Psa This Is Volumetric Scaling
#101
Posted 07 March 2018 - 02:28 PM
When my 35t Panther is the same height as a 50 ton Hunchback, but towers over a 30t Arctic Cheehtah, or Commando then you know something is wrong.
#102
Posted 07 March 2018 - 02:37 PM
Yeonne Greene, on 07 March 2018 - 11:32 AM, said:
should really only count collision boxes, not total mech geometry. and i think surface area of those boxes would be the better value (excluding occluded surfaces).
Edited by LordNothing, 07 March 2018 - 02:38 PM.
#103
Posted 07 March 2018 - 06:20 PM
LordNothing, on 07 March 2018 - 02:37 PM, said:
should really only count collision boxes, not total mech geometry. and i think surface area of those boxes would be the better value (excluding occluded surfaces).
That's how it is done today, an Atlas is twice the width and height of a Commando, with is 4x the surface area and 4x the tonnage. This means you like the current scaling?
#104
Posted 07 March 2018 - 08:28 PM
Tarl Cabot, on 04 March 2018 - 03:23 PM, said:
XL- 9.5(engine) + 3 (cockpit) + 3 (gyro) = 15.5 tons
LFE - 14.5 + 3 + 3 - 20.5 tons
STD - 19.0 + 3 + 3 = 25 tons
If volumetric scaling is applied to engines, the XL should be the smallest yet it takes up so much room.
#105
Posted 07 March 2018 - 08:42 PM
#106
Posted 07 March 2018 - 08:44 PM
ZippySpeedMonkey, on 07 March 2018 - 02:28 PM, said:
When my 35t Panther is the same height as a 50 ton Hunchback, but towers over a 30t Arctic Cheehtah, or Commando then you know something is wrong.
What? That density is inversely proportional to volume?
#109
Posted 07 March 2018 - 09:02 PM
Wildstreak, on 07 March 2018 - 08:28 PM, said:
If volumetric scaling is applied to engines, the XL should be the smallest yet it takes up so much room.
I tackled this question here.
Nightbird, on 05 March 2018 - 08:07 PM, said:
Say we start with a standard structure and standard armor Commando and Atlas.
(1) 10% of the weight goes to structure, and 20% (approx) goes to armor. The structure and armor should be the same density, given how it's all swappable (in case of structure as scrap). At this point, we've used up 30% of the total weight and at the same density for both mechs.
(2) The remaining 70% of the tonnage goes into the 53 free slots. We know the slots are the same size, since if they scaled with tonnage a 3 slot DHS on a Commando would take up less than 1 slot on an Atlas, which is not the case. It doesn't matter which slots you fill and which slots you leave empty, you have 17.5 tons versus 70 tons going into the same sized 53 slots.
We don't know what % of the total volume the structure and armor take up, but we do know that for 30% of the total tonnage, the density is the same, and for the other 70%, the Atlas is much more dense (4x more). Right? Or can there be other 'empty space' in a mech that is not part of the slot system?
Even without knowing any density numbers, we know that heavier mechs are more dense than lighter mechs because of the slot system.
#110
Posted 07 March 2018 - 09:45 PM
Nightbird, on 07 March 2018 - 06:20 PM, said:
That's how it is done today, an Atlas is twice the width and height of a Commando, with is 4x the surface area and 4x the tonnage. This means you like the current scaling?
im rather indifferent about the scaling actually. no matter what yardstick you use, someones going to find it inadequate.
#111
Posted 07 March 2018 - 10:00 PM
#112
Posted 08 March 2018 - 07:34 AM
LordNothing, on 07 March 2018 - 09:45 PM, said:
That's certainly the logic to not do anything, ever, since perfection does not exist in this world.
#113
Posted 08 March 2018 - 08:45 AM
Tank
is a Man in a Astronaut Suit larger by Volume as the same man naked or with a Knight plate Amor or with a Modern Soldier Uniform and Equipment ....the man in the Knight Amor now taller as in in the Astronautsuit and the soldier is bigger when her grab a Misslelaucher.
Proble nothing in MWO has a correct scaling ..when 2 Cataphracts stand face to face the Cockpit from the other fill not the own View and we can not (thinking) see the enemy pilot and the range in HUD say most 20m ????...the only correct Factors the Scleleton and the Cockpit with Pilot ...by the Rescaling in Locust now sitting a scaled Dwarf and in the Atlas a Elementar in the cockpit
and with smaller mechs ...the must make more and longer Steps for the same Range/Time for the Speed =really running Mechs ...not only double Step..and thats make big Problems with good looking animations (using of arms and Torso for hold Balance )
Edited by Old MW4 Ranger, 08 March 2018 - 09:02 AM.
#114
Posted 08 March 2018 - 12:58 PM
#115
Posted 08 March 2018 - 02:16 PM
Nightbird, on 08 March 2018 - 07:34 AM, said:
That's certainly the logic to not do anything, ever, since perfection does not exist in this world.
it does seem like pgi's job is to try to find reasons to not do anything. but the fact that they put any effort into rescaling at all is amazing. still plenty of room to nitpick the metrics they used. if it were me id have first scaled the mechs to look right, done a volumetric (or rather surface area) analysis, and then use the resulting value as a variable in balance metrics. that way you could have fixed problem mechs and saved a lot of work in the process. if a mech had a low profile for its tonnage/class then it would have its base stats nerfed, and vice versa. but the games got enough problems to nitpick something as low priority as scaling.
Edited by LordNothing, 08 March 2018 - 02:18 PM.
#116
Posted 08 March 2018 - 08:38 PM
LordNothing, on 08 March 2018 - 02:16 PM, said:
it does seem like pgi's job is to try to find reasons to not do anything. but the fact that they put any effort into rescaling at all is amazing. still plenty of room to nitpick the metrics they used. if it were me id have first scaled the mechs to look right, done a volumetric (or rather surface area) analysis, and then use the resulting value as a variable in balance metrics. that way you could have fixed problem mechs and saved a lot of work in the process. if a mech had a low profile for its tonnage/class then it would have its base stats nerfed, and vice versa. but the games got enough problems to nitpick something as low priority as scaling.
If you sized the mechs by surface area, the current sizes is what you get.
#117
Posted 09 March 2018 - 03:11 AM
Here a other old Sized Pic before Rescaling..next Leopard the old Catapult beside my scaling from the Cata ..all in relation to MWO (headlesss ) OPilot and Assets and a Cry Abrams Tank and Pickup
Lore size of the Leopard only
Length 66 meters Width 51.6 meters Height 22.4 meters
thats never the MWO size
Edited by Old MW4 Ranger, 09 March 2018 - 03:14 AM.
#118
Posted 09 March 2018 - 03:44 AM
#119
Posted 09 March 2018 - 03:48 AM
#120
Posted 09 March 2018 - 04:13 AM
But i doubt that PGI would **** with the scales again, not after the last mishap as i heard it.
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