies, the balance is perfect. let them fear a mobile miniweapon platform. against lights on the other hand, the problem is that you can't outrun a piranha easily. so you need jumpjets if you want to avoid one.
the silent law of light pilots: you don't fight another light pilot unless it's an easy victory. as for a piranha's perspective, wasting ammo on a raven is brainless. a piranha should be looking to annoy heavies and assaults critting their weapons.
but honestly, if you cant beat a piranha on a wolfhound, it's your piloting skills failing.
I have no problem killing lights with an AC20, unfortunately lights can't carry those other than in joke builds. The MGs are easier to deal damage with than mpl oe ml, period. That's why the 12 MG Piranha will win.
#29
Posted 27 February 2018 - 03:41 AM
#30
Posted 27 February 2018 - 03:50 AM
Yumoshiri, on 27 February 2018 - 03:11 AM, said:
I hate when lights don't engage other lights. Your lights run off to shoot enemy assaults, your assaults get tied by enemy lights and the outcome determined by whichever lights make less mistakes.
Sure there's exceptions like piranha and sniper ravens and stuff, but an average meta wolfhound or cheetah is perfectly capable to engage other lights and free up team's core to shoot heavier mechs.
#31
Posted 27 February 2018 - 04:24 AM
#32
Posted 27 February 2018 - 04:26 AM
Pahrias, on 26 February 2018 - 09:20 PM, said:
Pahrias, fit streaks into your DD. Have your group drop a few in wave 3 and/or again in 4.
That's the change that 'needs' to be made.
They are a problem that easily countered with the proper tool.
#33
Posted 27 February 2018 - 05:37 AM
Compare to the legs of a Locust, Commando, or even a Mist Lynx, all of which get some decent armor/structure quirks. The Piranha legs really are made of paper.
Edited by poltergoost, 27 February 2018 - 05:43 AM.
#34
Posted 27 February 2018 - 06:35 AM
radiv, on 27 February 2018 - 02:40 AM, said:
Dying early or suddenly in 20 tonners is something that happens to both good and bad pilots because of how fragile they are, they literally die to 1 accurate alpha. And yes that fragilty is definitely a balancing factor, especially on a mech that needs facetime at 100m to do anything.
Good light pilots having good stats in lights...is evidence of what now? I don't even...
#35
Posted 27 February 2018 - 07:34 AM
Nema Nabojiv, on 27 February 2018 - 03:50 AM, said:
Sure there's exceptions like piranha and sniper ravens and stuff, but an average meta wolfhound or cheetah is perfectly capable to engage other lights and free up team's core to shoot heavier mechs.
You seem to forget this game is not just about lights and assaults. The medium class is well capable of fulfilling the role of light hunting, be it with streaks, AC, MPL, SPL or whatnot. Not only are they capable, they are superior at it compared to other lights. The Wolfhound is an exception because of their insane armor quirks, but in that it behaves like a 40 tonner, and well capable of taking on any light.
A light fighting a light is a wasted chance on both sides. While they could have taken out 80 firepower with some tactic or cause chaos and havoc in the midst of a brawl, they fail miserably at taking at best 20 firepower in a light fight, with high odds on being crippled themselves. No clearly you're missing out on the tactical aspect here.
#36
Posted 27 February 2018 - 08:28 AM
Nema Nabojiv, on 27 February 2018 - 03:50 AM, said:
Sure there's exceptions like piranha and sniper ravens and stuff, but an average meta wolfhound or cheetah is perfectly capable to engage other lights and free up team's core to shoot heavier mechs.
Light hunting is a really inefficient use of a light in most cases.
It's much better to coordinate a defense against enemy lights amongst the other weight classes making sure they cover each other and no one gets isolated. You can use lights to escort a lagging assault on it's way to the main group at the start of the match if needed, but generally speaking the best use of lights is to harass heavier mechs, finishing off cored out mechs/components or assassinating isolated mechs.
#37
Posted 27 February 2018 - 08:33 AM
more MGs your firing the faster they heat up, and when the bar is full, their Crit chance is reduced?
#38
Posted 27 February 2018 - 09:50 AM
Yumoshiri, on 27 February 2018 - 07:34 AM, said:
I agree, firepower and armor-wise mediums are generally better.
But.
For a light it is easier to disengage from whatever you are doing and respond to the threat faster than it is for a medium. And its not about killing the other light in a most efficient way. It is more about chasing them away and relieving your team of squirrel hunting.
Yumoshiri, on 27 February 2018 - 07:34 AM, said:
Not splitting up your team usually works better.
#39
Posted 27 February 2018 - 10:10 AM
#40
Posted 27 February 2018 - 10:13 AM
But no, it's easier to cry to Momma PGI while continuing to bring their "monkey see, monkey do" wannabe meta-whoring load outs.
Sometimes I suspect the crying against LRMs is made by these same people bringing these same "monkey see, monkey do" wannabe meta-whoring load outs instead of gearing up with AMS and LAMS.
<shrugs>
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