FupDup, on 04 March 2018 - 03:01 PM, said:
A specific example might be the proportion/ratio of your total mass that gets spent on internal structure. In BT every mech uses the same %, but as far as I've heard that's not realistic. Realistically the larger mechs would need a higher proportion of their body mass spent on internal frame than a small mech (cube square law, right?).
The idea that a 100-ton and 20-ton mech both spend exactly 5% of their weight on their skeleton is silly, either the 100-tonner should spend more than 5% or the 20-tonner should spend lower than 5%. The point is that the ratios for stuff like that would not be the same, it's not like upscaling a .png image file.
This is a great point! I didn't want to touch these issues in the OP because it's a little tedious, but with BT rules, the direction of the mech size gets more off from PGI's interpretation.
Take engines, all STD and XL engines are swappable, this implies that 1 slot is the same size. But heavier mechs obvious take heavier engines, so the weight per slot is higher. This applies to all other slots, more pod space with the same number of free slots=more weight per slot on average.