Genesis23, on 06 March 2018 - 11:37 PM, said:
Firepower may be not everything, but its damn important in a game where much of the rewards and your combat efficiency is calculated by the damage you did. what good are armor buffs if you have no firepower to shoot back?
you are just feeding damage points to the opposing team and crippling your own when choosing a spider over much more viable options, which is a damn shame because i used to like them very much - my first mech in fact.
try it yourself: what is easier to get huge damage numbers and kills with: a spider or a much more armed locust with 4-6ml?
Not sure what you want to accomplish though. If you are looking for manouverability, durability and JJ capacity, you look at the Spider. If you are looking for raw firepower, you look at other 30t 'mechs.
Spiders can be really dangerous if piloted right. Saying that they have no firepower to shoot back is simply incorrect. Sure, they could perhaps do with a little love in the offensive department, but how much is not too much, if they still retain other advantages over the other chassis? Or should we just have all the 'mechs with 6 energy hardpoints? What makes them different at that point?
Damage numbers do not equal number of kills and all that does not equal how useful you actually are for your team. It is quite possible to score solo kills with an average of around 100 damage per kill - all depends on how efficient you can be, perhaps with the use of superior positioning and speed.
I certainly do not believe that picking a Spider puts your team at a disadvantage, if you use proper builds and tactics. Unless you are piloting something with a Gauss, or other troll builds, that is...