Prototelis, on 28 February 2019 - 01:10 PM, said:
THIS ISN'T A BOARD GAME. None of the mechwarrior games worked this way, in fact the two previous games had hitscan instant lasers.
You...didn't read a thing did you?
My point is PGI took the board game at face value, then added artificial firing rates.
Basically play Battlefield where you have 30 bullets of damage per shot.
That's what PGI and every Mechwarrior game has ever done...
20 damage is 20 damage per shot. For an equivalent to real life, PGI is taking Battletech's "an M16's ENTIRE 30 shell magazine does 5 damage in total" and saying "each shot is 5 damage."
But if they didn't take the BOARD game as the BOARD GAME and looked UNDER THE SURFACE to what is intended to happen in real time, which I explained in great detail, weapons are doing "20 damage" in 4 to 5 seconds, while firing dozens of bullets. Lasers are doing 0.5 to 4 damage per shot, in multiple shots in 4 to 5 seconds..
Basically, I'm saying if they looked at the lore rather than the damn board game, they'd be using M16s with bullets that do 1 bullet's worth of damage, and have a magazine do a magazine's worth.
You argue against the tabletop, but you're actually completely missing that I'm arguing against it and pushing the material behind it, and you're blindly for the board game instead. O.o;