Psa This Is Volumetric Scaling
#21
Posted 04 March 2018 - 02:50 AM
#22
Posted 04 March 2018 - 03:31 AM
Purusee, on 04 March 2018 - 02:13 AM, said:
they should release a new set of heroes for solaris
mini-atlas
assault-commando
earless-catapult
actuallythesizeofamedium-shadowhawk
anorexic-awesome
actuallyhashitboxesthatcanbehit-assassin
superheavy-locust
midget-annihilator
take my money PGI
Edited by Khobai, 04 March 2018 - 02:38 PM.
#23
Posted 04 March 2018 - 04:09 AM
#24
Posted 04 March 2018 - 04:10 AM
#25
Posted 04 March 2018 - 04:27 AM
Nightbird, on 03 March 2018 - 08:15 PM, said:
Well that assumption certainly makes ...
Nightbird, on 03 March 2018 - 08:15 PM, said:
... the seemingly "unopinionated" math easier but not necessarily more correct. As a certain astrophysicist put it: Math can be used to prove anything. With enough cleverness you can show any physical constant in a dutch ladies' bike
Nightbird, on 03 March 2018 - 08:15 PM, said:
Well, if they actually were that close in proportion their frontal cross-section should not deviate that much once you make a proportional size ajustment (a.k.a. linear upscale) of the Commando to match height of the Atlas. Now look at the quick comparison I threw together based on your screenshot by first islolating the Atlas on the left and the Commando on the right, proportionally resizing the latter to the former's height and then making a full overlay of their respective cross-sections:
Those differences do certainly more than account for the difference you seemingly found with your attempt of making a volumetric comparison. But truth be told your actual error in that comparison of yours is something else entirely ...
Nightbird, on 03 March 2018 - 08:15 PM, said:
Correct ... emphasis on "volume", which refers to depth, width and height at the same time but not necessarily with equal factors on all three axis ... and that's were things get ugly - an partially dishonest - in your comparison.
Nightbird, on 03 March 2018 - 08:15 PM, said:
https://i.imgur.com/XOWMlT8.png
Basically, if you take any object and shrink the length, width, and height to 63% of the original, you get 1/4 of the volume of the original. This also applies to mechs. If this is hard to imagine, just think of a mech as being made of a lot of cubes. If the dimensions of all of those cubes are shrunk to 63%, the resulting mech is 1/4 the volume.
So instead of a cuboid - that would be more fitting due to the general measurements of both the Atlas and the Commando and still not represent the actual volume parameters for either one - you're using a cube to get to a 0.63 factor on all three axes that you then apply in a linear fasion to the Atlas' height.
Let's say I wanted a mech that has 1/4th of the original volume but only 1/5th of the original height, what are the factors for depth and width on that? ...
Nightbird, on 03 March 2018 - 08:15 PM, said:
https://i.imgur.com/NeZifld.jpg
... because this mathematically might work for you in terms of this "PSA", but it's not correct in terms of actual volumetric scaling that you try to explain. Which in turn makes ...
Nightbird, on 03 March 2018 - 08:15 PM, said:
... your conclusion wrong due to an incorrect proposition with regards to the compared mechs' proportions and an incorrect application of volumetric factors
#26
Posted 04 March 2018 - 05:58 AM
Tonnage does not equal density does not equal volume. True volumetric scaling would rely on having a set of dimension specs (length width depth etc) for each body part.
I have no idea what PGI based their scale calculations on, other than 'we think this looks about right'. Regardless, we have what we have and I suspect it will never change.
#27
Posted 04 March 2018 - 06:30 AM
#28
Posted 04 March 2018 - 06:53 AM
there are far too many more variables involved to rely on just volume..
I don't wanna blow up OPs premise, because his work is good, but you have to also take into account variable density of your base cubes.
Edited by Iron Heel, 04 March 2018 - 07:00 AM.
#29
Posted 04 March 2018 - 07:01 AM
#30
Posted 04 March 2018 - 07:11 AM
WrathOfDeadguy, on 03 March 2018 - 11:24 PM, said:
It would also be very nice if, along with a second (hopefully better executed) rescale pass, PGI would also give every 'Mech the ability to step over obstacles which only come up to their shins, rather than stumbling over them like a drunkard with an inner ear infection. Unrelated issue, I know, but a guy can hope, right?
You mean this is a problem!?
Huh. Wouldn't have known.
(Sarcasm btw, stub my toes on stuff a lot in MWO)
#31
Posted 04 March 2018 - 08:18 AM
#32
Posted 04 March 2018 - 08:47 AM
#33
Posted 04 March 2018 - 08:48 AM
Oh well, too late now.
#34
Posted 04 March 2018 - 09:42 AM
Der Geisterbaer, on 04 March 2018 - 04:27 AM, said:
Here is a 200 Ton Commando. From eyeballing, the waist and shoulders are still smaller than the Atlas despite the slightly higher height, so I would still say the volume is still slightly less than today's Atlas.
Do you really think any of those items you listed makes that big of a difference? Did they switch out armor for foam padding to make it look bigger?
Edited by Nightbird, 04 March 2018 - 11:10 AM.
#35
Posted 04 March 2018 - 10:14 AM
It's from the TRO:3039.
#36
Posted 04 March 2018 - 10:27 AM
InspectorG, on 04 March 2018 - 08:48 AM, said:
Oh well, too late now.
In either case, greeble and effectively useless dead-space should be discounted. And they weren't, e.g. Blackjack has these big pockets to either side of the cockpit that have zero tactical impact (good or bad), but because they are open space the Blackjack got slightly larger.
Edited by Yeonne Greene, 04 March 2018 - 10:27 AM.
#37
Posted 04 March 2018 - 10:36 AM
Tarl Cabot, on 04 March 2018 - 12:22 AM, said:
The issue with lights is that there is an an absolute minimum size in MWO, of which primarily the locust may be right at or under the cusp of it.
And even if the OP is off by a tad, the Atlas when scaled up from the Commando it still likely be no where near its current live size.
Ask and you shall receive (I did both directions in one image though, so don't compare the middle two)
#38
Posted 04 March 2018 - 11:10 AM
FLG 01, on 04 March 2018 - 10:14 AM, said:
It's from the TRO:3039.
According to that chart, a Grasshopper is shorter than a Banshee yet in game, they are near the same height.
It will never be right.
Edited by Wildstreak, 04 March 2018 - 11:11 AM.
#40
Posted 04 March 2018 - 12:46 PM
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