

Short To Mid Range Heavy Mech Builds?
#1
Posted 03 March 2018 - 03:08 AM
I have moved out of T5 into T4 and managed to outfit 4 different light and medium Mechs (Commando, Raven, Cicada and Griffin). My favourites so far are the Raven and Griffin (2N).
Everything I own is short range and I do reasonably well brawling with the Griffin. So I am looking for a heavy Mech that is somewhat forgiving for people that do not really manage to twist all that much, yet. So the Mech itself should be able to take a pounding and still be functional... I am not really about finesse. ;-)
I do okay with Lasers and quite well with SRMs, but have yet to try out ballistic weapons. With all that in mind, can anybody please recommend some heavy IS Mechs?
I want to try out my luck in Faction Warfare and as of yet, my drop deck is too light for that.
Darakor
#2
Posted 03 March 2018 - 05:25 AM

Edited by Horseman, 03 March 2018 - 05:27 AM.
#3
Posted 03 March 2018 - 06:06 AM
Marauders are great to, but you need to get good at the nose wiggle. Most people find that easier.
Edited by Zookeeper Dan, 03 March 2018 - 06:14 AM.
#4
Posted 03 March 2018 - 06:13 AM
Catapult and Archer come to mind...
They both happen to be missile mechs.
Remember open doors to fire fast, close doors for 20% added damage resistance per door on each body part. (For Archers that's 20% protection to LT, RT and in some cases CT; for Catapults that applies to the arms.)
(PGI Dev Chris Lowrey corrected me in another thread a few months back, it's 20% which is up from the old 10% we old timers grew up with for anyone wondering "Thought it was 10%.").
#5
Posted 03 March 2018 - 07:50 AM
And unless you have a bunch of friends to team up with, don't bother with FP.
Edited by Zergling, 03 March 2018 - 07:52 AM.
#6
Posted 03 March 2018 - 08:35 AM
Horseman, on 03 March 2018 - 05:25 AM, said:

Frankly, money is an issue.

I am still asking around well before I have enough money to actually afford anything. ;-) I currently have 1.2 mill in the bank. As I only really manage to play on weekends, that's not going to grow all that quickly.
Will take a look at the recommendations I got so far, see whether there is anything that yells "BUY ME!" when I check it. ;-)
#7
Posted 04 March 2018 - 12:12 AM
I think for a Ballistic based Mech, I will take a look at some Mediums and wait till I actually have the money to buy something. ;-) It is probably better to learn in something less important to the outcome of the Battle.

Edited by Darakor Stormwind, 04 March 2018 - 12:13 AM.
#8
Posted 04 March 2018 - 06:23 AM
Darakor Stormwind, on 04 March 2018 - 12:12 AM, said:
I think for a Ballistic based Mech, I will take a look at some Mediums and wait till I actually have the money to buy something. ;-) It is probably better to learn in something less important to the outcome of the Battle.

Just don't stick LRMs on it. I facepalm hard whenever I see a Warhammer with LRMs.
Edited by Zergling, 04 March 2018 - 06:24 AM.
#9
Posted 04 March 2018 - 06:41 AM


I agree LRMs could be improved substantially (put my two cents into that community driven balance thing).
But I do have reasonable success with them, knowing a bit about the mechanics behind them and how they work. Never try to shoot over cover at close ranges; how high they go is based entirely on distance to target. Most prefer to LRM closer, making them pretty useless for indirect fire. I use them mainly to soften enemies before I get up close to finish the job, so for me longer range is better.
#10
Posted 04 March 2018 - 08:34 AM
https://mwo.smurfy-n...4def0815db5687f
And I also found a medium range build using MRMs:
https://mwo.smurfy-n...887c1dabc015046
Since they both use the same chassis, I was planning to get that one and then see which of the two works for me.
#11
Posted 04 March 2018 - 08:44 AM
Darakor Stormwind, on 04 March 2018 - 08:34 AM, said:
https://mwo.smurfy-n...4def0815db5687f
And I also found a medium range build using MRMs:
https://mwo.smurfy-n...887c1dabc015046
Since they both use the same chassis, I was planning to get that one and then see which of the two works for me.
Those both look like good builds, but go easy on the lasers or you'll overheat a lot.
#12
Posted 04 March 2018 - 09:09 AM
Darakor Stormwind, on 03 March 2018 - 08:35 AM, said:

BSW-P1 loaded with SRMs or SSRMs is brutal, although it can also do hybrid ballistic/SRM builds if that's your preference. The X2 does dual ballistics (LB10s or UAC10s) nicely, and has higher base mobility than other variants. Finally, the P2 seems to be favored for dual LB10s+quad MLs or SLs.
#13
Posted 04 March 2018 - 09:09 AM

I think I will need a lot of heat reduction skills. I was thinking of taking pretty much the whole defense tree, some of the Operations tree and put the rest into damage. Get more missiles as well as less heat.
#14
Posted 04 March 2018 - 10:54 AM
Darakor Stormwind, on 04 March 2018 - 09:09 AM, said:

I think I will need a lot of heat reduction skills. I was thinking of taking pretty much the whole defense tree, some of the Operations tree and put the rest into damage. Get more missiles as well as less heat.
If you have trouble managing the heat, try altering the build to be like this. You'll lose some alpha damage and the arm lasers, but you'll run cooler and have better sustained DPS output.
If that is still too hot, drop another two medium lasers.
And that is the sort of skill tree build I run on most of my mechs.
Edited by Zergling, 04 March 2018 - 10:58 AM.
#15
Posted 04 March 2018 - 11:20 AM
#16
Posted 04 March 2018 - 10:48 PM
Horseman, on 04 March 2018 - 09:09 AM, said:
Well, I am trying out different roles for now. I am sure I will continue adding Mechs, further down the line, so I will keep that in mind. But right now, I am already do fairly well with my Griffin. I regularly do between 600 and 800 damage in matches, with the odd outlier in either direction when I either just cannot get close enough or people just ignore me - which never bodes well for them in my build. ;-)
I do not think I will try out Assaults, but stick with Light, Medium and Heavy (if Heavy proves to be fun).
#17
Posted 05 March 2018 - 07:28 PM
The WHM-6D or the WHM-6R. The 6D does lasers really well, and the 6R does ballistics really well. My two favorite builds of each are:
WHM-6D - https://mwo.smurfy-n...02d8407393a2949
WHM-6R - https://mwo.smurfy-n...e7da5278103a028
Edited by Eisenhorne, 05 March 2018 - 07:28 PM.
#18
Posted 14 March 2018 - 11:29 AM
First Match: 1 Killing blow, 7 Kill Assist, 1 KMDD, 448 damage done. 3 Savior kills. Sounds like a good start for a Mech I never played before and that had exactly 0 Skill Points spent at the start of the match.
I like the performance, even though it feels like the Mech is reaaaaaaaaallllllyyyyyy slooooooooooow.... ;-) And I need to be really careful with the heat. But it is manageable.
Thanks for the recommendations.

#19
Posted 14 March 2018 - 12:00 PM
The engine gives the Archer good speed for maneuvering and closing to brawl. I would recommend chain firing the rocks to skin the armor off enemy mechs. But I would recommend picking slow targets to use them on. Especially with the missile doors adding delay. I choose to put the rocks in the torsos because of that delay. After the rocks are gone, you don't need to worry about the doors, and the shut doors provide 20% damage reduction. Combined with Archer armor quirks, it makes it a sturdy brawler.
#20
Posted 14 March 2018 - 12:18 PM
Good hunting,
CFC Conky
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