mad kat, on 09 April 2018 - 11:25 PM, said:
Noticed there has been a lot of survive-ability creep on mechs lately not just hard point inflation but a lot of the later released mechs, especially clan like the mad cat MKii and the black lanner take far more abuse than they should be allowed. Yet i think this thing won't.
Not only that it will be completely unplayable in Quick play as most assaults right now if you can't keep close to 60-65 you get left behind.
One of the main reasons for the "survive-ability creep" over the last 8 to 12 months is PGI's been putting out patch after patch of weapon nerf-nerf-nerf! Paul "the nerf god" Inouye believes that the only way to increase TTK is to nerf all of the weapon systems into the ground. Well, Paul and PGI are the only ones that are interested in "increasing" TTK. I personally want that enemy 'Mech that I'm shooting at to die as fast as possible! They've nerfed our weapons and consumables for the sole purpose of increasing this TTK that none of us pilots care about. TTK is their excuse to keep decreasing the effectiveness of our weapons and 'Mechs. They call it "balancing". I call it S-A-B-O-T-A-G-E!!
All of this nerfing has made the 'Mechs so ineffective on the battlefield that it has in effect "taught" the player base to do all of these nascar, murder ball maneuvers, and the run and hide that takes place in game now. Basically if you don't have powerful weapons or a very tough 'Mech you have two choices. Either run and hide, or join up in a murder ball in order to survive. Good old brawling now is almost non existent. And you are right about the assaults, if you don't sacrifice weapons to put in a big engine to keep up with the nascar you get dead in a hurry because the other players leave you behind. PGI has forced this game play style down our throats over the last several months with all of the nerfs.
And I'll say this now before it drops... I see this new "jump jet boost" for assaults as just a trojan horse. Paul "the nerf god" Inouye has this giant 50 lb nerf hammer that he wants to use on the Clan weapon systems. But he needs the "OP Choir" to sing to him to do it. So... what better way to get that done than to "buff" the Clan assault 'Mechs into pop-tart nirvana! Faction Warfare will especially love this; if their piloting a Clan 'Mech that is...Until the hammer drops...
Think about how many IS assault 'Mechs have jump jets... I think there's three total... or maybe just two. Now how many Clan assault 'Mechs have jump jets? Almost every one of them! If Russ Bullock's statement holds true and they do in fact give a :BIG: boost to assault jump jet capabilities, then within the next three patches you can expect a H-E-A-V-Y nerf to the range/damage/duration of all Clan weapons. (BTW, the jump jet "buff" won't be taken away until after the Clan weapon nerf). Just sayin'...
If PGI really wants to increase TTK effectively just multiply the base armor value of each 'Mech (before quirks or S.T.) by 1.75x or 2x and make that the 'Mechs default armor value. They only need this on the mediums through assaults. The light 'Mechs already have had a 2.5x to 3x increase to their armor "to increase TTK" and "make them viable" in the game. Then remove the armor quirks, and structure quirks and add them to the Skill Tree, which is where they belong anyway. We players should be the ones that decide what buffs our 'Mechs get according to how we want to build it, not PGI.
If anyone thinks this is a lot of extra armor, just go into the Mechlab and use a calculator to figure up how much armor is actually on a 'Mech that has armor quirks (like the Atlas-D) plus the Skill Tree additions and see what you come up with. (hint, it's over 750). And how long does this 'Mech last in a battle? NOT VERY LONG! If you look at any 'Mech in game that is considered a good, solid 'Mech, it has some serious armor quirks. I believe the hero Bushwacker has been quirked to about the same armor as a Warhammer. No wonder it's a good 'Mech!
Basically, if so many 'Mechs has to have all of these armor/structure quirks to make them a good 'Mech in game, then it means that the 'Mechs don't have enough armor. So just do this to all of the mediums, heavies, and assaults. This will get rid of a lot of the "OP weapons whining" and give us some fun 'Mechs to play. It will basically re-align the mediums, heavies, and assaults to where they SHOULD be compared to the light 'Mechs; and for durability and playability in a game that has 1000 meter pin-point weapon accuracy. It would also allow PGI to just add new weapons from lore "as is" instead of nerfing their capabilities like they did the RACs when first introduced.
Edited by Captain Grayson Lighthorse, 10 April 2018 - 02:11 PM.