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Psa This Is Volumetric Scaling


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#241 kuma8877

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Posted 19 March 2018 - 12:09 PM

View PostAdridos, on 19 March 2018 - 01:45 AM, said:

It was slightly less convenient than just pasting in a new layer in Photoshop but it was very much a thing that existed, was done often and easily by any objective standards. Posted Image


Yes, but completely unnecessary for the layout of the tro picture. They share a similar plane and vanishing points as well. It's not a composite.

#242 evilauthor

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Posted 19 March 2018 - 03:06 PM

View PostAdridos, on 19 March 2018 - 10:25 AM, said:


Pretty much.

It basically boils down to the original creators preferring the Dougram take on cockpits while using the Macross designs as a base for further machines. Dougram style requires large, prominent heads to place the cockpits inside of. Macross, on the other hand, goes with the standard chest cockpits and deanthropomorphising the overall frame. Put together, you have mechs which can only fit people inside the torso while doing their best to appear as if they housed them in the head.


You could have the cockpits be partly in the head so the pilot could look out. But in cases like the Spider, that basically requires the pilot be standing up to get his head inside the mech head, or at least sitting on something like a bicycle seat. And the Cyclops would just be plain uncomfortable.

And there'd be no way for the Hatchetman's detachable head to take the pilot with it (let alone a passenger) which actually became a plot point with Kai Allard-Liao during the Clan Invasion where he needed just that to survive Stackpoling his own mech.

#243 Karl Streiger

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Posted 20 March 2018 - 12:45 AM

View Postevilauthor, on 19 March 2018 - 03:06 PM, said:

And there'd be no way for the Hatchetman's detachable head to take the pilot with it (let alone a passenger) which actually became a plot point with Kai Allard-Liao during the Clan Invasion where he needed just that to survive Stackpoling his own mech.


the problem is when you have a normal sitting position (like in a car) you have some serious issues with those "full head ejection systems"

here is a MWO Wolfhound and a Hatchetman I found in the net. both with the same "heavy gear" cockpit style (that could be found in the torso of those gears) The WLF levels out at 13m this is the supposed size of the Atlas!!!!!
And when you consider Allard Stackpoling as lore - 15-16m for the Hatchetman is necessary for this head shape.
For both the cockpit window is useless for everything but to move into a parking space without trampling on techs with orange/yellow vests

oh ...the picture:
Posted Image

Edited by Karl Streiger, 20 March 2018 - 12:45 AM.


#244 Karl Streiger

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Posted 20 March 2018 - 01:42 AM

ok i just realized that we all use the ideal battleMech seat for several times a day.
The toilet-seat. The position is more compact compared to a bicycle or motor bike seat. Your ellbows can rest on your legs and the controls would be right in front of your knees.

A moderate human can be put in the space of 4x5x6 tiles (a tile is 18x18cm) the pedals would be similar to the motorbike be con tolled by the heel not the toes.

This would also not interfere with those old huge bulky neurohelmets

#245 Nightbird

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Posted 20 March 2018 - 07:01 PM

I actually considered a 'crit slot' to be around 1.5meters height by 1 meter width by 1 meter depth based on the minimum size of a comfy chair. If train tracks are based on the size of horse butts, why not have a mech's standard unit be based on a man's? Posted Image

Edited by Nightbird, 20 March 2018 - 07:04 PM.


#246 BumbleBee

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Posted 20 March 2018 - 11:30 PM

There is nothing saying that the full head ejection system stops at the neck, the pod can protrude into the torso

#247 Karl Streiger

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Posted 20 March 2018 - 11:38 PM

View PostBumbleBee, on 20 March 2018 - 11:30 PM, said:

There is nothing saying that the full head ejection system stops at the neck, the pod can protrude into the torso

... like the Hunchback in the MechCommander Intro???

#248 BumbleBee

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Posted 20 March 2018 - 11:55 PM

Exactly what I was thinking of

#249 MW Waldorf Statler

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Posted 21 March 2018 - 08:09 AM

Posted Image

#250 Nightbird

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Posted 21 March 2018 - 08:17 AM

A full head ejection system also doesn't have to contain all the head crits, just 1, the crit containing the cockpit, along with the minimum attached structure, armor, and 'glass' to fully escape the mech.

^ just in my mind

Edited by Nightbird, 21 March 2018 - 08:46 AM.


#251 MW Waldorf Statler

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Posted 23 March 2018 - 02:58 AM

the new Minis in the New Battletech Box

Posted Image

#252 Juodas Varnas

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Posted 23 March 2018 - 05:38 AM

View PostOld MW4 Ranger, on 23 March 2018 - 02:58 AM, said:

the new Minis in the New Battletech Box

Posted Image

Those designs are god damn delicious.

So weird to see minis that are actually in-scale of one another though.

#253 Nightbird

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Posted 23 March 2018 - 06:37 AM

The difference is in pride for their craft.... dammit those look good. Will do a scale test when I get home.

#254 MW Waldorf Statler

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Posted 23 March 2018 - 07:08 AM

Posted Image

Posted Image
Posted Image

#255 Maker L106

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Posted 23 March 2018 - 07:13 AM

you have my support 100% for scaling down mid - assault based on the light scale and real volumetric scaling. prefereably with the locust as the going test bed.

#256 Generic Internetter

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Posted 23 March 2018 - 10:01 AM

By definition, scaling means that scaling small mechs up or large mechs down is the same thing... because either way they would be the correct scale.

But yes, the scaling needs to be across to all classes, not just assaults and lights.

And PGI should to go the extra mile and calculate the actual volume of the mechs, not just the largest XYZ dimensions.
As Kiiyor said above, the shape of the mech's volume should be taken into account.

#257 Nightbird

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Posted 23 March 2018 - 04:00 PM

Promised comparison, I picked the mechs randomly since I can't fit all combinations

Posted Image

Verdict?

#258 Juodas Varnas

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Posted 23 March 2018 - 04:03 PM

View PostNightbird, on 23 March 2018 - 04:00 PM, said:

Promised comparison, I picked the mechs randomly since I can't fit all combinations

Posted Image

Verdict?

The scale looks great to me.
Better than MWO for sure.

#259 MW Waldorf Statler

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Posted 24 March 2018 - 10:30 AM

View PostGeneric Internetter, on 23 March 2018 - 10:01 AM, said:

By definition, scaling means that scaling small mechs up or large mechs down is the same thing... because either way they would be the correct scale.

But yes, the scaling needs to be across to all classes, not just assaults and lights.

And PGI should to go the extra mile and calculate the actual volume of the mechs, not just the largest XYZ dimensions.
As Kiiyor said above, the shape of the mech's volume should be taken into account.

the volume is absolut Nonsense by fictional Art

Posted Image

here the mWO Centurion against the old Centurions ..proportions very different ...now make a Volume Scaling between this 3 Cents ...Posted Image

Edited by Old MW4 Ranger, 24 March 2018 - 10:30 AM.


#260 Nightbird

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Posted 24 March 2018 - 03:29 PM

View PostOld MW4 Ranger, on 24 March 2018 - 10:30 AM, said:

the volume is absolut Nonsense by fictional Art

Posted Image

here the mWO Centurion against the old Centurions ..proportions very different ...now make a Volume Scaling between this 3 Cents ...Posted Image


Different manufacturers maybe? Can't fault them if they're using a different baseline, but if the same designer, then it'd be a case of not giving a damn

Edited by Nightbird, 24 March 2018 - 03:29 PM.






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